Rename to Construct
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/**
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* @license
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* MIT License
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*
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* Copyright (c) 2024 ForestOfLight
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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import { world } from '@minecraft/server';
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class Rule {
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#identifier;
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#description;
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#contingentRules;
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#independentRules;
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constructor({ identifier, description, contingentRules = [], independentRules = [], onEnableCallback = () => {}, onDisableCallback = () => {} }) {
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this.#identifier = identifier;
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this.#description = description;
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this.#contingentRules = contingentRules;
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this.#independentRules = independentRules;
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this.onEnable = onEnableCallback;
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this.onDisable = onDisableCallback;
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}
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getID() {
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return this.#identifier;
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}
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getDescription() {
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return this.#description;
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}
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getContigentRules() {
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return this.#contingentRules;
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}
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getIndependentRules() {
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return this.#independentRules;
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}
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getValue() {
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const value = world.getDynamicProperty(this.#identifier);
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if (String(value) === 'true')
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return true;
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if (['false', 'undefined'].includes(String(value)))
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return false;
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throw new Error(`Rule ${this.#identifier} has an invalid value: ${value} (${typeof value})`);
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}
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setValue(value) {
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if (value === true)
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this.onEnable();
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else
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this.onDisable();
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world.setDynamicProperty(this.#identifier, value);
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}
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}
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export default Rule;
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