Change
This commit is contained in:
@@ -1,7 +1,784 @@
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import { GameMode, system, world } from '@minecraft/server';
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import { Raycaster } from './Raycaster';
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import { Raycaster } from '../classes/Raycaster';
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import { fetchMatchingItemSlot } from '../utils';
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import { Block_state, chinese_text, State_values } from './zh_CN';
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let State_values = {
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active: {
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true: "construct.statevalue.active.true",
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false: "construct.statevalue.active.false"
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},
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age: {},
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age_bit: {
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true: "construct.statevalue.age_bit.true",
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false: "construct.statevalue.age_bit.false"
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},
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allow_underwater_bit: {
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true: "construct.statevalue.allow_underwater_bit.true",
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false: "construct.statevalue.allow_underwater_bit.false"
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},
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attached_bit: {
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true: "construct.statevalue.attached_bit.true",
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false: "construct.statevalue.attached_bit.false"
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},
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attachment: {
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standing: "construct.statevalue.attachment.standing",
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hanging: "construct.statevalue.attachment.hanging",
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side: "construct.statevalue.attachment.side",
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multiple: "construct.statevalue.attachment.multiple"
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},
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bamboo_leaf_size: {
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no_leaves: "construct.statevalue.bamboo_leaf_size.no_leaves",
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small_leaves: "construct.statevalue.bamboo_leaf_size.small_leaves",
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large_leaves: "construct.statevalue.bamboo_leaf_size.large_leaves"
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},
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bamboo_stalk_thickness: {
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thin: "construct.statevalue.bamboo_stalk_thickness.thin",
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thick: "construct.statevalue.bamboo_stalk_thickness.thick"
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},
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big_dripleaf_tilt: {
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none: "construct.statevalue.big_dripleaf_tilt.none",
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unstable: "construct.statevalue.big_dripleaf_tilt.unstable",
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partial_tilt: "construct.statevalue.big_dripleaf_tilt.partial_tilt",
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full_tilt: "construct.statevalue.big_dripleaf_tilt.full_tilt"
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},
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bite_counter: {},
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books_stored: {
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0: `
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000
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||||
000`,
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1: `
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100
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||||
000`,
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2: `
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010
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||||
000`,
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||||
3: `
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||||
110
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||||
000`,
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||||
4: `
|
||||
001
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||||
000`,
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||||
5: `
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||||
101
|
||||
000`,
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6: `
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011
|
||||
000`,
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7: `
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111
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||||
000`,
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8: `
|
||||
000
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||||
100`,
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||||
9: `
|
||||
100
|
||||
100`,
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||||
10: `
|
||||
010
|
||||
100`,
|
||||
11: `
|
||||
110
|
||||
100`,
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||||
12: `
|
||||
001
|
||||
100`,
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||||
13: `
|
||||
101
|
||||
100`,
|
||||
14: `
|
||||
011
|
||||
100`,
|
||||
15: `
|
||||
111
|
||||
100`,
|
||||
16: `
|
||||
000
|
||||
010`,
|
||||
17: `
|
||||
100
|
||||
010`,
|
||||
18: `
|
||||
010
|
||||
010`,
|
||||
19: `
|
||||
110
|
||||
010`,
|
||||
20: `
|
||||
001
|
||||
010`,
|
||||
21: `
|
||||
101
|
||||
010`,
|
||||
22: `
|
||||
011
|
||||
010`,
|
||||
23: `
|
||||
111
|
||||
010`,
|
||||
24: `
|
||||
000
|
||||
110`,
|
||||
25: `
|
||||
100
|
||||
110`,
|
||||
26: `
|
||||
010
|
||||
110`,
|
||||
27: `
|
||||
110
|
||||
110`,
|
||||
28: `
|
||||
001
|
||||
110`,
|
||||
29: `
|
||||
101
|
||||
110`,
|
||||
30: `
|
||||
011
|
||||
110`,
|
||||
31: `
|
||||
111
|
||||
110`,
|
||||
32: `
|
||||
000
|
||||
001`,
|
||||
33: `
|
||||
100
|
||||
001`,
|
||||
34: `
|
||||
010
|
||||
001`,
|
||||
35: `
|
||||
110
|
||||
001`,
|
||||
36: `
|
||||
001
|
||||
001`,
|
||||
37: `
|
||||
101
|
||||
001`,
|
||||
38: `
|
||||
011
|
||||
001`,
|
||||
39: `
|
||||
111
|
||||
001`,
|
||||
40: `
|
||||
000
|
||||
101`,
|
||||
41: `
|
||||
100
|
||||
101`,
|
||||
42: `
|
||||
010
|
||||
101`,
|
||||
43: `
|
||||
110
|
||||
101`,
|
||||
44: `
|
||||
001
|
||||
101`,
|
||||
45: `
|
||||
101
|
||||
101`,
|
||||
46: `
|
||||
011
|
||||
101`,
|
||||
47: `
|
||||
111
|
||||
101`,
|
||||
48: `
|
||||
000
|
||||
011`,
|
||||
49: `
|
||||
100
|
||||
011`,
|
||||
50: `
|
||||
010
|
||||
011`,
|
||||
51: `
|
||||
110
|
||||
011`,
|
||||
52: `
|
||||
001
|
||||
011`,
|
||||
53: `
|
||||
101
|
||||
011`,
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||||
54: `
|
||||
011
|
||||
011`,
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||||
55: `
|
||||
111
|
||||
011`,
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||||
56: `
|
||||
000
|
||||
111`,
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||||
57: `
|
||||
100
|
||||
111`,
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||||
58: `
|
||||
010
|
||||
111`,
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||||
59: `
|
||||
110
|
||||
111`,
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||||
60: `
|
||||
001
|
||||
111`,
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||||
61: `
|
||||
101
|
||||
111`,
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||||
62: `
|
||||
011
|
||||
111`,
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||||
63: `
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||||
111
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||||
111`
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},
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brewing_stand_slot_a_bit: {
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true: "construct.statevalue.brewing_stand_slot_a_bit.true",
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false: "construct.statevalue.brewing_stand_slot_a_bit.false"
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},
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brewing_stand_slot_b_bit: {
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true: "construct.statevalue.brewing_stand_slot_b_bit.true",
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false: "construct.statevalue.brewing_stand_slot_b_bit.false"
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},
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brewing_stand_slot_c_bit: {
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true: "construct.statevalue.brewing_stand_slot_c_bit.true",
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false: "construct.statevalue.brewing_stand_slot_c_bit.false"
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},
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button_pressed_bit: {
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true: "construct.statevalue.button_pressed_bit.true",
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false: "construct.statevalue.button_pressed_bit.false"
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},
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candles: {
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"0": "construct.statevalue.candles.0",
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"1": "construct.statevalue.candles.1",
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"2": "construct.statevalue.candles.2",
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"3": "construct.statevalue.candles.3"
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},
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cauldron_liquid: {
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water: "construct.statevalue.cauldron_liquid.water",
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lava: "construct.statevalue.cauldron_liquid.lava",
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powder_snow: "construct.statevalue.cauldron_liquid.powder_snow"
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},
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cluster_count: {
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"0": "construct.statevalue.cluster_count.0",
