Add and remove structure with outline
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@@ -0,0 +1,77 @@
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import { MinecraftDimensionTypes, world } from "@minecraft/server";
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import { Outliner } from "./Outliner";
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export class Structure {
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#structure;
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#options = {
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isPlaced: false,
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dimensionId: MinecraftDimensionTypes.overworld,
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location: { x: 0, y: 0, z: 0 },
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rotation: 0,
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mirror: false
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};
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constructor(structureName) {
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this.name = structureName;
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this.#structure = world.structureManager.get(structureName);
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this.#options = this.loadOptions();
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}
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loadOptions() {
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try {
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return JSON.parse(world.getDynamicProperty(`structOptions:${this.name}`));
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} catch (e) {
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world.setDynamicProperty(`structOptions:${this.name}`, JSON.stringify(this.#options));
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}
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return this.#options;
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}
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updateOptions() {
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world.setDynamicProperty(`structOptions:${this.name}`, JSON.stringify(this.#options));
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}
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getName() {
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return this.name;
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}
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getStructure() {
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return this.#structure;
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}
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getOutlineLimits() {
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if (!this.#options.isPlaced)
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throw new Error(`[StrucTool] Structure '${this.name}' is not placed.`);
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return {
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min: {
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x: this.#options.location.x,
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y: this.#options.location.y,
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z: this.#options.location.z
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},
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max: {
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x: this.#options.location.x + this.#structure.size.x,
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y: this.#options.location.y + this.#structure.size.y,
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z: this.#options.location.z + this.#structure.size.z
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}
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}
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}
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place(dimensionId, location) {
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this.#options = {
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isPlaced: true,
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dimensionId,
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location: { x: Math.floor(location.x), y: Math.floor(location.y), z: Math.floor(location.z) },
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};
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this.updateOptions();
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this.outliner = new Outliner(dimensionId, this.getOutlineLimits().min, this.getOutlineLimits().max);
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this.outliner.startDraw();
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}
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remove() {
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if (!this.#options.isPlaced)
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throw new Error(`[StrucTool] Structure '${this.name}' is not placed.`);
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this.#options.isPlaced = false;
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this.updateOptions();
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this.outliner.stopDraw();
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delete this.outliner;
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}
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}
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