interactions for custom items

This commit is contained in:
ForestOfLight
2025-06-07 20:48:41 -07:00
Unverified
parent 137100114a
commit 597e0c7d79
9 changed files with 132 additions and 37 deletions
@@ -2,16 +2,16 @@
"format_version": "1.20.30",
"minecraft:item": {
"description": {
"identifier": "construct:tool_picker",
"identifier": "construct:menu",
"category": "Items"
},
"components": {
"minecraft:max_stack_size": 1,
"minecraft:icon": {
"texture": "construct:tool_picker"
"texture": "construct:menu"
},
"minecraft:display_name": {
"value": "Construct Tool Picker"
"value": "Construct"
},
"minecraft:wearable": {
"dispensable": true,
@@ -25,12 +25,12 @@ export class BuilderOption {
}
setValue(playerId, value) {
if (value)
this.#onEnable(playerId);
else
this.#onDisable(playerId);
if (this.isEnabled(playerId) !== value) {
this.save(playerId, value);
if (value)
this.#onEnable(playerId);
else
this.#onDisable(playerId);
return value;
}
this.save(playerId, value);
@@ -3,7 +3,6 @@ import { MenuFormBuilder } from '../MenuFormBuilder';
import { StructureVerifier } from '../Verifier/StructureVerifier';
import { StructureStatistics } from '../Structure/StructureStatistics';
import { EntityComponentTypes, TicksPerSecond } from '@minecraft/server';
import { BlockVerificationLevel } from '../Enums/BlockVerificationLevel';
export class InstanceFormBuilder {
static structureVerifier;
+4 -4
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@@ -1,16 +1,16 @@
import { Command } from '../lib/canopy/CanopyExtension';
import { extension } from '../config';
import { world, system } from '@minecraft/server';
import { world, system, EntityComponentTypes, ItemStack } from '@minecraft/server';
import { MenuForm } from '../classes/MenuForm';
import { structureCollection } from '../classes/Structure/StructureCollection'
const ACTION_ITEM = 'minecraft:paper';
const ACTION_ITEM = 'construct:menu';
const menuCmd = new Command({
name: 'construct',
description: { text: 'Opens the Construct Menu. Using a paper will also open the menu.' },
description: { text: 'Gives you the Construct item. Use it to open the Construct menu.' },
usage: 'construct',
callback: (sender) => openMenu(sender)
callback: (sender) => sender.getComponent(EntityComponentTypes.Inventory)?.container?.addItem(new ItemStack(ACTION_ITEM))
});
extension.addCommand(menuCmd);
+30 -4
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@@ -4,16 +4,43 @@ import { structureCollection } from '../classes/Structure/StructureCollection';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
blockIdToItemStackMap } from '../data';
import { fetchMatchingItemSlot } from '../utils';
const ACTION_SLOT = 27;
import { Builders } from '../classes/Builder/Builders';
const builderOption = new BuilderOption({
identifier: 'easyPlace',
displayName: 'Easy Place',
description: 'Always place the correct structure block.',
howToUse: "Hold the Easy Place item in your offhand to always place the correct blocks in a structure."
howToUse: "Hold the Easy Place item in your offhand to always place the correct blocks in a structure.",
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack('construct:easy_place');
if (!container.contains(itemStack))
container.addItem(itemStack);
}
function removeActionItem(playerId) {
const builder = Builders.get(playerId);
if (builder.isOptionEnabled('fastEasyPlace'))
return;
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === 'construct:easy_place')
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === 'construct:easy_place') {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock);
function onPlayerPlaceBlock(event) {
@@ -91,7 +118,6 @@ function tryConvertToDefaultState(structureBlock) {
function tryPlaceBlockSurvival(event, player, block, structureBlock) {
const placeableItemStack = getPlaceableItemStack(structureBlock);
// console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
if (itemSlotToUse) {
event.cancel = true;
+42 -5
View File
@@ -1,8 +1,9 @@
import { BuilderOption } from '../classes/Builder/BuilderOption';
import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, InputMode, ItemStack, system, world } from '@minecraft/server';
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
blockIdToItemStackMap } from '../data';
import { Raycaster } from '../classes/Raycaster';
import { Builders } from '../classes/Builder/Builders';
const PROCESS_INTERVAL = 2;
@@ -11,19 +12,55 @@ const builderOption = new BuilderOption({
identifier: 'fastEasyPlace',
displayName: 'Fast Easy Place',
description: 'Place correct structure blocks just by looking at them.',
howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them."
howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them.",
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack('construct:easy_place');
if (!container.contains(itemStack))
container.addItem(itemStack);
}
function removeActionItem(playerId) {
const builder = Builders.get(playerId);
if (builder.isOptionEnabled('easyPlace'))
return;
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === 'construct:easy_place')
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === 'construct:easy_place') {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
system.runInterval(onTick, PROCESS_INTERVAL);
function onTick() {
for (const player of world.getAllPlayers()) {
if (!player || !builderOption.isEnabled(player.id))
continue;
processEasyPlace(player);
if (player && builderOption.isEnabled(player.id) && player.inputInfo.lastInputModeUsed === InputMode.Touch)
processEasyPlace(player);
}
}
world.beforeEvents.itemUse.subscribe(event => {
const player = event.source;
if (player && builderOption.isEnabled(event.source?.id) && player.inputInfo.lastInputModeUsed !== InputMode.Touch) {
system.run(() => {
processEasyPlace(event.source);
});
}
});
function processEasyPlace(player) {
if (!player || !isHoldingActionItem(player)) return;
const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true });
@@ -1,5 +1,5 @@
import { BuilderOption } from '../classes/Builder/BuilderOption';
import { EntityComponentTypes, ItemStack, Player, world, system } from '@minecraft/server';
import { EntityComponentTypes, ItemStack, Player, world, system, EquipmentSlot } from '@minecraft/server';
import { MaterialGrabberForm } from '../classes/Materials/MaterialGrabberForm';
import { Builders } from '../classes/Builder/Builders';
import { structureCollection } from '../classes/Structure/StructureCollection';
@@ -8,9 +8,34 @@ const builderOption = new BuilderOption({
identifier: 'materialGrabber',
displayName: 'Material Grabber',
description: 'Pulls structure items from inventories.',
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them."
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack('construct:material_grabber');
if (!container.contains(itemStack))
container.addItem(itemStack);
}
function removeActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === 'construct:material_grabber')
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === 'construct:material_grabber') {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
world.beforeEvents.itemUse.subscribe(onItemUse);
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
@@ -18,8 +43,7 @@ world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source?.id))
return;
event.cancel = true;
system.run(() => new MaterialGrabberForm(event.source));
openInstanceSelectionForm(event.source, event);
}
function onPlayerInteract(event) {
@@ -27,9 +51,23 @@ function onPlayerInteract(event) {
return;
const player = event.player;
const target = event.block || event.target;
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName) {
openInstanceSelectionForm(player, event);
} else {
tryGrabMaterials(player, target, focusedInstanceName, event);
}
}
function openInstanceSelectionForm(player, event) {
event.cancel = true;
system.run(() => new MaterialGrabberForm(player));
}
function tryGrabMaterials(player, target, focusedInstanceName, event) {
if (target instanceof Player)
return;
const materials = getActiveMaterials(player);
const materials = getActiveMaterials(focusedInstanceName);
if (!materials)
return;
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
@@ -40,17 +78,12 @@ function onPlayerInteract(event) {
}
function isActionItem(itemStack) {
return itemStack.typeId === 'construct:material_grabber';
return itemStack?.typeId === 'construct:material_grabber';
}
function getActiveMaterials(player) {
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName)
return void 0;
const structure = structureCollection.get(focusedInstanceName);
if (!structure)
return void 0;
return structure.getActiveMaterials();
function getActiveMaterials(focusedInstanceName) {
const instance = structureCollection.get(focusedInstanceName);
return instance?.getActiveMaterials();
}
function transferMaterialsToPlayer(player, targetContainer, materials) {