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"1": "construct.statevalue.cluster_count.1",
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"2": "construct.statevalue.cluster_count.2",
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"3": "construct.statevalue.cluster_count.3",
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"4": "construct.statevalue.cluster_count.4",
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"5": "construct.statevalue.cluster_count.5",
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"6": "construct.statevalue.cluster_count.6",
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"7": "construct.statevalue.cluster_count.7",
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"8": "construct.statevalue.cluster_count.8",
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"9": "construct.statevalue.cluster_count.9",
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"10": "construct.statevalue.cluster_count.10"
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},
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color: {
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white: "construct.statevalue.color.white",
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orange: "construct.statevalue.color.orange",
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magenta: "construct.statevalue.color.magenta",
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light_blue: "construct.statevalue.color.light_blue",
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yellow: "construct.statevalue.color.yellow",
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lime: "construct.statevalue.color.lime",
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pink: "construct.statevalue.color.pink",
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gray: "construct.statevalue.color.gray",
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silver: "construct.statevalue.color.silver",
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cyan: "construct.statevalue.color.cyan",
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purple: "construct.statevalue.color.purple",
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blue: "construct.statevalue.color.blue",
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brown: "construct.statevalue.color.brown",
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green: "construct.statevalue.color.green",
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red: "construct.statevalue.color.red",
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black: "construct.statevalue.color.black"
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},
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color_bit: {
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true: "construct.statevalue.color_bit.true",
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false: "construct.statevalue.color_bit.false"
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},
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conditional_bit: {
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true: "construct.statevalue.conditional_bit.true",
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false: "construct.statevalue.conditional_bit.false"
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},
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coral_direction: {
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2: "construct.statevalue.coral_direction.2",
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3: "construct.statevalue.coral_direction.3",
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1: "construct.statevalue.coral_direction.1",
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0: "construct.statevalue.coral_direction.0"
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},
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coral_hang_type_bit: {
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true: "construct.statevalue.coral_hang_type_bit.true",
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false: "construct.statevalue.coral_hang_type_bit.false"
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},
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covered_bit: {
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true: "construct.statevalue.covered_bit.true",
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false: "construct.statevalue.covered_bit.false"
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},
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cracked_state: {
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no_cracks: "construct.statevalue.cracked_state.no_cracks",
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cracked: "construct.statevalue.cracked_state.cracked",
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||||
max_cracked: "construct.statevalue.cracked_state.max_cracked"
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},
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crafting: {
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true: "construct.statevalue.crafting.true",
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false: "construct.statevalue.crafting.false"
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},
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damage: {
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||||
undamaged: "construct.statevalue.damage.undamaged",
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slightly_damaged: "construct.statevalue.damage.slightly_damaged",
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very_damaged: "construct.statevalue.damage.very_damaged",
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||||
broken: "construct.statevalue.damage.broken"
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},
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||||
dead_bit: {
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||||
true: "construct.statevalue.dead_bit.true",
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||||
false: "construct.statevalue.dead_bit.false"
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||||
},
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direction: {
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||||
0: "construct.statevalue.direction.0",
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||||
2: "construct.statevalue.direction.2",
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||||
3: "construct.statevalue.direction.3",
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||||
1: "construct.statevalue.direction.1"
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},
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dirt_type: {
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normal: "construct.statevalue.dirt_type.normal",
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||||
coarse: "construct.statevalue.dirt_type.coarse"
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},
|
||||
disarmed_bit: {
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||||
true: "construct.statevalue.disarmed_bit.true",
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||||
false: "construct.statevalue.disarmed_bit.false"
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||||
},
|
||||
door_hinge_bit: {
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||||
true: "construct.statevalue.door_hinge_bit.true",
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||||
false: "construct.statevalue.door_hinge_bit.false"
|
||||
},
|
||||
drag_down: {
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||||
true: "construct.statevalue.drag_down.true",
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||||
false: "construct.statevalue.drag_down.false"
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},
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||||
dripstone_thickness: {
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||||
tip: "construct.statevalue.dripstone_thickness.tip",
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||||
frustum: "construct.statevalue.dripstone_thickness.frustum",
|
||||
base: "construct.statevalue.dripstone_thickness.base",
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||||
middle: "construct.statevalue.dripstone_thickness.middle",
|
||||
merge: "construct.statevalue.dripstone_thickness.merge"
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||||
},
|
||||
end_portal_eye_bit: {
|
||||
true: "construct.statevalue.end_portal_eye_bit.true",
|
||||
false: "construct.statevalue.end_portal_eye_bit.false"
|
||||
},
|
||||
explode_bit: {
|
||||
true: "construct.statevalue.explode_bit.true",
|
||||
false: "construct.statevalue.explode_bit.false"
|
||||
},
|
||||
facing_direction: {
|
||||
"0": "construct.statevalue.facing_direction.0",
|
||||
"1": "construct.statevalue.facing_direction.1",
|
||||
"2": "construct.statevalue.facing_direction.2",
|
||||
"3": "construct.statevalue.facing_direction.3",
|
||||
"4": "construct.statevalue.facing_direction.4",
|
||||
"5": "construct.statevalue.facing_direction.5"
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||||
},
|
||||
fill_level: {},
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||||
ground_sign_direction: {
|
||||
0: "construct.statevalue.ground_sign_direction.0",
|
||||
1: "construct.statevalue.ground_sign_direction.1",
|
||||
2: "construct.statevalue.ground_sign_direction.2",
|
||||
3: "construct.statevalue.ground_sign_direction.3",
|
||||
4: "construct.statevalue.ground_sign_direction.4",
|
||||
5: "construct.statevalue.ground_sign_direction.5",
|
||||
6: "construct.statevalue.ground_sign_direction.6",
|
||||
7: "construct.statevalue.ground_sign_direction.7",
|
||||
8: "construct.statevalue.ground_sign_direction.8",
|
||||
9: "construct.statevalue.ground_sign_direction.9",
|
||||
10: "construct.statevalue.ground_sign_direction.10",
|
||||
11: "construct.statevalue.ground_sign_direction.11",
|
||||
12: "construct.statevalue.ground_sign_direction.12",
|
||||
13: "construct.statevalue.ground_sign_direction.13",
|
||||
14: "construct.statevalue.ground_sign_direction.14",
|
||||
15: "construct.statevalue.ground_sign_direction.15"
|
||||
},
|
||||
growth: {},
|
||||
hanging: {
|
||||
true: "construct.statevalue.hanging.true",
|
||||
false: "construct.statevalue.hanging.false"
|
||||
},
|
||||
head_piece_bit: {
|
||||
true: "construct.statevalue.head_piece_bit.true",
|
||||
false: "construct.statevalue.head_piece_bit.false"
|
||||
},
|
||||
height: {},
|
||||
huge_mushroom_bits: {
|
||||
"0": "construct.statevalue.huge_mushroom_bits.0",
|
||||
"1": "construct.statevalue.huge_mushroom_bits.1",
|
||||
"2": "construct.statevalue.huge_mushroom_bits.2",
|
||||
"3": "construct.statevalue.huge_mushroom_bits.3",
|
||||
"4": "construct.statevalue.huge_mushroom_bits.4",
|
||||
"5": "construct.statevalue.huge_mushroom_bits.5",
|
||||
"6": "construct.statevalue.huge_mushroom_bits.6",
