Merge branch 'main' into StructureVerifier

This commit is contained in:
ForestOfLight
2025-04-14 12:30:03 -07:00
Unverified
3 changed files with 45 additions and 25 deletions
+20 -7
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@@ -1,5 +1,6 @@
import { system, world } from '@minecraft/server'; import { GameMode, system, world } from '@minecraft/server';
import { Raycaster } from '../classes/Raycaster'; import { Raycaster } from '../classes/Raycaster';
import { fetchMatchingItemSlot } from '../utils';
class BlockInfo { class BlockInfo {
static shownToLastTick = new Set(); static shownToLastTick = new Set();
@@ -20,23 +21,35 @@ class BlockInfo {
} }
if (!block) if (!block)
return; return;
player.onScreenDisplay.setActionBar({ text: this.getFormattedBlockInfo(block.permutation) }); player.onScreenDisplay.setActionBar({ text: this.getFormattedBlockInfo(player, block.permutation) });
this.shownToLastTick.add(player.id); this.shownToLastTick.add(player.id);
} }
static getFormattedBlockInfo(block) { static getFormattedBlockInfo(player, block) {
const header = 'Structure:\n' return 'Structure:' + this.getSupplyMessage(player, block) + '\n' + this.getBlockMessage(block);
}
static getBlockMessage(block) {
if (!block) if (!block)
return header + '§7Unknown'; return '§7Unknown';
const states = block.getAllStates(); const states = block.getAllStates();
if (Object.keys(states).length === 0) if (Object.keys(states).length === 0)
return header + `§a${block.type.id}`; return `§a${block.type.id}`;
return header + `§a${block.type.id}\n§7${this.getFormattedStates(states)}`; else
return `§a${block.type.id}\n§7${this.getFormattedStates(states)}`;
} }
static getFormattedStates(states) { static getFormattedStates(states) {
return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n'); return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n');
} }
static getSupplyMessage(player, block) {
const itemStack = fetchMatchingItemSlot(player, block.getItemStack()?.typeId);
const isInSurvival = player.getGameMode() === GameMode.survival;
if (!itemStack && isInSurvival)
return ' §c[No Supply]';
return '';
}
} }
system.runInterval(() => BlockInfo.onTick()); system.runInterval(() => BlockInfo.onTick());
+10 -16
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@@ -4,6 +4,7 @@ import { BlockPermutation, EntityComponentTypes, GameMode, ItemStack, system, wo
import { structureCollection } from '../classes/StructureCollection'; import { structureCollection } from '../classes/StructureCollection';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions, import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
blockIdToItemStackMap } from '../data'; blockIdToItemStackMap } from '../data';
import { fetchMatchingItemSlot } from '../utils';
const ACTION_SLOT = 35; const ACTION_SLOT = 35;
@@ -16,7 +17,7 @@ const easyPlace = new Rule({
extension.addRule(easyPlace); extension.addRule(easyPlace);
function onPlayerPlaceBlock(event) { function onPlayerPlaceBlock(event) {
const { player, block } = event; const { player, block, permutationBeingPlaced } = event;
if (!player || !block || !hasActionItemInCorrectSlot(player)) return; if (!player || !block || !hasActionItemInCorrectSlot(player)) return;
const structureBlock = structureCollection.fetchStructureBlock(block.dimension.id, block.location); const structureBlock = structureCollection.fetchStructureBlock(block.dimension.id, block.location);
if (!structureBlock) if (!structureBlock)
@@ -33,8 +34,8 @@ function hasActionItemInCorrectSlot(player) {
} }
function tryPlaceBlock(event, player, block, structureBlock) { function tryPlaceBlock(event, player, block, structureBlock) {
if (isBannedBlock(player, structureBlock)) if (shouldPreventAction(player, structureBlock))
preventAction(event, player); return preventAction(event, player);
structureBlock = tryConvertBannedToValidBlock(structureBlock); structureBlock = tryConvertBannedToValidBlock(structureBlock);
if (player.getGameMode() === GameMode.creative) { if (player.getGameMode() === GameMode.creative) {
placeBlock(block, structureBlock); placeBlock(block, structureBlock);
@@ -44,6 +45,10 @@ function tryPlaceBlock(event, player, block, structureBlock) {
} }
} }
function shouldPreventAction(player, structureBlock) {
return isBannedBlock(player, structureBlock);
}
function preventAction(event, player) { function preventAction(event, player) {
event.cancel = true; event.cancel = true;
system.run(() => { system.run(() => {
@@ -92,6 +97,8 @@ function tryPlaceBlockSurvival(event, player, block, structureBlock) {
if (itemSlotToUse) { if (itemSlotToUse) {
event.cancel = true; event.cancel = true;
placeBlock(block, structureBlock, itemSlotToUse); placeBlock(block, structureBlock, itemSlotToUse);
} else {
preventAction(event, player);
} }
} }
@@ -101,19 +108,6 @@ function getPlaceableItemStack(structureBlock) {
return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack(); return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
} }
function fetchMatchingItemSlot(player, itemToMatchId) {
if (!itemToMatchId)
return void 0;
const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventory)
return void 0;
for (let index = 0; index < inventory.size; index++) {
const itemSlot = inventory.getSlot(index);
if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
return itemSlot;
}
}
function placeBlock(block, structureBlock, itemSlot) { function placeBlock(block, structureBlock, itemSlot) {
system.run(() => { system.run(() => {
if (itemSlot) { if (itemSlot) {
+15 -2
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@@ -1,4 +1,4 @@
import { system } from '@minecraft/server'; import { system, EntityComponentTypes } from '@minecraft/server';
import { FormCancelationReason } from '@minecraft/server-ui'; import { FormCancelationReason } from '@minecraft/server-ui';
export async function forceShow(player, form, timeout = Infinity) { export async function forceShow(player, form, timeout = Infinity) {
@@ -11,4 +11,17 @@ export async function forceShow(player, form, timeout = Infinity) {
return response; return response;
} }
throw new Error("Menu timed out."); throw new Error("Menu timed out.");
}; };
export function fetchMatchingItemSlot(entity, itemToMatchId) {
if (!itemToMatchId)
return void 0;
const inventory = entity.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventory)
return void 0;
for (let index = 0; index < inventory.size; index++) {
const itemSlot = inventory.getSlot(index);
if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
return itemSlot;
}
}