Now is standalone from Canopy
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@@ -0,0 +1,78 @@
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class MaterialCounter {
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instance
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materials;
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constructor(instance) {
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this.instance = instance;
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this.materials = {};
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}
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populateAll() {
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for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
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this.getLayer(layer)
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}
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populateLayer(layer) {
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for (const block of this.instance.getLayerBlocks(layer))
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this.countBlock(block)
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}
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populateActive() {
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for (const block of this.instance.getActiveBlocks())
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this.countBlock(block)
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}
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countBlock(block) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId;
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if (!typeId) return;
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if (!this.materials[typeId])
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this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
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this.materials[typeId].count++;
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}
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clear() {
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this.materials = {}; // does this leak memory??
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}
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toString() {
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const materials = {};
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for (const block of this.instance.getAllBlocks()) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId.replace('minecraft:', '');
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if (!typeId) continue;
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if (!materials[typeId]) {
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materials[typeId] = { count: 0, maxStack: itemStack.maxAmount };
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}
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materials[typeId].count++;
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}
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let message = [];
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for (const blockType in materials) {
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let count = materials[blockType].count;
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let countStr = '';
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const maxStack = materials[blockType].maxStack;
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const fullShulker = 27 * maxStack;
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if (count >= fullShulker) {
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countStr = `${Math.floor(count / fullShulker)} sb`;
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}
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if (count > fullShulker) {
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countStr += ' + ';
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}
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count %= fullShulker;
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if (count >= maxStack) {
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countStr += `${Math.floor(count / maxStack)} stack`;
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}
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if (count > maxStack) {
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countStr += ' + ';
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}
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count %= maxStack;
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if (count > 0) {
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countStr += count;
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}
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message.push(` ${blockType}: ${countStr}`);
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}
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return message.sort().join('\n');
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}
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}
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export { MaterialCounter };
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