|
||||
"7": "construct.statevalue.huge_mushroom_bits.7",
|
||||
"8": "construct.statevalue.huge_mushroom_bits.8",
|
||||
"9": "construct.statevalue.huge_mushroom_bits.9",
|
||||
"10": "construct.statevalue.huge_mushroom_bits.10",
|
||||
"11": "construct.statevalue.huge_mushroom_bits.11",
|
||||
"12": "construct.statevalue.huge_mushroom_bits.12",
|
||||
"13": "construct.statevalue.huge_mushroom_bits.13",
|
||||
"14": "construct.statevalue.huge_mushroom_bits.14",
|
||||
"15": "construct.statevalue.huge_mushroom_bits.15"
|
||||
},
|
||||
in_wall_bit: {
|
||||
true: "construct.statevalue.in_wall_bit.true",
|
||||
false: "construct.statevalue.in_wall_bit.false"
|
||||
},
|
||||
infiniburn_bit: {
|
||||
true: "construct.statevalue.infiniburn_bit.true",
|
||||
false: "construct.statevalue.infiniburn_bit.false"
|
||||
},
|
||||
item_frame_map_bit: {
|
||||
true: "construct.statevalue.item_frame_map_bit.true",
|
||||
false: "construct.statevalue.item_frame_map_bit.false"
|
||||
},
|
||||
item_frame_photo_bit: {
|
||||
true: "construct.statevalue.item_frame_photo_bit.true",
|
||||
false: "construct.statevalue.item_frame_photo_bit.false"
|
||||
},
|
||||
liquid_depth: {},
|
||||
lit: {
|
||||
true: "construct.statevalue.lit.true",
|
||||
false: "construct.statevalue.lit.false"
|
||||
},
|
||||
moisturized_amount: {},
|
||||
natural: {
|
||||
true: "construct.statevalue.natural.true",
|
||||
false: "construct.statevalue.natural.false"
|
||||
},
|
||||
no_drop_bit: {
|
||||
true: "construct.statevalue.no_drop_bit.true",
|
||||
false: "construct.statevalue.no_drop_bit.false"
|
||||
},
|
||||
occupied_bit: {
|
||||
true: "construct.statevalue.occupied_bit.true",
|
||||
false: "construct.statevalue.occupied_bit.false"
|
||||
},
|
||||
ominous: {
|
||||
true: "construct.statevalue.ominous.true",
|
||||
false: "construct.statevalue.ominous.false"
|
||||
},
|
||||
open_bit: {
|
||||
true: "construct.statevalue.open_bit.true",
|
||||
false: "construct.statevalue.open_bit.false"
|
||||
},
|
||||
orientation: {
|
||||
0: "construct.statevalue.orientation.0",
|
||||
1: "construct.statevalue.orientation.1",
|
||||
2: "construct.statevalue.orientation.2",
|
||||
3: "construct.statevalue.orientation.3",
|
||||
4: "construct.statevalue.orientation.4",
|
||||
5: "construct.statevalue.orientation.5",
|
||||
6: "construct.statevalue.orientation.6",
|
||||
7: "construct.statevalue.orientation.7",
|
||||
8: "construct.statevalue.orientation.8",
|
||||
9: "construct.statevalue.orientation.9",
|
||||
10: "construct.statevalue.orientation.10",
|
||||
11: "construct.statevalue.orientation.11",
|
||||
12: "construct.statevalue.orientation.12",
|
||||
13: "construct.statevalue.orientation.13",
|
||||
14: "construct.statevalue.orientation.14",
|
||||
15: "construct.statevalue.orientation.15"
|
||||
},
|
||||
output_lit_bit: {
|
||||
true: "construct.statevalue.output_lit_bit.true",
|
||||
false: "construct.statevalue.output_lit_bit.false"
|
||||
},
|
||||
output_subtract_bit: {
|
||||
true: "construct.statevalue.output_subtract_bit.true",
|
||||
false: "construct.statevalue.output_subtract_bit.false"
|
||||
},
|
||||
pale_moss_carpet_side_east: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_east.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_east.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_east.tall"
|
||||
},
|
||||
pale_moss_carpet_side_north: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_north.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_north.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_north.tall"
|
||||
},
|
||||
pale_moss_carpet_side_south: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_south.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_south.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_south.tall"
|
||||
},
|
||||
pale_moss_carpet_side_west: {
|
||||
none: "construct.statevalue.pale_moss_carpet_side_west.none",
|
||||
short: "construct.statevalue.pale_moss_carpet_side_west.short",
|
||||
tall: "construct.statevalue.pale_moss_carpet_side_west.tall"
|
||||
},
|
||||
persistent_bit: {
|
||||
true: "construct.statevalue.persistent_bit.true",
|
||||
false: "construct.statevalue.persistent_bit.false"
|
||||
},
|
||||
portal_axis: {
|
||||
x: "construct.statevalue.portal_axis.x",
|
||||
z: "construct.statevalue.portal_axis.z"
|
||||
},
|
||||
powered_bit: {
|
||||
true: "construct.statevalue.powered_bit.true",
|
||||
false: "construct.statevalue.powered_bit.false"
|
||||
},
|
||||
rail_data_bit: {
|
||||
true: "construct.statevalue.rail_data_bit.true",
|
||||
false: "construct.statevalue.rail_data_bit.false"
|
||||
},
|
||||
rail_direction: {
|
||||
0: "construct.statevalue.rail_direction.0",
|
||||
1: "construct.statevalue.rail_direction.1",
|
||||
2: "construct.statevalue.rail_direction.2",
|
||||
3: "construct.statevalue.rail_direction.3",
|
||||
4: "construct.statevalue.rail_direction.4",
|
||||
5: "construct.statevalue.rail_direction.5",
|
||||
6: "construct.statevalue.rail_direction.6",
|
||||
7: "construct.statevalue.rail_direction.7",
|
||||
8: "construct.statevalue.rail_direction.8",
|
||||
9: "construct.statevalue.rail_direction.9"
|
||||
},
|
||||
redstone_signal: {},
|
||||
repeater_delay: {
|
||||
0: "construct.statevalue.repeater_delay.0",
|
||||
1: "construct.statevalue.repeater_delay.1",
|
||||
2: "construct.statevalue.repeater_delay.2",
|
||||
3: "construct.statevalue.repeater_delay.3"
|
||||
},
|
||||
sea_grass_type: {
|
||||
default: "construct.statevalue.sea_grass_type.default",
|
||||
double_top: "construct.statevalue.sea_grass_type.double_top",
|
||||
double_bot: "construct.statevalue.sea_grass_type.double_bot"
|
||||
},
|
||||
sponge_type: {
|
||||
dry: "construct.statevalue.sponge_type.dry",
|
||||
wet: "construct.statevalue.sponge_type.wet"
|
||||
},
|
||||
stability: {},
|
||||
stability_check: {
|
||||
true: "construct.statevalue.stability_check.true",
|
||||
false: "construct.statevalue.stability_check.false"
|
||||
},
|
||||
stripped_bit: {
|
||||
true: "construct.statevalue.stripped_bit.true",
|
||||
false: "construct.statevalue.stripped_bit.false"
|
||||
},
|
||||
structure_block_type: {
|
||||
data: "construct.statevalue.structure_block_type.data",
|
||||
save: "construct.statevalue.structure_block_type.save",
|
||||
load: "construct.statevalue.structure_block_type.load",
|
||||
corner: "construct.statevalue.structure_block_type.corner",
|
||||
invalid: "construct.statevalue.structure_block_type.invalid",
|
||||
export: "construct.statevalue.structure_block_type.export"
|
||||
},
|
||||
suspended_bit: {
|
||||
true: "construct.statevalue.suspended_bit.true",
|
||||
false: "construct.statevalue.suspended_bit.false"
|
||||
},
|
||||
tip: {
|
||||
true: "construct.statevalue.tip.true",
|
||||
false: "construct.statevalue.tip.false"
|
||||
},
|
||||
toggle_bit: {
|
||||
true: "construct.statevalue.toggle_bit.true",
|
||||
false: "construct.statevalue.toggle_bit.false"
|
||||
},
|
||||
top_slot_bit: {
|
||||
true: "construct.statevalue.top_slot_bit.true",
|
||||
false: "construct.statevalue.top_slot_bit.false"
|
||||
},
|
||||
torch_facing_direction: {
|
||||
unknown: "construct.statevalue.torch_facing_direction.unknown",
|
||||
west: "construct.statevalue.torch_facing_direction.west",
|
||||
east: "construct.statevalue.torch_facing_direction.east",
|
||||
north: "construct.statevalue.torch_facing_direction.north",
|
||||
south: "construct.statevalue.torch_facing_direction.south",
|
||||
top: "construct.statevalue.torch_facing_direction.top"
|
||||
},
|
||||
trial_spawner_state: {
|
||||
"0": "construct.statevalue.trial_spawner_state.0",
|
||||
"1": "construct.statevalue.trial_spawner_state.1",
|
||||
"2": "construct.statevalue.trial_spawner_state.2",
|
||||
"3": "construct.statevalue.trial_spawner_state.3",
|
||||
"4": "construct.statevalue.trial_spawner_state.4",
|
||||
"5": "construct.statevalue.trial_spawner_state.5"
|
||||
},
|
||||
triggered_bit: {
|
||||
true: "construct.statevalue.triggered_bit.true",
|
||||
false: "construct.statevalue.triggered_bit.false"
|
||||
},
|
||||
turtle_egg_count: {
|
||||
one_egg: "construct.statevalue.turtle_egg_count.one_egg",
|
||||
two_egg: "construct.statevalue.turtle_egg_count.two_egg",
|
||||
three_egg: "construct.statevalue.turtle_egg_count.three_egg",
|
||||
four_egg: "construct.statevalue.turtle_egg_count.four_egg"
|
||||
},
|
||||
update_bit: {
|
||||
true: "construct.statevalue.update_bit.true",
|
||||
false: "construct.statevalue.update_bit.false"
|
||||
},
|
||||
upper_block_bit: {
|
||||
true: "construct.statevalue.upper_block_bit.true",
|
||||
false: "construct.statevalue.upper_block_bit.false"
|
||||
},
|
||||
upside_down_bit: {
|
||||
true: "construct.statevalue.upside_down_bit.true",
|
||||
false: "construct.statevalue.upside_down_bit.false"
|
||||
},
|
||||
vine_direction_bits: {
|
||||
0: "construct.statevalue.vine_direction_bits.0",
|
||||
1: "construct.statevalue.vine_direction_bits.1",
|
||||
2: "construct.statevalue.vine_direction_bits.2",
|
||||
3: "construct.statevalue.vine_direction_bits.3",
|
||||
4: "construct.statevalue.vine_direction_bits.4",
|
||||
5: "construct.statevalue.vine_direction_bits.5",
|
||||
6: "construct.statevalue.vine_direction_bits.6",
|
||||
7: "construct.statevalue.vine_direction_bits.7",
|
||||
8: "construct.statevalue.vine_direction_bits.8",
|
||||
9: "construct.statevalue.vine_direction_bits.9",
|
||||
10: "construct.statevalue.vine_direction_bits.10",
|
||||
11: "construct.statevalue.vine_direction_bits.11",
|
||||
12: "construct.statevalue.vine_direction_bits.12",
|
||||
13: "construct.statevalue.vine_direction_bits.13",
|
||||
14: "construct.statevalue.vine_direction_bits.14",
|
||||
15: "construct.statevalue.vine_direction_bits.15"
|
||||
},
|
||||
wall_connection_type_east: {
|
||||
none: "construct.statevalue.wall_connection_type_east.none",
|
||||
short: "construct.statevalue.wall_connection_type_east.short",
|
||||
tall: "construct.statevalue.wall_connection_type_east.tall"
|
||||
},
|
||||
wall_connection_type_north: {
|
||||
none: "construct.statevalue.wall_connection_type_north.none",
|
||||
short: "construct.statevalue.wall_connection_type_north.short",
|
||||
tall: "construct.statevalue.wall_connection_type_north.tall"
|
||||
},
|
||||
wall_connection_type_south: {
|
||||
none: "construct.statevalue.wall_connection_type_south.none",
|
||||
short: "construct.statevalue.wall_connection_type_south.short",
|
||||
tall: "construct.statevalue.wall_connection_type_south.tall"
|
||||
},
|
||||
wall_connection_type_west: {
|
||||
none: "construct.statevalue.wall_connection_type_west.none",
|
||||
short: "construct.statevalue.wall_connection_type_west.short",
|
||||
tall: "construct.statevalue.wall_connection_type_west.tall"
|
||||
},
|
||||
wall_post_bit: {
|
||||
true: "construct.statevalue.wall_post_bit.true",
|
||||
false: "construct.statevalue.wall_post_bit.false"
|
||||
},
|
||||
weirdo_direction: {
|
||||
0: "construct.statevalue.weirdo_direction.0",
|
||||
