add custom items for tool picker, easy place, & material grabber
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@@ -0,0 +1,22 @@
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{
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"format_version": "1.20.30",
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"minecraft:item": {
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"description": {
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"identifier": "construct:easy_place",
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"category": "Items"
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},
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"components": {
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"minecraft:max_stack_size": 1,
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"minecraft:icon": {
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"texture": "construct:easy_place"
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},
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"minecraft:display_name": {
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"value": "Easy Place"
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},
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"minecraft:wearable": {
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"dispensable": true,
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"slot": "slot.weapon.offhand"
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}
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}
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}
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}
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@@ -0,0 +1,22 @@
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{
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"format_version": "1.20.30",
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"minecraft:item": {
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"description": {
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"identifier": "construct:material_grabber",
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"category": "Items"
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},
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"components": {
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"minecraft:max_stack_size": 1,
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"minecraft:icon": {
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"texture": "construct:material_grabber"
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},
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"minecraft:display_name": {
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"value": "Material Grabber"
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},
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"minecraft:wearable": {
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"dispensable": true,
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"slot": "slot.weapon.offhand"
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}
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}
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}
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}
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@@ -0,0 +1,22 @@
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{
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"format_version": "1.20.30",
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"minecraft:item": {
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"description": {
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"identifier": "construct:tool_picker",
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"category": "Items"
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},
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"components": {
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"minecraft:max_stack_size": 1,
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"minecraft:icon": {
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"texture": "construct:tool_picker"
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},
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"minecraft:display_name": {
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"value": "Construct Tool Picker"
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},
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"minecraft:wearable": {
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"dispensable": true,
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"slot": "slot.weapon.offhand"
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}
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}
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}
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}
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@@ -1,5 +1,5 @@
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import { BuilderOption } from '../classes/Builder/BuilderOption';
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import { BlockPermutation, EntityComponentTypes, GameMode, ItemStack, system, world } from '@minecraft/server';
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import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
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import { structureCollection } from '../classes/Structure/StructureCollection';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
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blockIdToItemStackMap } from '../data';
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@@ -11,29 +11,25 @@ const builderOption = new BuilderOption({
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identifier: 'easyPlace',
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displayName: 'Easy Place',
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description: 'Always place the correct structure block.',
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howToUse: "Name a paper 'Easy Place', then put it in the inventory slot above your first hotbar slot to always place the correct blocks in a structure."
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howToUse: "Hold the Easy Place item in your offhand to always place the correct blocks in a structure."
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});
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world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock);
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function onPlayerPlaceBlock(event) {
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const { player, block } = event;
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if (!player || !block || !builderOption.isEnabled(player.id) || !hasActionItemInCorrectSlot(player)) return;
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if (!player || !block || !builderOption.isEnabled(player.id) || !isHoldingActionItem(player)) return;
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const structureBlock = structureCollection.fetchStructureBlock(block.dimension.id, block.location);
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if (!structureBlock)
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return;
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tryPlaceBlock(event, player, block, structureBlock);
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}
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function hasActionItemInCorrectSlot(player) {
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventory)
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function isHoldingActionItem(player) {
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const offhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Offhand);
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if (!offhandItemStack)
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return false;
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const actionSlot = inventory.getSlot(ACTION_SLOT);
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return actionSlot.hasItem()
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&& actionSlot.typeId === 'minecraft:paper'
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&& actionSlot.nameTag?.toLowerCase().includes('easy')
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&& actionSlot.nameTag?.toLowerCase().includes('place');
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return offhandItemStack.typeId === 'construct:easy_place';
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}
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function tryPlaceBlock(event, player, block, structureBlock) {
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@@ -11,7 +11,7 @@ const builderOption = new BuilderOption({
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identifier: 'fastEasyPlace',
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displayName: 'Fast Easy Place',
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description: 'Place correct structure blocks just by looking at them.',
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howToUse: "Hold a paper named 'Easy Place' in your hand and look at blocks in a structure to place them."
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howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them."
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});
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system.runInterval(onTick, PROCESS_INTERVAL);
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@@ -37,9 +37,7 @@ function isHoldingActionItem(player) {
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const mainhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Mainhand);
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if (!mainhandItemStack)
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return false;
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return mainhandItemStack.typeId === 'minecraft:paper'
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&& mainhandItemStack.nameTag?.toLowerCase().includes('easy')
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&& mainhandItemStack.nameTag?.toLowerCase().includes('place');
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return mainhandItemStack.typeId === 'construct:easy_place';
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}
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function tryPlaceBlock(player, worldBlock, structureBlock) {
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@@ -16,14 +16,14 @@ world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
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world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
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function onItemUse(event) {
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if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
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if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source?.id))
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return;
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event.cancel = true;
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system.run(() => new MaterialGrabberForm(event.source));
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}
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function onPlayerInteract(event) {
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if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player.id))
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if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player?.id))
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return;
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const player = event.player;
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const target = event.block || event.target;
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@@ -40,8 +40,7 @@ function onPlayerInteract(event) {
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}
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function isActionItem(itemStack) {
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return itemStack?.nameTag?.toLowerCase().includes('material')
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&& itemStack?.nameTag?.toLowerCase().includes('grabber');
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return itemStack.typeId === 'construct:material_grabber';
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}
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function getActiveMaterials(player) {
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