configure for regolith
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@@ -0,0 +1,140 @@
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import { ItemStack, system } from "@minecraft/server";
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import { Vector } from "../../lib/Vector";
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class StructureMaterials {
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instance;
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materials;
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constructor(instance) {
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this.instance = instance;
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this.materials = {};
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}
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refresh() {
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this.clear();
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this.populateInstance();
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}
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populateInstance() {
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try {
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if (this.instance.hasLocation() && this.instance.isEnabled())
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system.runJob(this.populateActive());
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else
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system.runJob(this.populateAll());
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} catch (e) {
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if (e.name === 'InstanceNotPlacedError')
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this.clear();
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else
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throw e;
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}
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}
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get(itemType) {
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return this.materials[itemType];
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}
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isEmpty() {
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return Object.keys(this.materials).length === 0;
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}
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has(itemType) {
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return this.materials[itemType] !== undefined;
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}
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remove(itemType, amount) {
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if (!this.materials[itemType]) return;
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this.materials[itemType].count -= amount;
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if (this.materials[itemType].count <= 0)
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delete this.materials[itemType];
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}
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*populateAll() {
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for (let layer = 0; layer < this.instance.getMaxLayer(); layer++) {
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for (const block of this.instance.getLayerBlocks(layer)) {
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this.countBlock(block)
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yield void 0;
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}
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}
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}
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*populateActive() {
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const bounds = this.instance.getActiveBounds();
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for (let y = bounds.min.y; y < bounds.max.y; y++) {
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for (let z = bounds.min.z; z < bounds.max.z; z++) {
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for (let x = bounds.min.x; x < bounds.max.x; x++) {
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const location = new Vector(x, y, z);
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const block = this.instance.getBlock(location);
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if (!block) continue;
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this.countBlock(block);
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yield void 0;
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}
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}
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}
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}
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countBlock(block) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId;
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if (!typeId) return;
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if (!this.materials[typeId])
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this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
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this.materials[typeId].count++;
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}
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clear() {
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for (const key in this.materials)
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delete this.materials[key];
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}
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formatString(otherMaterials = void 0) {
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const materials = otherMaterials || this.materials;
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let message = { rawtext: [] };
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const sortedTypes = Object.keys(materials).sort(
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(a, b) => materials[b].count - materials[a].count
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);
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for (const blockType of sortedTypes) {
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let count = materials[blockType].count;
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let countStr = '';
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const stackSize = materials[blockType].stackSize;
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const fullShulker = 27 * stackSize;
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if (count >= fullShulker)
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countStr = `${Math.floor(count / fullShulker)}\uE200`;
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if (count > fullShulker && count % fullShulker > 0)
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countStr += ' + ';
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count %= fullShulker;
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if (count >= stackSize) {
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const numStacks = Math.floor(count / stackSize);
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countStr += `${numStacks} stack`;
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if (numStacks > 1)
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countStr += 's';
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}
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if (count > stackSize && count % stackSize > 0)
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countStr += ' + ';
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count %= stackSize;
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if (count > 0)
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countStr += count;
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message.rawtext.push({ text: '§3' });
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message.rawtext.push({ translate: new ItemStack(blockType).localizationKey })
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message.rawtext.push({ text: `§f: ${countStr}\n` });
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}
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return message;
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}
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getMaterialsDifference(container) {
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const missingMaterials = JSON.parse(JSON.stringify(this.materials));
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for (let slotIndex = 0; slotIndex < container.size; slotIndex++) {
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const slot = container.getSlot(slotIndex);
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if (slot.hasItem()) {
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const itemType = slot.getItem().typeId;
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if (!missingMaterials[itemType])
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continue;
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missingMaterials[itemType].count -= slot.amount;
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if (missingMaterials[itemType].count <= 0)
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delete missingMaterials[itemType];
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}
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}
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return missingMaterials;
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}
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}
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export { StructureMaterials };
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