1: "construct.statevalue.weirdo_direction.1",
|
||||
2: "construct.statevalue.weirdo_direction.2",
|
||||
3: "construct.statevalue.weirdo_direction.3"
|
||||
}
|
||||
};
|
||||
|
||||
let Block_state_mapping = {
|
||||
active: "construct.blockstate.active",
|
||||
age: "construct.blockstate.age",
|
||||
age_bit: "construct.blockstate.age_bit",
|
||||
allow_underwater_bit: "construct.blockstate.allow_underwater_bit",
|
||||
attached_bit: "construct.blockstate.attached_bit",
|
||||
attachment: "construct.blockstate.attachment",
|
||||
bamboo_leaf_size: "construct.blockstate.bamboo_leaf_size",
|
||||
bamboo_stalk_thickness: "construct.blockstate.bamboo_stalk_thickness",
|
||||
big_dripleaf_tilt: "construct.blockstate.big_dripleaf_tilt",
|
||||
bite_counter: "construct.blockstate.bite_counter",
|
||||
books_stored: "construct.blockstate.books_stored",
|
||||
brewing_stand_slot_a_bit: "construct.blockstate.brewing_stand_slot_a_bit",
|
||||
brewing_stand_slot_b_bit: "construct.blockstate.brewing_stand_slot_b_bit",
|
||||
brewing_stand_slot_c_bit: "construct.blockstate.brewing_stand_slot_c_bit",
|
||||
button_pressed_bit: "construct.blockstate.button_pressed_bit",
|
||||
candles: "construct.blockstate.candles",
|
||||
cauldron_liquid: "construct.blockstate.cauldron_liquid",
|
||||
chisel_type: "construct.blockstate.chisel_type",
|
||||
cluster_count: "construct.blockstate.cluster_count",
|
||||
color: "construct.blockstate.color",
|
||||
color_bit: "construct.blockstate.color_bit",
|
||||
conditional_bit: "construct.blockstate.conditional_bit",
|
||||
coral_color: "construct.blockstate.coral_color",
|
||||
coral_direction: "construct.blockstate.coral_direction",
|
||||
coral_hang_type_bit: "construct.blockstate.coral_hang_type_bit",
|
||||
covered_bit: "construct.blockstate.covered_bit",
|
||||
cracked_state: "construct.blockstate.cracked_state",
|
||||
crafting: "construct.blockstate.crafting",
|
||||
damage: "construct.blockstate.damage",
|
||||
dead_bit: "construct.blockstate.dead_bit",
|
||||
direction: "construct.blockstate.direction",
|
||||
dirt_type: "construct.blockstate.dirt_type",
|
||||
disarmed_bit: "construct.blockstate.disarmed_bit",
|
||||
door_hinge_bit: "construct.blockstate.door_hinge_bit",
|
||||
double_plant_type: "construct.blockstate.double_plant_type",
|
||||
drag_down: "construct.blockstate.drag_down",
|
||||
dripstone_thickness: "construct.blockstate.dripstone_thickness",
|
||||
end_portal_eye_bit: "construct.blockstate.end_portal_eye_bit",
|
||||
explode_bit: "construct.blockstate.explode_bit",
|
||||
facing_direction: "construct.blockstate.facing_direction",
|
||||
fill_level: "construct.blockstate.fill_level",
|
||||
ground_sign_direction: "construct.blockstate.ground_sign_direction",
|
||||
growth: "construct.blockstate.growth",
|
||||
hanging: "construct.blockstate.hanging",
|
||||
head_piece_bit: "construct.blockstate.head_piece_bit",
|
||||
height: "construct.blockstate.height",
|
||||
huge_mushroom_bits: "construct.blockstate.huge_mushroom_bits",
|
||||
in_wall_bit: "construct.blockstate.in_wall_bit",
|
||||
infiniburn_bit: "construct.blockstate.infiniburn_bit",
|
||||
item_frame_map_bit: "construct.blockstate.item_frame_map_bit",
|
||||
item_frame_photo_bit: "construct.blockstate.item_frame_photo_bit",
|
||||
liquid_depth: "construct.blockstate.liquid_depth",
|
||||
lit: "construct.blockstate.lit",
|
||||
moisturized_amount: "construct.blockstate.moisturized_amount",
|
||||
monster_egg_stone_type: "construct.blockstate.monster_egg_stone_type",
|
||||
natural: "construct.blockstate.natural",
|
||||
no_drop_bit: "construct.blockstate.no_drop_bit",
|
||||
occupied_bit: "construct.blockstate.occupied_bit",
|
||||
ominous: "construct.blockstate.ominous",
|
||||
open_bit: "construct.blockstate.open_bit",
|
||||
orientation: "construct.blockstate.orientation",
|
||||
output_lit_bit: "construct.blockstate.output_lit_bit",
|
||||
output_subtract_bit: "construct.blockstate.output_subtract_bit",
|
||||
pale_moss_carpet_side_east: "construct.blockstate.pale_moss_carpet_side_east",
|
||||
pale_moss_carpet_side_north: "construct.blockstate.pale_moss_carpet_side_north",
|
||||
pale_moss_carpet_side_south: "construct.blockstate.pale_moss_carpet_side_south",
|
||||
pale_moss_carpet_side_west: "construct.blockstate.pale_moss_carpet_side_west",
|
||||
persistent_bit: "construct.blockstate.persistent_bit",
|
||||
portal_axis: "construct.blockstate.portal_axis",
|
||||
powered_bit: "construct.blockstate.powered_bit",
|
||||
rail_data_bit: "construct.blockstate.rail_data_bit",
|
||||
rail_direction: "construct.blockstate.rail_direction",
|
||||
redstone_signal: "construct.blockstate.redstone_signal",
|
||||
repeater_delay: "construct.blockstate.repeater_delay",
|
||||
sea_grass_type: "construct.blockstate.sea_grass_type",
|
||||
sponge_type: "construct.blockstate.sponge_type",
|
||||
stability: "construct.blockstate.stability",
|
||||
stability_check: "construct.blockstate.stability_check",
|
||||
stripped_bit: "construct.blockstate.stripped_bit",
|
||||
structure_block_type: "construct.blockstate.structure_block_type",
|
||||
suspended_bit: "construct.blockstate.suspended_bit",
|
||||
tip: "construct.blockstate.tip",
|
||||
toggle_bit: "construct.blockstate.toggle_bit",
|
||||
top_slot_bit: "construct.blockstate.top_slot_bit",
|
||||
torch_facing_direction: "construct.blockstate.torch_facing_direction",
|
||||
trial_spawner_state: "construct.blockstate.trial_spawner_state",
|
||||
triggered_bit: "construct.blockstate.triggered_bit",
|
||||
turtle_egg_count: "construct.blockstate.turtle_egg_count",
|
||||
update_bit: "construct.blockstate.update_bit",
|
||||
upper_block_bit: "construct.blockstate.upper_block_bit",
|
||||
upside_down_bit: "construct.blockstate.upside_down_bit",
|
||||
vine_direction_bits: "construct.blockstate.vine_direction_bits",
|
||||
wall_connection_type_east: "construct.blockstate.wall_connection_type_east",
|
||||
wall_connection_type_north: "construct.blockstate.wall_connection_type_north",
|
||||
wall_connection_type_south: "construct.blockstate.wall_connection_type_south",
|
||||
wall_connection_type_west: "construct.blockstate.wall_connection_type_west",
|
||||
wall_post_bit: "construct.blockstate.wall_post_bit",
|
||||
weirdo_direction: "construct.blockstate.weirdo_direction"
|
||||
};
|
||||
class BlockInfo {
|
||||
static shownToLastTick = new Set();
|
||||
|
||||
@@ -17,57 +794,47 @@ class BlockInfo {
|
||||
const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useActiveLayer: true });
|
||||
if (!block && this.shownToLastTick.has(player.id)) {
|
||||
player.onScreenDisplay.setActionBar({ rawtext: [
|
||||
{ translate: 'construct.blockinfo.header' },
|
||||
{ text: '\n' },
|
||||
{ translate: 'construct.blockinfo.none' }
|
||||
]});
|
||||
{ translate: 'construct.blockinfo.header' },
|
||||
{ text: '\n' },
|
||||
{ translate: 'construct.blockinfo.none' }
|
||||
]});
|
||||
this.shownToLastTick.delete(player.id);
|
||||
}
|
||||
if (!block)
|
||||
return;
|
||||
player.onScreenDisplay.setActionBar(this.getFormattedBlockInfo(player, block));
|
||||
player.onScreenDisplay.setActionBar(this.getFormattedBlockInfo(player, block.permutation));
|
||||
this.shownToLastTick.add(player.id);
|
||||
}
|
||||
|
||||
static getFormattedBlockInfo(player, block) {
|
||||
return { rawtext: [
|
||||
{ translate: 'construct.blockinfo.header' },
|
||||
this.getSupplyMessage(player, block.permutation),
|
||||
{ text: '\n' },
|
||||
this.getBlockMessage(block)
|
||||
] };
|
||||
{ translate: 'construct.blockinfo.header' },
|
||||
this.getSupplyMessage(player, block),
|
||||
{ text: '\n' },
|
||||
this.getBlockMessage(block)
|
||||
] };
|
||||
}
|
||||
|
||||
static getBlockMessage(block) {
|
||||
if (!block)
|
||||
return { translate: 'construct.blockinfo.unknown' };
|
||||
const message = { rawtext: [{ text: '§a' }]};
|
||||
if (chinese_text[block.permutation.type.id] !== undefined) {
|
||||
message.rawtext.push({ text: chinese_text[block.permutation.type.id] });
|
||||
} else {
|
||||
message.rawtext.push({ translate: block.permutation.getItemStack().localizationKey });
|
||||
}
|
||||
|
||||
const states = block.permutation.getAllStates();
|
||||
const message = { rawtext: [{ text: '§a' }, { translate: block.type.id }]};
|
||||
const states = block.getAllStates();
|
||||
if (Object.keys(states).length > 0)
|
||||
message.rawtext.push({ text: `\n§7${this.getFormattedStates(states)}` });
|
||||
message.rawtext.push(...this.getFormattedStates(states));
|
||||
if (block.isWaterlogged)
|
||||
message.rawtext.push({ rawtext: [
|
||||
{ text: '\n§7' },
|
||||
{ translate: 'construct.blockinfo.waterlogged' }
|
||||
]});
|
||||
{ text: '\n§7' },
|
||||
{ translate: 'construct.blockinfo.waterlogged' }
|
||||
]});
|
||||
return message;
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {import("@minecraft/server").RawMessage[]}
|
||||
* */
|
||||
static getFormattedStates(states) {
|
||||
return Object.entries(states)
|
||||
.map(([stateName, stateValue]) => {
|
||||
if (State_values[stateName] || Block_state[stateName]) {
|
||||
return (`\n§7${Block_state[stateName]}`)
|
||||
.replaceAll('%1', `§a${State_values[stateName][String(stateValue)]}§7`);
|
||||
}
|
||||
})
|
||||
.join('');
|
||||
return Object.entries(states).map(/** @return {import("@minecraft/server").RawMessage}* */([key, value]) =>
|
||||
{return {rawtext: [{text:"\n§7"},{ translate: Block_state_mapping[key],with:{rawtext: [{translate: State_values[key][String(value)]}]} }]};})
|
||||
}
|
||||
|
||||
static getSupplyMessage(player, block) {
|
||||
|
||||
@@ -2,8 +2,7 @@ import { ActionFormData, ModalFormData } from '@minecraft/server-ui';
|
||||
import { MenuFormBuilder } from '../MenuFormBuilder';
|
||||
import { StructureVerifier } from '../Verifier/StructureVerifier';
|
||||
import { StructureStatistics } from '../Structure/StructureStatistics';
|
||||
import {EntityComponentTypes, TicksPerSecond} from '@minecraft/server';
|
||||
import {dim} from "../zh_CN";
|
||||
import {EntityComponentTypes, TicksPerSecond, world} from '@minecraft/server';
|
||||
|
||||
export class InstanceFormBuilder {
|
||||
static structureVerifier;
|
||||
@@ -19,7 +18,7 @@ export class InstanceFormBuilder {
|
||||
body.rawtext.push(...[
|
||||
{ text: '\n' },
|
||||
//{translate:world.getDimension(location.dimensionId).localizationKey},---to be compatible with language files, this method is not used
|
||||
{ translate: 'construct.instance.menu.location', with: [String(location.location.x), String(location.location.y), String(location.location.z), dim[location.dimensionId]] } //all dim names automatically translated
|
||||
{ translate: 'construct.instance.menu.location', with: {rawtext: [{text:String(location.location.x)}, {text:String(location.location.y)}, {text:String(location.location.z)},{translate:world.getDimension(location.dimensionId).localizationKey}]} }
|
||||
]);
|
||||
form.body(body);
|
||||
options.forEach(option => {
|
||||
|
||||
@@ -16,7 +16,7 @@ export class Raycaster {
