Rename to Construct
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@@ -0,0 +1,118 @@
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import { MolangVariableMap, system, world } from "@minecraft/server";
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import { Vector } from "../lib/Vector";
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export class Outliner {
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dimension;
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min = new Vector();
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max = new Vector();
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drawParticle = "structool:outline";
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drawFrequency = 10;
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#drawParticles = [];
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#runner = void 0;
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constructor(dimension, min, max) {
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this.dimension = dimension;
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this.min = Vector.from(min);
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this.max = Vector.from(max);
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this.vertices = this.getVertices(min, max);
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}
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startDraw() {
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this.#runner = system.runInterval(() => this.draw(), this.drawFrequency);
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}
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stopDraw() {
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if (!this.#runner)
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return;
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system.clearRun(this.#runner);
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this.#runner = void 0;
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}
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draw() {
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this.drawParticles(this.getVerticeParticles(), () => {
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return { red: 1, green: 1, blue: 1, alpha: 1 }
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});
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this.drawParticles(this.getCubiodEdgeParticles(), this.getNextParticleColor.bind(this));
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}
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drawParticles(particleLocations, colorCallback) {
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this.#drawParticles.length = 0;
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this.#drawParticles.push(...particleLocations);
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for (const [particleType, location] of this.#drawParticles) {
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const molang = new MolangVariableMap();
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molang.setColorRGBA("dot_color", colorCallback());
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try {
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this.dimension.spawnParticle(particleType, location, molang);
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} catch (e) {
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/* pass */
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}
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}
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}
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getVertices(min, max) {
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return [
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new Vector(min.x, min.y, min.z),
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new Vector(max.x, min.y, min.z),
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new Vector(min.x, max.y, min.z),
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new Vector(max.x, max.y, min.z),
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new Vector(min.x, min.y, max.z),
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new Vector(max.x, min.y, max.z),
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new Vector(min.x, max.y, max.z),
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new Vector(max.x, max.y, max.z)
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];
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}
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setVertices(dimension, min, max) {
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this.dimension = dimension;
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this.min = Vector.from(min);
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this.max = Vector.from(max);
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this.vertices = this.getVertices(min, max);
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}
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getVerticeParticles() {
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return this.vertices.map((v) => [this.drawParticle, v]);
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}
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getCubiodEdgeParticles() {
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const edges = [
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[0, 1],
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[0, 2],
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[0, 4],
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[1, 3],
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[1, 5],
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[2, 3],
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[2, 6],
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[3, 7],
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[4, 5],
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[4, 6],
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[5, 7],
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[6, 7]
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];
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const edgePoints = [];
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for (const edge of edges) {
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const [startVertex, endVertex] = [this.vertices[edge[0]], this.vertices[edge[1]]];
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const resolution = Math.min(Math.floor(endVertex.subtract(startVertex).length), 16);
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for (let i = 1; i < resolution; i++) {
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const t = i / resolution;
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edgePoints.push(startVertex.lerp(endVertex, t));
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}
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}
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return edgePoints.map((v) => [this.drawParticle, v]);
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}
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addStandaloneParticles(locations) {
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for (const location of locations)
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this.vertices.push(Vector.from(location));
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}
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getNextParticleColor() {
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if (this.lastWasBlack) {
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this.lastWasBlack = false;
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return { red: 1, green: 1, blue: 0, alpha: 1 };
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} else {
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this.lastWasBlack = true;
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return { red: 0.15, green: 0.15, blue: 0.15, alpha: 1 };
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}
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}
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}
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