interactions for custom items
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@@ -1,8 +1,9 @@
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import { BuilderOption } from '../classes/Builder/BuilderOption';
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import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
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import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, InputMode, ItemStack, system, world } from '@minecraft/server';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
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blockIdToItemStackMap } from '../data';
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import { Raycaster } from '../classes/Raycaster';
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import { Builders } from '../classes/Builder/Builders';
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const PROCESS_INTERVAL = 2;
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@@ -11,19 +12,55 @@ const builderOption = new BuilderOption({
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identifier: 'fastEasyPlace',
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displayName: 'Fast Easy Place',
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description: 'Place correct structure blocks just by looking at them.',
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howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them."
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howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them.",
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onEnableCallback: (playerId) => giveActionItem(playerId),
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onDisableCallback: (playerId) => removeActionItem(playerId)
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});
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function giveActionItem(playerId) {
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const player = world.getEntity(playerId);
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const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
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const itemStack = new ItemStack('construct:easy_place');
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if (!container.contains(itemStack))
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container.addItem(itemStack);
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}
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function removeActionItem(playerId) {
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const builder = Builders.get(playerId);
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if (builder.isOptionEnabled('easyPlace'))
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return;
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const player = world.getEntity(playerId);
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const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
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for (let i = 0; i < container.size; i++) {
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const itemStack = container.getItem(i);
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if (itemStack?.typeId === 'construct:easy_place')
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container.setItem(i, void 0);
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}
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const equipment = player.getComponent(EntityComponentTypes.Equippable);
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const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
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if (offhandItemStack?.typeId === 'construct:easy_place') {
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equipment.setEquipment(EquipmentSlot.Offhand, void 0);
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}
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}
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system.runInterval(onTick, PROCESS_INTERVAL);
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function onTick() {
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for (const player of world.getAllPlayers()) {
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if (!player || !builderOption.isEnabled(player.id))
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continue;
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processEasyPlace(player);
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if (player && builderOption.isEnabled(player.id) && player.inputInfo.lastInputModeUsed === InputMode.Touch)
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processEasyPlace(player);
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}
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}
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world.beforeEvents.itemUse.subscribe(event => {
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const player = event.source;
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if (player && builderOption.isEnabled(event.source?.id) && player.inputInfo.lastInputModeUsed !== InputMode.Touch) {
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system.run(() => {
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processEasyPlace(event.source);
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});
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}
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});
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function processEasyPlace(player) {
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if (!player || !isHoldingActionItem(player)) return;
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const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true });
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