|
||||
if (block?.type.id !== 'minecraft:air') {
|
||||
blocks.push({
|
||||
permutation: block,
|
||||
location: location,
|
||||
location: location
|
||||
});
|
||||
if (getFirst)
|
||||
break;
|
||||
|
||||
@@ -1,860 +0,0 @@
|
||||
export const chinese_text = {
|
||||
"minecraft:mangrove_double_slab": "红树木双台阶",
|
||||
"minecraft:bamboo_mosaic_double_slab": "竹制马赛克双台阶",
|
||||
"minecraft:bamboo_double_slab": "竹制双台阶",
|
||||
"minecraft:blackstone_double_slab": "黑石双台阶§8--§9星之海",
|
||||
"minecraft:polished_blackstone_brick_double_slab": "磨制黑石砖双台阶",
|
||||
"minecraft:polished_blackstone_double_slab": "磨制黑石双台阶",
|
||||
"minecraft:polished_tuff_double_slab": "磨制凝灰岩双台阶",
|
||||
"minecraft:piston_arm_collision": "活塞臂§8--§9星之海",
|
||||
"minecraft:sticky_piston_arm_collision": "粘液活塞臂§8--§9星之海",
|
||||
"minecraft:light_block": "光源方块",
|
||||
"minecraft:light_block_0": "光源方块(亮度0)§8--§9星之海",
|
||||
"minecraft:light_block_1": "光源方块(亮度1)",
|
||||
"minecraft:light_block_2": "光源方块(亮度2)§8--§9星之海",
|
||||
"minecraft:light_block_3": "光源方块(亮度3)",
|
||||
"minecraft:light_block_4": "光源方块(亮度4)§8--§9星之海",
|
||||
"minecraft:light_block_5": "光源方块(亮度5)",
|
||||
"minecraft:light_block_6": "光源方块(亮度6)",
|
||||
"minecraft:light_block_7": "光源方块(亮度7)§8--§9星之海",
|
||||
"minecraft:light_block_8": "光源方块(亮度8)",
|
||||
"minecraft:light_block_9": "光源方块(亮度9)",
|
||||
"minecraft:light_block_10": "光源方块(亮度10)§8--§9星之海",
|
||||
"minecraft:light_block_11": "光源方块(亮度11)",
|
||||
"minecraft:light_block_12": "光源方块(亮度12)§8--§9星之海",
|
||||
"minecraft:light_block_13": "光源方块(亮度13)",
|
||||
"minecraft:light_block_14": "光源方块(亮度14)§8--§9星之海",
|
||||
"minecraft:light_block_15": "光源方块(亮度15)",
|
||||
"minecraft:daylight_detector": "阳光探测器(日)§8--§9星之海",
|
||||
"minecraft:daylight_detector_inverted": "阳光探测器(夜)",
|
||||
"minecraft:end_portal": "末地传送门",
|
||||
"minecraft:lit_redstone_ore": "发光的红石矿石",
|
||||
"minecraft:lit_redstone_lamp": "点亮的红石灯",
|
||||
|
||||
"minecraft:smooth_stone_double_slab": "平滑石双台阶",
|
||||
"minecraft:prismarine_double_slab": "海晶石双台阶",
|
||||
"minecraft:dark_prismarine_double_slab": "暗海晶石双台阶",
|
||||
"minecraft:prismarine_brick_double_slab": "海晶石砖双台阶",
|
||||
"minecraft:mossy_cobblestone_double_slab": "苔石双台阶",
|
||||
"minecraft:red_nether_brick_double_slab": "红色下界砖双台阶",
|
||||
"minecraft:smooth_red_sandstone_double_slab": "平滑红砂岩双台阶",
|
||||
"minecraft:end_stone_brick_double_slab": "末地石砖双台阶§8--§9星之海",
|
||||
"minecraft:polished_andesite_double_slab": "磨制安山岩双台阶",
|
||||
"minecraft:diorite_double_slab": "闪长岩双台阶",
|
||||
"minecraft:polished_diorite_double_slab": "磨制闪长岩双台阶§8--§9星之海",
|
||||
"minecraft:granite_double_slab": "花岗岩双台阶",
|
||||
"minecraft:polished_granite_double_slab": "磨制花岗岩双台阶",
|
||||
"minecraft:smooth_quartz_double_slab": "平滑石英双台阶",
|
||||
"minecraft:cut_sandstone_double_slab": "切制砂岩双台阶",
|
||||
"minecraft:cut_red_sandstone_double_slab": "切制红砂岩双台阶",
|
||||
"minecraft:bubble_column": "气泡柱",
|
||||
"minecraft:frame": "展示框§8--§9星之海",
|
||||
"minecraft:glow_frame": "发光展示框",
|
||||
"minecraft:tuff_brick_double_slab": "凝灰岩砖双台阶§8--§9星之海",
|
||||
"minecraft:tuff_double_slab": "凝灰岩双台阶",
|
||||
"minecraft:acacia_double_slab": "金合欢木双台阶",
|
||||
"minecraft:dark_oak_double_slab": "深色橡木双台阶",
|
||||
"minecraft:birch_double_slab": "白桦木双台阶",
|
||||
"minecraft:jungle_double_slab": "丛林木双台阶",
|
||||
"minecraft:oak_double_slab": "橡木双台阶",
|
||||
"minecraft:spruce_double_slab": "云杉木双台阶",
|
||||
"minecraft:lit_deepslate_redstone_ore": "发光的深层红石矿石",
|
||||
"minecraft:cut_copper_double_slab": "切制铜块双台阶",
|
||||
"minecraft:exposed_cut_copper_double_slab": "外露切制铜块双台阶",
|
||||
"minecraft:weathered_cut_copper_double_slab": "风化切制铜块双台阶§8--§9星之海",
|
||||
"minecraft:oxidized_cut_copper_double_slab": "氧化切制铜块双台阶",
|
||||
"minecraft:waxed_cut_copper_double_slab": "涂蜡切制铜块双台阶",
|
||||
"minecraft:waxed_weathered_cut_copper_double_slab": "锈蚀的涂蜡切制铜块双台阶",
|
||||
"minecraft:waxed_oxidized_cut_copper_double_slab": "氧化的涂蜡切制铜块双台阶§8--§9星之海",
|
||||
"minecraft:waxed_exposed_cut_copper_double_slab": "斑驳的涂蜡切制铜块双台阶",
|
||||
"minecraft:repeater": "红石中继器(不充能)§8--§9星之海",
|
||||
"minecraft:powered_repeater": "红石中继器(充能)§8--§9星之海",
|
||||
"minecraft:unpowered_repeater": "红石中继器(不充能)",
|
||||
"minecraft:unpowered_comparator": "比较器(不充能)§8--§9星之海",
|
||||
"minecraft:powered_comparator": "比较器(充能)",};
|
||||
export let Block_state = {
|
||||
active: "方块%1激活工作",
|
||||
age: "块的年龄(树苗等)是%1",
|
||||
age_bit: "植物幼苗%1生长",
|
||||
allow_underwater_bit: "TNT%1在水中boom",
|
||||
attached_bit: "绊线%1与绊线连接 或悬挂告示牌铰链%1相互平行",
|
||||
attachment: "悬挂物品的悬挂方式是%1",
|
||||
bamboo_leaf_size: "竹叶的大小是%1",
|
||||
bamboo_stalk_thickness: "竹子的长成的粗细是%1",
|
||||
big_dripleaf_tilt: "垂滴叶的倾斜状态是%1",
|
||||
bite_counter: "蛋糕被食用%1口",
|
||||
books_stored: "錾制书架存书:(1=有书)",
|
||||
brewing_stand_slot_a_bit: "酿造台1槽%1药水",
|
||||
brewing_stand_slot_b_bit: "酿造台2槽%1药水",
|
||||
brewing_stand_slot_c_bit: "酿造台3槽%1药水",
|
||||
button_pressed_bit: "按钮%1按下",
|
||||
candles: "该方块内有%1个蜡烛",
|
||||
cauldron_liquid: "锅中的液体是%1",
|
||||
chisel_type: "石英和紫珀块是%1样式",
|
||||
cluster_count: "该方块内有%1个蜡烛海泡菜",
|
||||
color: "方块为%1色",
|
||||
color_bit: "火把%1为彩色火把方块",
|
||||
conditional_bit: "%1条件命令方块",
|
||||
coral_color: "珊瑚方块为%1色",
|
||||
coral_direction: "珊瑚扇朝%1",
|
||||
coral_hang_type_bit: "珊瑚扇%1",
|
||||
covered_bit: "顶层雪%1植物",
|
||||
cracked_state: "海龟蛋%1",
|
||||
crafting: "合成器%1在合成物品",
|
||||
damage: "铁砧%1",
|
||||
dead_bit: "珊瑚或海葵%1",
|
||||
direction: "方块朝%1",
|
||||
dirt_type: "该土块是%1",
|
||||
disarmed_bit: "绊线%1触发(接入电路)",
|
||||
door_hinge_bit: "门的铰链朝%1",
|
||||
double_plant_type: "该高植物是%1",
|
||||
drag_down: "气泡柱朝%1",
|
||||
dripstone_thickness: "该方块是滴水石锥的%1",
|
||||
end_portal_eye_bit: "末地传送门方块%1末影之眼",
|
||||
explode_bit: "TNT方块%1被点燃",
|
||||
facing_direction: "方块朝%1",
|
||||
fill_level: "锅中液体高%1/15层",
|
||||
ground_sign_direction: "告示牌和旗帜的朝%1",
|
||||
growth: "作物的生长阶段是%1/15",
|
||||
hanging: "处于%1",
|
||||
head_piece_bit: "方块是床的%1",
|
||||
height: "顶层雪的厚度是%1/15",
|
||||
huge_mushroom_bits: "蘑菇块%1",
|
||||
in_wall_bit: "栅栏%1到墙",
|
||||
infiniburn_bit: "火%1无限燃烧",
|
||||
item_frame_map_bit: "展示框中%1地图",
|
||||
item_frame_photo_bit: "展示框中%1物品/图片",
|
||||
liquid_depth: "液体方块的厚度%1/15",
|
||||
lit: "方块%1点亮",
|
||||
moisturized_amount: "作物的湿度水平%1/15",
|
||||
monster_egg_stone_type: "虫蛀的%1",
|
||||
natural: "方块%1自然生成",
|
||||
no_drop_bit: "头颅被挖%1掉落",
|
||||
occupied_bit: "床%1占用",
|
||||
ominous: "方块%1不详/试炼版本",
|
||||
open_bit: "各种门%1",
|
||||
orientation: "方块朝%1",
|
||||
output_lit_bit: "比较器的输出%1点亮",
|
||||
output_subtract_bit: "比较器为'%1'模式",
|
||||
pale_moss_carpet_side_east: "苍白苔藓地毯东面%1向上延伸",
|
||||
pale_moss_carpet_side_north: "苍白苔藓地毯北面%1向上延伸",
|
||||
pale_moss_carpet_side_south: "苍白苔藓地毯南面%1向上延伸",
|
||||
pale_moss_carpet_side_west: "苍白苔藓地毯西面%1向上延伸",
|
||||
persistent_bit: "树叶%1自动掉落性",
|
||||
portal_axis: "2向方块的朝向%1",
|
||||
powered_bit: "检测器或绊线%1触发",
|
||||
rail_data_bit: "铁轨%1红石信号",
|
||||
rail_direction: "%1",
|
||||
redstone_signal: "红石信号强度是%1/15",
|
||||
repeater_delay: "红石中继器是%1/4档位",
|
||||
sea_grass_type: "%1",
|
||||
sponge_type: "%1海绵",
|
||||
stability: "脚手架的稳定性(支柱=0)%1/5",
|
||||
stability_check: "脚手架%1已检查稳定性",
|
||||
stripped_bit: "木头%1去除树皮",
|
||||
structure_block_type: "结构方块是%1",
|
||||
suspended_bit: "绊线%1有效的绊线线路中",
|
||||
tip: "该方块%1方块链(如一条石锥)中的最后一个",
|
||||
toggle_bit: "漏斗%1工作(不充能)",
|
||||
top_slot_bit: "台阶的%1半部分",
|
||||
torch_facing_direction: "火把悬挂方块与火把的相对位置是%1",
|
||||
trial_spawner_state: "试炼刷怪笼%1",
|
||||
triggered_bit: "方块%1红石信号激活",
|
||||
turtle_egg_count: "方块中有%1个海龟蛋",
|
||||
update_bit: "叶或花%1在下一次随机刻时检查是否应枯萎",
|
||||
upper_block_bit: "门或高玉良的%1半部分",
|
||||
upside_down_bit: "楼梯方块或栅门方块%1",
|
||||
vine_direction_bits: "藤蔓的附着方块相对方向是%1",
|
||||
wall_connection_type_east: "墙向东%1",
|
||||
wall_connection_type_north: "墙向北%1",
|
||||
wall_connection_type_south: "墙向南%1",
|
||||
wall_connection_type_west: "墙向西%1",
|
||||
wall_post_bit: "墙%1中心柱",
|
||||
weirdo_direction: "楼梯%1"
|
||||
};
|
||||
export let State_values = {
|
||||
active: {
|
||||
true: "是",
|
||||
false: "否"
|
||||
},
|
||||
age: {},
|
||||
age_bit: {
|
||||
true: "能",
|
||||
false: "不能"
|
||||
},
|
||||
allow_underwater_bit: {
|
||||
true: "能",
|
||||
false: "不能"
|
||||
},
|
||||
attached_bit: {
|
||||
true: "是",
|
||||
false: "不"
|
||||
},
|
||||
attachment: {
|
||||
standing: "直立",
|
||||
hanging: "悬挂",
|
||||
side: "侧挂",
|
||||
multiple: "多方面依赖"
|
||||
},
|
||||
bamboo_leaf_size: {
|
||||
no_leaves: "无竹叶",
|
||||
small_leaves: "少竹叶",
|
||||
large_leaves: "多竹叶"
|
||||
},
|
||||
bamboo_stalk_thickness: {
|
||||
thin: "薄",
|
||||
thick: "厚"
|
||||
},
|
||||
big_dripleaf_tilt: {
|
||||
none: "无倾斜",
|
||||
unstable: "不稳定",
|
||||
partial_tilt: "半倾斜",
|
||||
full_tilt: "完全倾斜"
|
||||
},
|
||||
bite_counter: {},
|
||||
books_stored: {
|
||||
0: `
|
||||
000
|
||||
000`,
|
||||
1: `
|
||||
100
|
||||
000`,
|
||||
2: `
|
||||
010
|
||||
000`,
|
||||
3: `
|
||||
110
|
||||
000`,
|
||||
4: `
|
||||
001
|
||||
000`,
|
||||
5: `
|
||||
101
|
||||
000`,
|
||||
6: `
|
||||
011
|
||||
000`,
|
||||
7: `
|
||||
111
|
||||
000`,
|
||||
8: `
|
||||
000
|
||||
100`,
|
||||
9: `
|
||||
100
|
||||
100`,
|
||||
10: `
|
||||
010
|
||||
100`,
|
||||
11: `
|
||||
110
|
||||
100`,
|
||||
12: `
|
||||
001
|
||||
100`,
|
||||
13: `
|
||||
101
|
||||
100`,
|
||||
14: `
|
||||
011
|
||||
100`,
|
||||
15: `
|
||||
111
|
||||
100`,
|
||||
16: `
|
||||
000
|
||||
010`,
|
||||
17: `
|
||||
100
|
||||
010`,
|
||||
18: `
|
||||
010
|
||||
010`,
|
||||
19: `
|
||||
110
|
||||
010`,
|
||||
20: `
|
||||
001
|
||||
010`,
|
||||
21: `
|
||||
101
|
||||
010`,
|
||||
22: `
|
||||
011
|
||||
010`,
|
||||
23: `
|
||||
111
|
||||
010`,
|
||||
24: `
|
||||
000
|
||||
110`,
|
||||
25: `
|
||||
100
|
||||
110`,
|
||||
26: `
|
||||
010
|
||||
110`,
|
||||
27: `
|
||||
110
|
||||
110`,
|
||||
28: `
|
||||
001
|
||||
110`,
|
||||
29: `
|
||||
101
|
||||
110`,
|
||||
30: `
|
||||
011
|
||||
110`,
|
||||
31: `
|
||||
111
|
||||
110`,
|
||||
32: `
|
||||
000
|
||||
001`,
|
||||
33: `
|
||||
100
|
||||
001`,
|
||||
34: `
|
||||
010
|
||||
001`,
|
||||
35: `
|
||||
110
|
||||
001`,
|
||||
36: `
|
||||
001
|
||||
001`,
|
||||
37: `
|
||||
101
|
||||
001`,
|
||||
38: `
|
||||
011
|
||||
001`,
|
||||
39: `
|
||||
111
|
||||
001`,
|
||||
40: `
|
||||
000
|
||||
101`,
|
||||
41: `
|
||||
100
|
||||
101`,
|
||||
42: `
|
||||
010
|
||||
101`,
|
||||
43: `
|
||||
110
|
||||
101`,
|
||||
44: `
|
||||
001
|
||||
101`,
|
||||
45: `
|
||||
101
|
||||
101`,
|
||||
46: `
|
||||
011
|
||||
101`,
|
||||
47: `
|
||||
111
|
||||
101`,
|
||||
48: `
|
||||
000
|
||||
011`,
|
||||
49: `
|
||||
100
|
||||
011`,
|
||||
50: `
|
||||
010
|
||||
011`,
|
||||
51: `
|
||||
110
|
||||
011`,
|
||||
52: `
|
||||
001
|
||||
011`,
|
||||
53: `
|
||||
101
|
||||
011`,
|
||||
54: `
|
||||
011
|
||||
011`,
|
||||
55: `
|
||||
111
|
||||
011`,
|
||||
56: `
|
||||
000
|
||||
111`,
|
||||
57: `
|
||||
100
|
||||
111`,
|
||||
58: `
|
||||
010
|
||||
111`,
|
||||
59: `
|
||||
110
|
||||
111`,
|
||||
60: `
|
||||
001
|
||||
111`,
|
||||
61: `
|
||||
101
|
||||
111`,
|
