configure for regolith
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import { BlockVerificationLevel } from "../Enums/BlockVerificationLevel";
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export class BlockVerifier {
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constructor(block, instance) {
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this.block = block;
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this.instance = instance;
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this.blockLocationInStructure = instance.toStructureCoords(block.location);
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}
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verify() {
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const structPermutation = this.instance.getBlock(this.blockLocationInStructure);
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return this.evaluatePermutations(this.block.permutation, structPermutation);
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}
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evaluatePermutations(worldPermutation, structPermutation) {
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if (this.isCorrectlyAir(worldPermutation, structPermutation))
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return BlockVerificationLevel.Air;
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if (this.isMissing(worldPermutation, structPermutation))
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return BlockVerificationLevel.Missing;
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if (this.isExactMatch(worldPermutation, structPermutation))
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return BlockVerificationLevel.Match;
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if (this.isTypeMatch(worldPermutation, structPermutation))
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return BlockVerificationLevel.TypeMatch;
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return BlockVerificationLevel.NoMatch;
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}
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isCorrectlyAir(worldPermutation, structPermutation) {
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return worldPermutation.type.id === "minecraft:air" && structPermutation.type.id === "minecraft:air";
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}
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isMissing(worldPermutation, structPermutation) {
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return worldPermutation.type.id === "minecraft:air" && structPermutation.type.id !== "minecraft:air";
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}
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isTypeMatch(worldPermuation, structurePermuation) {
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return worldPermuation.type.id === structurePermuation.type.id;
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}
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isExactMatch(worldPermuation, structurePermuation) {
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return worldPermuation.matches(structurePermuation.type.id, structurePermuation.getAllStates());
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}
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}
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@@ -0,0 +1,144 @@
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import { BlockVerifier } from "./BlockVerifier";
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import { BlockVerificationLevel } from "../Enums/BlockVerificationLevel";
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import { BlockVerificationLevelRender } from "../Render/BlockVerificationLevelRender";
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import { system, TicksPerSecond } from "@minecraft/server";
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import { Vector } from "../../lib/Vector";
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const MIN_TRACK_PLAYER_DISTANCE = 0;
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const MAX_TRACK_PLAYER_DISTANCE = 7;
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const MIN_LIFETIME = 8;
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export class StructureVerifier {
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instance;
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particleLifetime;
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locationsToVerify;
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blockVerificationLevels;
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isLocationPopulationComplete;
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isVerificationComplete;
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shouldStartNextVerification;
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lastCompleteVerificationLevels;
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#runner;
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#verifyJob;
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#populateJob = {};
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constructor(instance, { isEnabled = false, trackPlayerDistance = 0, particleLifetime = 10, isStandalone = false } = {}) {
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this.instance = instance;
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this.particleLifetime = Math.max(particleLifetime, MIN_LIFETIME);
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if (isStandalone) {
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this.isStandalone = isStandalone;
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this.enabled = isEnabled;
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this.trackPlayerDistance = trackPlayerDistance;
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} else {
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this.instance.options.setVerifierEnabled(isEnabled);
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this.instance.options.setVerifierDistance(trackPlayerDistance);
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}
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this.locationsToVerify = new Set();
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}
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startContinuousVerification() {
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this.shouldStartNextVerification = true;
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this.#runner = system.runInterval(() => {
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if (this.shouldStartNextVerification)
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this.verifyStructure();
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});
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}
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stopContinuousVerification() {
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if (!this.#runner)
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return;
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system.clearRun(this.#runner);
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this.#runner = void 0;
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}
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refresh() {
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this.stopContinuousVerification();
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if (!this.instance.isEnabled())
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return;
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this.startContinuousVerification();
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}
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isEnabled() {
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if (this.isStandalone)
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return this.enabled;
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return this.instance.options.verifier.isEnabled;
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}
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getTrackPlayerDistance() {
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let distance;
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if (this.isStandalone)
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distance = this.trackPlayerDistance;
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else
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distance = this.instance.options.verifier.trackPlayerDistance
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return Math.min(MAX_TRACK_PLAYER_DISTANCE, Math.max(MIN_TRACK_PLAYER_DISTANCE, distance));
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}
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async verifyStructure(shouldRender = false) {
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if (!this.isEnabled())
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return;
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this.initVerification();
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return new Promise(async (resolve) => {
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if (this.#verifyJob)
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system.clearJob(this.#verifyJob);
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this.#verifyJob = system.runJob(this.verifyBlocks(shouldRender));
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const checker = system.runInterval(() => {
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if (this.isVerificationComplete) {
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system.clearRun(checker);
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this.lastCompleteVerificationLevels = JSON.parse(JSON.stringify(this.blockVerificationLevels));
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this.shouldStartNextVerification = true;
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resolve(this.blockVerificationLevels);
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}
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}, 1);
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});
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}
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initVerification() {
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this.shouldStartNextVerification = false;
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this.locationsToVerify.clear();
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this.blockVerificationLevels = { correctlyAir: 0 };
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this.isLocationPopulationComplete = false;
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this.isVerificationComplete = false;
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}
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*verifyBlocks(shouldRender) {
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const bounds = this.instance.getActiveBounds();
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for (let y = bounds.min.y; y < bounds.max.y; y++) {
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for (let z = bounds.min.z; z < bounds.max.z; z++) {
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for (let x = bounds.min.x; x < bounds.max.x; x++) {
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const location = new Vector(x, y, z);
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this.verifyBlock(location, shouldRender);
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yield void 0;
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}
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}
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}
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this.isVerificationComplete = true;
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}
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verifyBlock(location, shouldRender) {
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const verificationLevel = this.getVerificationLevel(location);
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if (verificationLevel === BlockVerificationLevel.Air) {
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this.blockVerificationLevels.correctlyAir++;
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} else {
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this.blockVerificationLevels[JSON.stringify(location)] = verificationLevel;
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if (shouldRender) {
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const dimensionLocation = { dimension: this.instance.getDimension(), location: this.instance.toGlobalCoords(location) };
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new BlockVerificationLevelRender(dimensionLocation, verificationLevel, this.particleLifetime/TicksPerSecond);
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}
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}
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}
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getVerificationLevel(location) {
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const worldBlock = this.instance.getDimension()?.getBlock(this.instance.toGlobalCoords(location));
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if (!worldBlock)
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return BlockVerificationLevel.Skipped;
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const blockVerifier = new BlockVerifier(worldBlock, this.instance);
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return blockVerifier.verify();
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}
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getLastVerificationLevels() {
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if (!this.lastCompleteVerificationLevels)
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return {};
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return this.lastCompleteVerificationLevels;
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}
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}
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