Material grabber functional

This commit is contained in:
ForestOfLight
2025-04-21 02:15:27 -07:00
Unverified
parent 6d7db482c0
commit 6c32436cf0
8 changed files with 122 additions and 35 deletions
@@ -8,7 +8,7 @@ const builderOption = new BuilderOption({
identifier: 'materialGrabber',
displayName: 'Material Grabber',
description: 'Pulls structure items from inventories.',
howToUse: "Interact with inventories using a paper named 'Material Grabber' to pull structure items from them.",
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
});
world.beforeEvents.itemUse.subscribe(onItemUse);
@@ -19,7 +19,7 @@ function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
return;
event.cancel = true;
new MaterialsForm(event.source);
system.run(() => new MaterialsForm(event.source));
}
function onPlayerInteract(event) {
@@ -30,50 +30,81 @@ function onPlayerInteract(event) {
if (target instanceof Player)
return;
const materials = getActiveMaterials(player);
if (!materials)
return;
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!targetContainer || !playerContainer)
if (!targetContainer || materials.isEmpty())
return;
event.cancel = true;
system.run(() => {
transferMaterialsToPlayer(targetContainer, playerContainer, materials);
});
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
}
function isActionItem(itemStack) {
return itemStack?.typeId === 'minecraft:paper' && itemStack?.nameTag === 'Material Grabber';
return itemStack?.nameTag === 'Material Grabber';
}
function getActiveMaterials(player) {
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName)
return void 0;
const structure = structureCollection.get(focusedInstanceName);
if (!structure)
return [];
return void 0;
return structure.getActiveMaterials();
}
function transferMaterialsToPlayer(targetContainer, playerContainer, materials) {
function transferMaterialsToPlayer(player, targetContainer, materials) {
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!playerContainer)
return;
ignoreAlreadyGathered(materials, playerContainer);
let transferCount = 0;
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
const slot = targetContainer.getSlot(slotIndex);
tryTransferToPlayer(slot, playerContainer, materials);
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
}
sendTransferMessage(player, transferCount);
materials.refresh();
}
function ignoreAlreadyGathered(materials, playerContainer) {
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
const slot = playerContainer.getSlot(slotIndex);
if (slot.hasItem()) {
materials.remove(slot.typeId, slot.amount);
}
}
}
function sendTransferMessage(player, transferCount) {
if (transferCount === 0) {
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
} else if (transferCount === 1) {
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
} else {
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
}
}
function tryTransferToPlayer(slot, playerContainer, materials) {
if (slot.hasItem() && materials[slot.typeId]) {
const grabAmount = Math.min(slot.amount, materials[slot.typeId].count);
if (slot.hasItem() && materials.has(slot.typeId)) {
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
if (grabAmount > 0)
tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
}
return 0;
}
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
const itemStack = slot.getItem();
if (canAddItem(playerContainer, itemStack)) {
addItem(playerContainer, itemStack);
materials[slot.typeId].count -= grabAmount;
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
addItem(playerContainer, itemStackToAdd);
materials.remove(itemStack.typeId, grabAmount);
removeAmount(slot, grabAmount);
return grabAmount;
}
return 0;
}
function removeAmount(slot, amount) {
@@ -130,4 +161,8 @@ function emptySlotPass(inventory, itemStack) {
}
}
return false;
}
function isSlotAvailableForStacking(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
}