||||
62: `
|
||||
011
|
||||
111`,
|
||||
63: `
|
||||
111
|
||||
111`
|
||||
},
|
||||
brewing_stand_slot_a_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
brewing_stand_slot_b_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
brewing_stand_slot_c_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
button_pressed_bit: {
|
||||
true: "被",
|
||||
false: "未"
|
||||
},
|
||||
candles: {
|
||||
"0": "1",
|
||||
"1": "2",
|
||||
"2": "3",
|
||||
"3": "4"
|
||||
},
|
||||
cauldron_liquid: {
|
||||
water: "水",
|
||||
lava: "岩浆",
|
||||
powder_snow: "细雪"
|
||||
},
|
||||
cluster_count: {
|
||||
"0": "1",
|
||||
"1": "2",
|
||||
"2": "3",
|
||||
"3": "4",
|
||||
"4": "5",
|
||||
"5": "6",
|
||||
"6": "7",
|
||||
"7": "8",
|
||||
"8": "9",
|
||||
"9": "10"
|
||||
},
|
||||
color: {
|
||||
white: "白",
|
||||
orange: "橙",
|
||||
magenta: "品红",
|
||||
light_blue: "淡蓝",
|
||||
yellow: "黄",
|
||||
lime: "黄绿",
|
||||
pink: "粉",
|
||||
gray: "灰",
|
||||
silver: "淡灰",
|
||||
cyan: "青",
|
||||
purple: "紫",
|
||||
blue: "蓝",
|
||||
brown: "棕",
|
||||
green: "绿",
|
||||
red: "红",
|
||||
black: "黑"
|
||||
},
|
||||
color_bit: {
|
||||
true: "是",
|
||||
false: "不是"
|
||||
},
|
||||
conditional_bit: {
|
||||
true: "是",
|
||||
false: "不是"
|
||||
},
|
||||
coral_direction: {
|
||||
2: "北",
|
||||
3: "南",
|
||||
1: "东",
|
||||
0: "西"
|
||||
},
|
||||
coral_hang_type_bit: {
|
||||
true: "悬挂状态",
|
||||
false: "不悬挂"
|
||||
},
|
||||
covered_bit: {
|
||||
true: "含",
|
||||
false: "不含"
|
||||
},
|
||||
cracked_state: {
|
||||
no_cracks: "无裂纹",
|
||||
cracked: "有裂纹",
|
||||
max_cracked: "大裂纹"
|
||||
},
|
||||
crafting: {
|
||||
true: "正",
|
||||
false: "不"
|
||||
},
|
||||
damage: {
|
||||
undamaged: "无破损",
|
||||
slightly_damaged: "轻微破损",
|
||||
very_damaged: "严重破损",
|
||||
broken: "已损坏"
|
||||
},
|
||||
dead_bit: {
|
||||
true: "死亡",
|
||||
false: "鲜活"
|
||||
},
|
||||
direction: {
|
||||
0: "南",
|
||||
2: "北",
|
||||
3: "东",
|
||||
1: "西"
|
||||
},
|
||||
dirt_type: {
|
||||
normal: "泥土",
|
||||
coarse: "砂土"
|
||||
},
|
||||
disarmed_bit: {
|
||||
true: "能",
|
||||
false: "不能"
|
||||
},
|
||||
door_hinge_bit: {
|
||||
true: "东",
|
||||
false: "西"
|
||||
},
|
||||
drag_down: {
|
||||
true: "下",
|
||||
false: "上"
|
||||
},
|
||||
dripstone_thickness: {
|
||||
tip: "末梢",
|
||||
frustum: "末端",
|
||||
base: "基底",
|
||||
middle: "中部",
|
||||
merge: "柱形末梢(2对向尖端相连)"
|
||||
},
|
||||
end_portal_eye_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
explode_bit: {
|
||||
true: "已",
|
||||
false: "未"
|
||||
},
|
||||
facing_direction: {
|
||||
"0": "下",
|
||||
"1": "上",
|
||||
"2": "北",
|
||||
"3": "南",
|
||||
"4": "西",
|
||||
"5": "东"
|
||||
},
|
||||
fill_level: {},
|
||||
ground_sign_direction: {
|
||||
0: "南",
|
||||
1: "南偏西22.5°",
|
||||
2: "西南",
|
||||
3: "西偏南22.5°",
|
||||
4: "西",
|
||||
5: "西偏北22.5°",
|
||||
6: "西北",
|
||||
7: "北偏西22.5°",
|
||||
8: "北",
|
||||
9: "北偏东22.5°",
|
||||
10: "东北",
|
||||
11: "东偏北22.5°",
|
||||
12: "东",
|
||||
13: "东偏南22.5°",
|
||||
14: "东南",
|
||||
15: "南偏东22.5°"
|
||||
},
|
||||
growth: {},
|
||||
hanging: {
|
||||
true: "悬挂状态",
|
||||
false: "非悬挂状态。"
|
||||
},
|
||||
head_piece_bit: {
|
||||
true: "床头",
|
||||
false: "床尾"
|
||||
},
|
||||
height: {},
|
||||
huge_mushroom_bits: {
|
||||
"0": "6面都是气孔",
|
||||
"1": "上西北面是蘑菇盖,其他面是气孔",
|
||||
"2": "上北面是蘑菇盖,其他面是气孔",
|
||||
"3": "上北东面是蘑菇盖,其他面是气孔",
|
||||
"4": "上西面是蘑菇盖,其他面是气孔",
|
||||
"5": "上面是蘑菇盖,其他面是气孔",
|
||||
"6": "上东面是蘑菇盖,其他面是气孔",
|
||||
"7": "上南西面是蘑菇盖,其他面是气孔",
|
||||
"8": "上南面是蘑菇盖,其他面是气孔",
|
||||
"9": "上东南面是蘑菇盖,其他面是气孔",
|
||||
"10": "4侧面都是蘑菇柄,上下面是气孔",
|
||||
"11": "未使用,6面都是气孔",
|
||||
"12": "未使用,6面都是气孔",
|
||||
"13": "未使用,6面都是气孔",
|
||||
"14": "6面都是蘑菇盖",
|
||||
"15": "6面都是蘑菇柄"
|
||||
},
|
||||
in_wall_bit: {
|
||||
true: "连接",
|
||||
false: "不连接"
|
||||
},
|
||||
infiniburn_bit: {
|
||||
true: "可",
|
||||
false: "不可"
|
||||
},
|
||||
item_frame_map_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
item_frame_photo_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
liquid_depth: {},
|
||||
lit: {
|
||||
true: "是",
|
||||
false: "未"
|
||||
},
|
||||
moisturized_amount: {},
|
||||
natural: {
|
||||
true: "被",
|
||||
false: "未"
|
||||
},
|
||||
no_drop_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
occupied_bit: {
|
||||
true: "被",
|
||||
false: "未被"
|
||||
},
|
||||
ominous: {
|
||||
true: "是",
|
||||
false: "不是"
|
||||
},
|
||||
open_bit: {
|
||||
true: "打开",
|
||||
false: "关闭"
|
||||
},
|
||||
orientation: {
|
||||
0: "无",
|
||||
1: "北",
|
||||
2: "东",
|
||||
3: "北, 东",
|
||||
4: "南",
|
||||
5: "北, 南",
|
||||
6: "东, 南",
|
||||
7: "北, 东, 南",
|
||||
8: "西",
|
||||
9: "北, 西",
|
||||
10: "东, 西",
|
||||
11: "北, 东, 西",
|
||||
12: "南, 西",
|
||||
13: "北, 南, 西",
|
||||
14: "东, 南, 西",
|
||||
15: "北, 东, 南, 西"
|
||||
},
|
||||
output_lit_bit: {
|
||||
true: "被",
|
||||
false: "未"
|
||||
},
|
||||
output_subtract_bit: {
|
||||
true: "减",
|
||||
false: "加"
|
||||
},
|
||||
pale_moss_carpet_side_east: {
|
||||
none: "不",
|
||||
short: "较少",
|
||||
tall: "较多"
|
||||
},
|
||||
pale_moss_carpet_side_north: {
|
||||
none: "不",
|
||||
short: "较少",
|
||||
tall: "较多"
|
||||
},
|
||||
pale_moss_carpet_side_south: {
|
||||
none: "不",
|
||||
short: "较少",
|
||||
tall: "较多"
|
||||
},
|
||||
pale_moss_carpet_side_west: {
|
||||
none: "不",
|
||||
short: "较少",
|
||||
tall: "较多"
|
||||
},
|
||||
persistent_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
portal_axis: {
|
||||
x: "南北朝向",
|
||||
z: "东西朝向"
|
||||
},
|
||||
powered_bit: {
|
||||
true: "被",
|
||||
false: "未"
|
||||
},
|
||||
rail_data_bit: {
|
||||
true: "有",
|
||||
false: "无"
|
||||
},
|
||||
rail_direction: {
|
||||
0: "南北朝向的平坦铁轨",
|
||||
1: "东西朝向的平坦铁轨",
|
||||
2: "朝向东的上坡铁轨",
|
||||
3: "朝向西的上坡铁轨",
|
||||
4: "朝向北的上坡铁轨",
|
||||
5: "朝向南的上坡铁轨",
|
||||
6: "东南方向的转弯铁轨",
|
||||
7: "西南方向的转弯铁轨",
|
||||
8: "西北方向的转弯铁轨",
|
||||
9: "东北方向的转弯铁轨"
|
||||
},
|
||||
redstone_signal: {},
|
||||
repeater_delay: {
|
||||
0: 1,
|
||||
1: 2,
|
||||
2: 3,
|
||||
3: 4
|
||||
},
|
||||
sea_grass_type: {
|
||||
default: "普通海草",
|
||||
double_top: "高海草上半部",
|
||||
double_bot: "高海草下半部"
|
||||
},
|
||||
sponge_type: {
|
||||
dry: "干",
|
||||
wet: "湿"
|
||||
},
|
||||
stability: {},
|
||||
stability_check: {
|
||||
true: "是",
|
||||
false: "否"
|
||||
},
|
||||
stripped_bit: {
|
||||
true: "被",
|
||||
false: "未"
|
||||
},
|
||||
structure_block_type: {
|
||||
data: "数据模式",
|
||||
save: "保存模式",
|
||||
load: "加载模式",
|
||||
corner: "角落模式",
|
||||
invalid: "无效模式",
|
||||
export: "3D输出模式"
|
||||
},
|
||||
suspended_bit: {
|
||||
true: "在",
|
||||
false: "不在"
|
||||
},
|
||||
tip: {
|
||||
true: "不是",
|
||||
false: "是"
|
||||
},
|
||||
toggle_bit: {
|
||||
true: "可",
|
||||
false: "不可"
|
||||
},
|
||||
top_slot_bit: {
|
||||
true: "上",
|
||||
false: "下"
|
||||
},
|
||||
torch_facing_direction: {
|
||||
unknown: "未知",
|
||||
west: "西",
|
||||
east: "东",
|
||||
north: "北",
|
||||
south: "南",
|
||||
top: "顶部"
|
||||
},
|
||||
trial_spawner_state: {
|
||||
"0": "未激活",
|
||||
"1": "待玩家加入试炼",
|
||||
"2": "可刷生物",
|
||||
"3": "试炼生物全被清除,待喷出奖励",
|
||||
"4": "喷出奖励",
|
||||
"5": "冷却阶段,无法激活"
|
||||
},
|
||||
triggered_bit: {
|
||||
true: "被",
|
||||
false: "未被"
|
||||
},
|
||||
turtle_egg_count: {
|
||||
one_egg: "1",
|
||||
two_egg: "2",
|
||||
three_egg: "3",
|
||||
four_egg: "4"
|
||||
},
|
||||
update_bit: {
|
||||
true: "需要",
|
||||
false: "不需要"
|
||||
},
|
||||
upper_block_bit: {
|
||||
true: "上",
|
||||
false: "下"
|
||||
},
|
||||
upside_down_bit: {
|
||||
true: "倒置",
|
||||
false: "正放"
|
||||
},
|
||||
vine_direction_bits: {
|
||||
0: "无",
|
||||
1: "北",
|
||||
2: "东",
|
||||
3: "北, 东",
|
||||
4: "南",
|
||||
5: "北, 南",
|
||||
6: "东, 南",
|
||||
7: "北, 东, 南",
|
||||
8: "西",
|
||||
9: "北, 西",
|
||||
10: "东, 西",
|
||||
11: "北, 东, 西",
|
||||
12: "南, 西",
|
||||
13: "北, 南, 西",
|
||||
14: "东, 南, 西",
|
||||
15: "北, 东, 南, 西"
|
||||
},
|
||||
wall_connection_type_east: {
|
||||
none: "不连接方块",
|
||||
short: "连接方块,较矮",
|
||||
tall: "连接方块,较高"
|
||||
},
|
||||
wall_connection_type_north: {
|
||||
none: "不连接方块",
|
||||
short: "连接方块,较矮",
|
||||
tall: "连接方块,较高"
|
||||
},
|
||||
wall_connection_type_south: {
|
||||
none: "不连接方块",
|
||||
short: "连接方块,较矮",
|
||||
tall: "连接方块,较高"
|
||||
},
|
||||
wall_connection_type_west: {
|
||||
none: "不连接方块",
|
||||
short: "连接方块,较矮",
|
||||
tall: "连接方块,较高"
|
||||
},
|
||||
wall_post_bit: {
|
||||
true: "有",
|
||||
false: "没有"
|
||||
},
|
||||
weirdo_direction: {
|
||||
0: "朝西",
|
||||
1: "朝东",
|
||||
2: "朝北",
|
||||
3: "朝南"
|
||||
}
|
||||
};
|
||||
|
||||
//dim zh
|
||||
export const dim = {
|
||||
overworld: "主世界",
|
||||
nether: "下界",
|
||||
the_end: "末地",
|
||||
"minecraft:overworld": "主世界",
|
||||
"minecraft:nether": "下界",
|
||||
"minecraft:the_end": "末地"
|
||||
}
|
||||
+411
-5
@@ -68,7 +68,7 @@ construct.mainmenu.instance.exists=§c项目名称"%s"已被占用, 请尝试使
|
||||
construct.mainmenu.instance.notfound=§c未找到结构ID"%s"; 若你查找的是已放入structures文件夹的结构, 请重启存档后重试 ## 插入字符串: 结构名称
|
||||
construct.mainmenu.title=§l§2投影·构建 ## 这是addon的名称
|
||||
construct.mainmenu.selectinstance=请选择一个项目:
|
||||
construct.mainmenu.settings=构建设置
|
||||
construct.mainmenu.settings=构建器设置
|
||||
construct.mainmenu.newinstance=创建新项目
|
||||
construct.mainmenu.newinstance.prompt=请输入新项目的名称:
|
||||
construct.mainmenu.newinstance.placeholder=示例_项目 ## 用户输入项目名称的文本框中的占位符文本
|
||||
@@ -89,16 +89,16 @@ construct.mainmenu.selectstructure.howto.remove.body=§7-使用§f/structure del
|
||||
construct.commands.construct=打开投影构筑菜单
|
||||
construct.commands.item=获得投影构筑菜单物品,可以使用它打开投影构筑菜单
|
||||
construct.commands.item.denyorigin=此命令只能由玩家使用
|
||||
construct.commands.item.fail=§c给予投影构筑菜单物品时发送错误
|
||||
construct.commands.item.success=§a您获得了投影构筑菜单物品, 使用它以打开投影构筑菜单
|
||||
construct.commands.item.fail=§c给予投影构筑菜单物品时发生错误
|
||||
construct.commands.item.success=§a您已获得投影构筑菜单物品, 使用它以打开投影构筑菜单
|
||||
|
||||
## 选项
|
||||
|
||||
construct.option.enabled=现已启用!
|
||||
construct.option.disabled=现已禁用
|
||||
construct.option.disabled=现已禁用!
|
||||
construct.option.easyplace.name=便捷放置
|
||||
construct.option.easyplace.description=帮助放置正确的方块
|
||||
construct.option.easyplace.howto=把"便捷放置器"物品持于副手, 在项目中放置方块时自动修正方块
|
||||
construct.option.easyplace.howto=将"便捷放置器"物品放在副手槽位, 在项目中放置方块时自动修正方块
|
||||
construct.option.easyplace.actionprevented=§c操作被便捷放置功能阻止
|
||||
construct.option.fasteasyplace.name=快速放置
|
||||
construct.option.fasteasyplace.description=使用即可放置建筑对应的所需方块
|
||||
@@ -109,3 +109,409 @@ construct.option.materialgrabber.howto=使用"材料收集器"物品与箱子等
|
||||
construct.option.materialgrabber.grabbed.zero=§7已收集 0 个物品
|
||||
construct.option.materialgrabber.grabbed.one=§a已收集 1 个物品
|
||||
construct.option.materialgrabber.grabbed.many=§a已收集 %s 个物品 ## 插入字符串: 收集给玩家的物品数
|
||||
|
||||
|
||||
construct.blockstate.active=方块%1激活工作
|
||||
construct.blockstate.age=块的年龄(树苗等)是%1
|
||||
construct.blockstate.age_bit=植物幼苗%1生长
|
||||
construct.blockstate.allow_underwater_bit=TNT%1在水中boom
|
||||
construct.blockstate.attached_bit=绊线%1与绊线连接 或悬挂告示牌铰链%1相互平行
|
||||
construct.blockstate.attachment=悬挂物品的悬挂方式是%1
|
||||
construct.blockstate.bamboo_leaf_size=竹叶的大小是%1
|
||||
construct.blockstate.bamboo_stalk_thickness=竹子的长成的粗细是%1
|
||||
construct.blockstate.big_dripleaf_tilt=垂滴叶的倾斜状态是%1
|
||||
construct.blockstate.bite_counter=蛋糕被食用%1口
|
||||
construct.blockstate.books_stored=錾制书架存书:(1=有书)
|
||||
construct.blockstate.brewing_stand_slot_a_bit=酿造台1槽%1药水
|
||||
construct.blockstate.brewing_stand_slot_b_bit=酿造台2槽%1药水
|
||||
construct.blockstate.brewing_stand_slot_c_bit=酿造台3槽%1药水
|
||||
construct.blockstate.button_pressed_bit=按钮%1按下
|
||||
construct.blockstate.candles=该方块内有%1个蜡烛
|
||||
construct.blockstate.cauldron_liquid=锅中的液体是%1
|
||||
construct.blockstate.chisel_type=石英和紫珀块是%1样式
|
||||
construct.blockstate.cluster_count=该方块内有%1个蜡烛海泡菜
|
||||
construct.blockstate.color=方块为%1色
|
||||
construct.blockstate.color_bit=火把%1为彩色火把方块
|
||||
construct.blockstate.conditional_bit=%1条件命令方块
|
||||
construct.blockstate.coral_color=珊瑚方块为%1色
|
||||
construct.blockstate.coral_direction=珊瑚扇朝%1
|
||||
construct.blockstate.coral_hang_type_bit=珊瑚扇%1
|
||||
construct.blockstate.covered_bit=顶层雪%1植物
|
||||
construct.blockstate.cracked_state=海龟蛋%1
|
||||
construct.blockstate.crafting=合成器%1在合成物品
|
||||
construct.blockstate.damage=铁砧%1
|
||||
construct.blockstate.dead_bit=珊瑚或海葵%1
|
||||
construct.blockstate.direction=方块朝%1
|
||||
construct.blockstate.dirt_type=该土块是%1
|
||||
construct.blockstate.disarmed_bit=绊线%1触发(接入电路)
|
||||
construct.blockstate.door_hinge_bit=门的铰链朝%1
|
||||
construct.blockstate.double_plant_type=该高植物是%1
|
||||
construct.blockstate.drag_down=气泡柱朝%1
|
||||
construct.blockstate.dripstone_thickness=该方块是滴水石锥的%1
|
||||
construct.blockstate.end_portal_eye_bit=末地传送门方块%1末影之眼
|
||||
construct.blockstate.explode_bit=TNT方块%1被点燃
|
||||
construct.blockstate.facing_direction=方块朝%1
|
||||
construct.blockstate.fill_level=锅中液体高%1/15层
|
||||
construct.blockstate.ground_sign_direction=告示牌和旗帜的朝%1
|
||||
construct.blockstate.growth=作物的生长阶段是%1/15
|
||||
construct.blockstate.hanging=处于%1
|
||||
construct.blockstate.head_piece_bit=方块是床的%1
|
||||
construct.blockstate.height=顶层雪的厚度是%1/15
|
||||
construct.blockstate.huge_mushroom_bits=蘑菇块%1
|
||||
construct.blockstate.in_wall_bit=栅栏%1到墙
|
||||
construct.blockstate.infiniburn_bit=火%1无限燃烧
|
||||
construct.blockstate.item_frame_map_bit=展示框中%1地图
|
||||
construct.blockstate.item_frame_photo_bit=展示框中%1物品/图片
|
||||
construct.blockstate.liquid_depth=液体方块的厚度%1/15
|
||||
construct.blockstate.lit=方块%1点亮
|
||||
construct.blockstate.moisturized_amount=作物的湿度水平%1/15
|
||||
construct.blockstate.monster_egg_stone_type=虫蛀的%1
|
||||
construct.blockstate.natural=方块%1自然生成
|
||||
construct.blockstate.no_drop_bit=头颅被挖%1掉落
|
||||
construct.blockstate.occupied_bit=床%1占用
|
||||
construct.blockstate.ominous=方块%1不详/试炼版本
|
||||
construct.blockstate.open_bit=各种门%1
|
||||
construct.blockstate.orientation=方块朝%1
|
||||
construct.blockstate.output_lit_bit=比较器的输出%1点亮
|
||||
construct.blockstate.output_subtract_bit=比较器为'%1'模式
|
||||
construct.blockstate.pale_moss_carpet_side_east=苍白苔藓地毯东面%1向上延伸
|
||||
construct.blockstate.pale_moss_carpet_side_north=苍白苔藓地毯北面%1向上延伸
|
||||
construct.blockstate.pale_moss_carpet_side_south=苍白苔藓地毯南面%1向上延伸
|
||||
construct.blockstate.pale_moss_carpet_side_west=苍白苔藓地毯西面%1向上延伸
|
||||
construct.blockstate.persistent_bit=树叶%1自动掉落性
|
||||
construct.blockstate.portal_axis=2向方块的朝向%1
|
||||
construct.blockstate.powered_bit=检测器或绊线%1触发
|
||||
construct.blockstate.rail_data_bit=铁轨%1红石信号
|
||||
construct.blockstate.rail_direction=%1
|
||||
construct.blockstate.redstone_signal=红石信号强度是%1/15
|
||||
construct.blockstate.repeater_delay=红石中继器是%1/4档位
|
||||
construct.blockstate.sea_grass_type=%1
|
||||
construct.blockstate.sponge_type=%1海绵
|
||||
construct.blockstate.stability=脚手架的稳定性(支柱=0)%1/5
|
||||
construct.blockstate.stability_check=脚手架%1已检查稳定性
|
||||
construct.blockstate.stripped_bit=木头%1去除树皮
|
||||
construct.blockstate.structure_block_type=结构方块是%1
|
||||
construct.blockstate.suspended_bit=绊线%1有效的绊线线路中
|
||||
construct.blockstate.tip=该方块%1方块链(如一条石锥)中的最后一个
|
||||
construct.blockstate.toggle_bit=漏斗%1工作(不充能)
|
||||
construct.blockstate.top_slot_bit=台阶的%1半部分
|
||||
construct.blockstate.torch_facing_direction=火把悬挂方块与火把的相对位置是%1
|
||||
construct.blockstate.trial_spawner_state=试炼刷怪笼%1
|
||||
construct.blockstate.triggered_bit=方块%1红石信号激活
|
||||
construct.blockstate.turtle_egg_count=方块中有%1个海龟蛋
|
||||
construct.blockstate.update_bit=叶或花%1在下一次随机刻时检查是否应枯萎
|
||||
construct.blockstate.upper_block_bit=门或高玉良的%1半部分
|
||||
construct.blockstate.upside_down_bit=楼梯方块或栅门方块%1
|
||||
construct.blockstate.vine_direction_bits=藤蔓的附着方块相对方向是%1
|
||||
construct.blockstate.wall_connection_type_east=墙向东%1
|
||||
construct.blockstate.wall_connection_type_north=墙向北%1
|
||||
construct.blockstate.wall_connection_type_south=墙向南%1
|
||||
construct.blockstate.wall_connection_type_west=墙向西%1
|
||||
construct.blockstate.wall_post_bit=墙%1中心柱
|
||||
construct.blockstate.weirdo_direction=楼梯%1
|
||||
|
||||
|
||||
construct.statevalue.active.true=§3是§7
|
||||
construct.statevalue.active.false=§3否§7
|
||||
construct.statevalue.age_bit.true=§3能§7
|
||||
construct.statevalue.age_bit.false=§3不能§7
|
||||
construct.statevalue.allow_underwater_bit.true=§3能§7
|
||||
construct.statevalue.allow_underwater_bit.false=§3不能§7
|
||||
construct.statevalue.attached_bit.true=§3是§7
|
||||
construct.statevalue.attached_bit.false=§3不§7
|
||||
construct.statevalue.color_bit.true=§3是§7
|
||||
construct.statevalue.color_bit.false=§3不是§7
|
||||
construct.statevalue.conditional_bit.true=§3是§7
|
||||
construct.statevalue.conditional_bit.false=§3不是§7
|
||||
construct.statevalue.covered_bit.true=§3含§7
|
||||
construct.statevalue.covered_bit.false=§3不含§7
|
||||
construct.statevalue.crafting.true=§3正§7
|
||||
construct.statevalue.crafting.false=§3不§7
|
||||
construct.statevalue.dead_bit.true=§3死亡§7
|
||||
construct.statevalue.dead_bit.false=§3鲜活§7
|
||||
construct.statevalue.disarmed_bit.true=§3能§7
|
||||
construct.statevalue.disarmed_bit.false=§3不能§7
|
||||
construct.statevalue.drag_down.true=§3下§7
|
||||
construct.statevalue.drag_down.false=§3上§7
|
||||
construct.statevalue.end_portal_eye_bit.true=§3有§7
|
||||
construct.statevalue.end_portal_eye_bit.false=§3无§7
|
||||
construct.statevalue.explode_bit.true=§3已§7
|
||||
construct.statevalue.explode_bit.false=§3未§7
|
||||
construct.statevalue.hanging.true=§3悬挂状态§7
|
||||
construct.statevalue.hanging.false=§3非悬挂状态。§7
|
||||
construct.statevalue.head_piece_bit.true=§3床头§7
|
||||
construct.statevalue.head_piece_bit.false=§3床尾§7
|
||||
construct.statevalue.infiniburn_bit.true=§3可§7
|
||||
construct.statevalue.infiniburn_bit.false=§3不可§7
|
||||
construct.statevalue.item_frame_map_bit.true=§3有§7
|
||||
construct.statevalue.item_frame_map_bit.false=§3无§7
|
||||
construct.statevalue.item_frame_photo_bit.true=§3有§7
|
||||
construct.statevalue.item_frame_photo_bit.false=§3无§7
|
||||
construct.statevalue.lit.true=§3是§7
|
||||
construct.statevalue.lit.false=§3未§7
|
||||
construct.statevalue.natural.true=§3被§7
|
||||
construct.statevalue.natural.false=§3未§7
|
||||
construct.statevalue.no_drop_bit.true=§3有§7
|
||||
construct.statevalue.no_drop_bit.false=§3无§7
|
||||
construct.statevalue.occupied_bit.true=§3被§7
|
||||
construct.statevalue.occupied_bit.false=§3未被§7
|
||||
construct.statevalue.ominous.true=§3是§7
|
||||
construct.statevalue.ominous.false=§3不是§7
|
||||
construct.statevalue.open_bit.true=§3打开§7
|
||||
construct.statevalue.open_bit.false=§3关闭§7
|
||||
construct.statevalue.output_lit_bit.true=§3被§7
|
||||
construct.statevalue.output_lit_bit.false=§3未§7
|
||||
construct.statevalue.output_subtract_bit.true=§3减§7
|
||||
construct.statevalue.output_subtract_bit.false=§3加§7
|
||||
construct.statevalue.persistent_bit.true=§3有§7
|
||||
construct.statevalue.persistent_bit.false=§3无§7
|
||||
construct.statevalue.powered_bit.true=§3被§7
|
||||
construct.statevalue.powered_bit.false=§3未§7
|
||||
construct.statevalue.rail_data_bit.true=§3有§7
|
||||
construct.statevalue.rail_data_bit.false=§3无§7
|
||||
construct.statevalue.stability_check.true=§3是§7
|
||||
construct.statevalue.stability_check.false=§3否§7
|
||||
construct.statevalue.stripped_bit.true=§3被§7
|
||||
construct.statevalue.stripped_bit.false=§3未§7
|
||||
construct.statevalue.suspended_bit.true=§3在§7
|
||||
construct.statevalue.suspended_bit.false=§3不在§7
|
||||
construct.statevalue.tip.true=§3不是§7
|
||||
construct.statevalue.tip.false=§3是§7
|
||||
construct.statevalue.toggle_bit.true=§3可§7
|
||||
construct.statevalue.toggle_bit.false=§3不可§7
|
||||
construct.statevalue.top_slot_bit.true=§3上§7
|
||||
construct.statevalue.top_slot_bit.false=§3下§7
|
||||
construct.statevalue.triggered_bit.true=§3被§7
|
||||
construct.statevalue.triggered_bit.false=§3未被§7
|
||||
construct.statevalue.update_bit.true=§3需要§7
|
||||
construct.statevalue.update_bit.false=§3不需要§7
|
||||
construct.statevalue.upper_block_bit.true=§3上§7
|
||||
construct.statevalue.upper_block_bit.false=§3下§7
|
||||
construct.statevalue.direction.0=§3南§7
|
||||
construct.statevalue.direction.2=§3北§7
|
||||
construct.statevalue.direction.3=§3东§7
|
||||
construct.statevalue.direction.1=§3西§7
|
||||
construct.statevalue.facing_direction.0=§3下§7
|
||||
construct.statevalue.facing_direction.1=§3上§7
|
||||
construct.statevalue.facing_direction.2=§3北§7
|
||||
construct.statevalue.facing_direction.3=§3南§7
|
||||
construct.statevalue.facing_direction.4=§3西§7
|
||||
construct.statevalue.facing_direction.5=§3东§7
|
||||
construct.statevalue.ground_sign_direction.0=§3南§7
|
||||
construct.statevalue.ground_sign_direction.1=§3南偏西22.5°§7
|
||||
construct.statevalue.ground_sign_direction.2=§3西南§7
|
||||
construct.statevalue.ground_sign_direction.3=§3西偏南22.5°§7
|
||||
construct.statevalue.ground_sign_direction.4=§3西§7
|
||||
construct.statevalue.ground_sign_direction.5=§3西偏北22.5°§7
|
||||
construct.statevalue.ground_sign_direction.6=§3西北§7
|
||||
construct.statevalue.ground_sign_direction.7=§3北偏西22.5°§7
|
||||
construct.statevalue.ground_sign_direction.8=§3北§7
|
||||
construct.statevalue.ground_sign_direction.9=§3北偏东22.5°§7
|
||||
construct.statevalue.ground_sign_direction.10=§3东北§7
|
||||
construct.statevalue.ground_sign_direction.11=§3东偏北22.5°§7
|
||||
construct.statevalue.ground_sign_direction.12=§3东§7
|
||||
construct.statevalue.ground_sign_direction.13=§3东偏南22.5°§7
|
||||
construct.statevalue.ground_sign_direction.14=§3东南§7
|
||||
construct.statevalue.ground_sign_direction.15=§3南偏东22.5°§7
|
||||
construct.statevalue.coral_direction.2=§3北§7
|
||||
construct.statevalue.coral_direction.3=§3南§7
|
||||
construct.statevalue.coral_direction.1=§3东§7
|
||||
construct.statevalue.coral_direction.0=§3西§7
|
||||
construct.statevalue.door_hinge_bit.true=§3东§7
|
||||
construct.statevalue.door_hinge_bit.false=§3西§7
|
||||
construct.statevalue.portal_axis.x=§3南北朝向§7
|
||||
construct.statevalue.portal_axis.z=§3东西朝向§7
|
||||
construct.statevalue.torch_facing_direction.unknown=§3未知§7
|
||||
construct.statevalue.torch_facing_direction.west=§3西§7
|
||||
construct.statevalue.torch_facing_direction.east=§3东§7
|
||||
construct.statevalue.torch_facing_direction.north=§3北§7
|
||||
construct.statevalue.torch_facing_direction.south=§3南§7
|
||||
construct.statevalue.torch_facing_direction.top=§3顶部§7
|
||||
construct.statevalue.upside_down_bit.true=§3倒置§7
|
||||
construct.statevalue.upside_down_bit.false=§3正放§7
|
||||
construct.statevalue.weirdo_direction.0=§3朝西§7
|
||||
construct.statevalue.weirdo_direction.1=§3朝东§7
|
||||
construct.statevalue.weirdo_direction.2=§3朝北§7
|
||||
construct.statevalue.weirdo_direction.3=§3朝南§7
|
||||
construct.statevalue.color.white=§3白§7
|
||||
construct.statevalue.color.orange=§3橙§7
|
||||
construct.statevalue.color.magenta=§3品红§7
|
||||
construct.statevalue.color.light_blue=§3淡蓝§7
|
||||
construct.statevalue.color.yellow=§3黄§7
|
||||
construct.statevalue.color.lime=§3黄绿§7
|
||||
construct.statevalue.color.pink=§3粉§7
|
||||
construct.statevalue.color.gray=§3灰§7
|
||||
construct.statevalue.color.silver=§3淡灰§7
|
||||
construct.statevalue.color.cyan=§3青§7
|
||||
construct.statevalue.color.purple=§3紫§7
|
||||
construct.statevalue.color.blue=§3蓝§7
|
||||
construct.statevalue.color.brown=§3棕§7
|
||||
construct.statevalue.color.green=§3绿§7
|
||||
construct.statevalue.color.red=§3红§7
|
||||
construct.statevalue.color.black=§3黑§7
|
||||
construct.statevalue.dirt_type.normal=§3泥土§7
|
||||
construct.statevalue.dirt_type.coarse=§3砂土§7
|
||||
construct.statevalue.sponge_type.dry=§3干§7
|
||||
construct.statevalue.sponge_type.wet=§3湿§7
|
||||
construct.statevalue.sea_grass_type.default=§3普通海草§7
|
||||
construct.statevalue.sea_grass_type.double_top=§3高海草上半部§7
|
||||
construct.statevalue.sea_grass_type.double_bot=§3高海草下半部§7
|
||||
construct.statevalue.cauldron_liquid.water=§3水§7
|
||||
construct.statevalue.cauldron_liquid.lava=§3岩浆§7
|
||||
construct.statevalue.cauldron_liquid.powder_snow=§3细雪§7
|
||||
construct.statevalue.huge_mushroom_bits.0=§36面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.1=§3上西北面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.2=§3上北面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.3=§3上北东面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.4=§3上西面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.5=§3上面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.6=§3上东面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.7=§3上南西面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.8=§3上南面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.9=§3上东南面是蘑菇盖,其他面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.10=§34侧面都是蘑菇柄,上下面是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.11=§3未使用,6面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.12=§3未使用,6面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.13=§3未使用,6面都是气孔§7
|
||||
construct.statevalue.huge_mushroom_bits.14=§36面都是蘑菇盖§7
|
||||
construct.statevalue.huge_mushroom_bits.15=§36面都是蘑菇柄§7
|
||||
construct.statevalue.rail_direction.0=§3南北朝向的平坦铁轨§7
|
||||
construct.statevalue.rail_direction.1=§3东西朝向的平坦铁轨§7
|
||||
construct.statevalue.rail_direction.2=§3朝向东的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.3=§3朝向西的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.4=§3朝向北的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.5=§3朝向南的上坡铁轨§7
|
||||
construct.statevalue.rail_direction.6=§3东南方向的转弯铁轨§7
|
||||
construct.statevalue.rail_direction.7=§3西南方向的转弯铁轨§7
|
||||
construct.statevalue.rail_direction.8=§3西北方向的转弯铁轨§7
|
||||
construct.statevalue.rail_direction.9=§3东北方向的转弯铁轨§7
|
||||
construct.statevalue.trial_spawner_state.0=§3未激活§7
|
||||
construct.statevalue.trial_spawner_state.1=§3待玩家加入试炼§7
|
||||
construct.statevalue.trial_spawner_state.2=§3可刷生物§7
|
||||
construct.statevalue.trial_spawner_state.3=§3试炼生物全被清除,待喷出奖励§7
|
||||
construct.statevalue.trial_spawner_state.4=§3喷出奖励§7
|
||||
construct.statevalue.trial_spawner_state.5=§3冷却阶段,无法激活§7
|
||||
construct.statevalue.vine_direction_bits.0=§3无§7
|
||||
construct.statevalue.vine_direction_bits.1=§3北§7
|
||||
construct.statevalue.vine_direction_bits.2=§3东§7
|
||||
construct.statevalue.vine_direction_bits.3=§3北, 东§7
|
||||
construct.statevalue.vine_direction_bits.4=§3南§7
|
||||
construct.statevalue.vine_direction_bits.5=§3北, 南§7
|
||||
construct.statevalue.vine_direction_bits.6=§3东, 南§7
|
||||
construct.statevalue.vine_direction_bits.7=§3北, 东, 南§7
|
||||
construct.statevalue.vine_direction_bits.8=§3西§7
|
||||
construct.statevalue.vine_direction_bits.9=§3北, 西§7
|
||||
construct.statevalue.vine_direction_bits.10=§3东, 西§7
|
||||
construct.statevalue.vine_direction_bits.11=§3北, 东, 西§7
|
||||
construct.statevalue.vine_direction_bits.12=§3南, 西§7
|
||||
construct.statevalue.vine_direction_bits.13=§3北, 南, 西§7
|
||||
construct.statevalue.vine_direction_bits.14=§3东, 南, 西§7
|
||||
construct.statevalue.vine_direction_bits.15=§3北, 东, 南, 西§7
|
||||
construct.statevalue.wall_connection_type_east.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_east.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_east.tall=§3连接方块,较高§7
|
||||
construct.statevalue.wall_connection_type_north.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_north.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_north.tall=§3连接方块,较高§7
|
||||
construct.statevalue.wall_connection_type_south.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_south.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_south.tall=§3连接方块,较高§7
|
||||
construct.statevalue.wall_connection_type_west.none=§3不连接方块§7
|
||||
construct.statevalue.wall_connection_type_west.short=§3连接方块,较矮§7
|
||||
construct.statevalue.wall_connection_type_west.tall=§3连接方块,较高§7
|
||||
construct.statevalue.attachment.standing=§3直立§7
|
||||
construct.statevalue.attachment.hanging=§3悬挂§7
|
||||
construct.statevalue.attachment.side=§3侧挂§7
|
||||
construct.statevalue.attachment.multiple=§3多方面依赖§7
|
||||
construct.statevalue.bamboo_leaf_size.no_leaves=§3无竹叶§7
|
||||
construct.statevalue.bamboo_leaf_size.small_leaves=§3少竹叶§7
|
||||
construct.statevalue.bamboo_leaf_size.large_leaves=§3多竹叶§7
|
||||
construct.statevalue.bamboo_stalk_thickness.thin=§3薄§7
|
||||
construct.statevalue.bamboo_stalk_thickness.thick=§3厚§7
|
||||
construct.statevalue.big_dripleaf_tilt.none=§3无倾斜§7
|
||||
construct.statevalue.big_dripleaf_tilt.unstable=§3不稳定§7
|
||||
construct.statevalue.big_dripleaf_tilt.partial_tilt=§3半倾斜§7
|
||||
construct.statevalue.big_dripleaf_tilt.full_tilt=§3完全倾斜§7
|
||||
construct.statevalue.brewing_stand_slot_a_bit.true=§3有§7
|
||||
construct.statevalue.brewing_stand_slot_a_bit.false=§3无§7
|
||||
construct.statevalue.brewing_stand_slot_b_bit.true=§3有§7
|
||||
construct.statevalue.brewing_stand_slot_b_bit.false=§3无§7
|
||||
construct.statevalue.brewing_stand_slot_c_bit.true=§3有§7
|
||||
construct.statevalue.brewing_stand_slot_c_bit.false=§3无§7
|
||||
construct.statevalue.button_pressed_bit.true=§3被§7
|
||||
construct.statevalue.button_pressed_bit.false=§3未§7
|
||||
construct.statevalue.candles.0=§31§7
|
||||
construct.statevalue.candles.1=§32§7
|
||||
construct.statevalue.candles.2=§33§7
|
||||
construct.statevalue.candles.3=§34§7
|
||||
construct.statevalue.cluster_count.0=§31§7
|
||||
construct.statevalue.cluster_count.1=§32§7
|
||||
construct.statevalue.cluster_count.2=§33§7
|
||||
construct.statevalue.cluster_count.3=§34§7
|
||||
construct.statevalue.cluster_count.4=§35§7
|
||||
construct.statevalue.cluster_count.5=§36§7
|
||||
construct.statevalue.cluster_count.6=§37§7
|
||||
construct.statevalue.cluster_count.7=§38§7
|
||||
construct.statevalue.cluster_count.8=§39§7
|
||||
construct.statevalue.cluster_count.9=§310§7
|
||||
construct.statevalue.cluster_count.10=§310§7
|
||||
construct.statevalue.coral_hang_type_bit.true=§3悬挂状态§7
|
||||
construct.statevalue.coral_hang_type_bit.false=§3不悬挂§7
|
||||
construct.statevalue.cracked_state.no_cracks=§3无裂纹§7
|
||||
construct.statevalue.cracked_state.cracked=§3有裂纹§7
|
||||
construct.statevalue.cracked_state.max_cracked=§3大裂纹§7
|
||||
construct.statevalue.damage.undamaged=§3无破损§7
|
||||
construct.statevalue.damage.slightly_damaged=§3轻微破损§7
|
||||
construct.statevalue.damage.very_damaged=§3严重破损§7
|
||||
construct.statevalue.damage.broken=§3已损坏§7
|
||||
construct.statevalue.dripstone_thickness.tip=§3末梢§7
|
||||
construct.statevalue.dripstone_thickness.frustum=§3末端§7
|
||||
construct.statevalue.dripstone_thickness.base=§3基底§7
|
||||
construct.statevalue.dripstone_thickness.middle=§3中部§7
|
||||
construct.statevalue.dripstone_thickness.merge=§3柱形末梢(2对向尖端相连)§7
|
||||
construct.statevalue.in_wall_bit.true=§3连接§7
|
||||
construct.statevalue.in_wall_bit.false=§3不连接§7
|
||||
construct.statevalue.orientation.0=§3无§7
|
||||
construct.statevalue.orientation.1=§3北§7
|
||||
construct.statevalue.orientation.2=§3东§7
|
||||
construct.statevalue.orientation.3=§3北, 东§7
|
||||
construct.statevalue.orientation.4=§3南§7
|
||||
construct.statevalue.orientation.5=§3北, 南§7
|
||||
construct.statevalue.orientation.6=§3东, 南§7
|
||||
construct.statevalue.orientation.7=§3北, 东, 南§7
|
||||
construct.statevalue.orientation.8=§3西§7
|
||||
construct.statevalue.orientation.9=§3北, 西§7
|
||||
construct.statevalue.orientation.10=§3东, 西§7
|
||||
construct.statevalue.orientation.11=§3北, 东, 西§7
|
||||
construct.statevalue.orientation.12=§3南, 西§7
|
||||
construct.statevalue.orientation.13=§3北, 南, 西§7
|
||||
construct.statevalue.orientation.14=§3东, 南, 西§7
|
||||
construct.statevalue.orientation.15=§3北, 东, 南, 西§7
|
||||
construct.statevalue.pale_moss_carpet_side_east.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_east.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_east.tall=§3较多§7
|
||||
construct.statevalue.pale_moss_carpet_side_north.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_north.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_north.tall=§3较多§7
|
||||
construct.statevalue.pale_moss_carpet_side_south.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_south.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_south.tall=§3较多§7
|
||||
construct.statevalue.pale_moss_carpet_side_west.none=§3不§7
|
||||
construct.statevalue.pale_moss_carpet_side_west.short=§3较少§7
|
||||
construct.statevalue.pale_moss_carpet_side_west.tall=§3较多§7
|
||||
construct.statevalue.repeater_delay.0=§31§7
|
||||
construct.statevalue.repeater_delay.1=§32§7
|
||||
construct.statevalue.repeater_delay.2=§33§7
|
||||
construct.statevalue.repeater_delay.3=§34§7
|
||||
construct.statevalue.structure_block_type.data=§3数据模式§7
|
||||
construct.statevalue.structure_block_type.save=§3保存模式§7
|
||||
construct.statevalue.structure_block_type.load=§3加载模式§7
|
||||
construct.statevalue.structure_block_type.corner=§3角落模式§7
|
||||
construct.statevalue.structure_block_type.invalid=§3无效模式§7
|
||||
construct.statevalue.structure_block_type.export=§33D输出模式§7
|
||||
construct.statevalue.turtle_egg_count.one_egg=§31§7
|
||||
construct.statevalue.turtle_egg_count.two_egg=§32§7
|
||||
construct.statevalue.turtle_egg_count.three_egg=§33§7
|
||||
construct.statevalue.turtle_egg_count.four_egg=§34§7
|
||||
construct.statevalue.wall_post_bit.true=§3有§7
|
||||
construct.statevalue.wall_post_bit.false=§3没有§7
|
||||
|
||||
Reference in New Issue
Block a user