Material grabber functional
This commit is contained in:
@@ -2,7 +2,7 @@ import { BuilderOptions } from "./BuilderOptions";
|
|||||||
|
|
||||||
export class Builder {
|
export class Builder {
|
||||||
playerId;
|
playerId;
|
||||||
materialInstanceName;
|
materialInstanceName = void 0;
|
||||||
|
|
||||||
constructor(playerId) {
|
constructor(playerId) {
|
||||||
this.playerId = playerId;
|
this.playerId = playerId;
|
||||||
|
|||||||
@@ -27,20 +27,21 @@ export class StructureInstance {
|
|||||||
delete this.structure;
|
delete this.structure;
|
||||||
delete this.outliner;
|
delete this.outliner;
|
||||||
delete this.verifier;
|
delete this.verifier;
|
||||||
|
delete this.materials;
|
||||||
}
|
}
|
||||||
|
|
||||||
refreshBox() {
|
refreshBox() {
|
||||||
if (!this.materials)
|
|
||||||
this.materials = new StructureMaterials(this);
|
|
||||||
this.materials.refresh();
|
|
||||||
if (!this.hasLocation())
|
if (!this.hasLocation())
|
||||||
return;
|
return;
|
||||||
if (!this.outliner)
|
if (!this.outliner)
|
||||||
this.outliner = new StructureOutliner(this);
|
this.outliner = new StructureOutliner(this);
|
||||||
if (!this.verifier)
|
if (!this.verifier)
|
||||||
this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
|
this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
|
||||||
|
if (!this.materials)
|
||||||
|
this.materials = new StructureMaterials(this);
|
||||||
this.outliner.refresh();
|
this.outliner.refresh();
|
||||||
this.verifier.refresh();
|
this.verifier.refresh();
|
||||||
|
this.materials.refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
getName() {
|
getName() {
|
||||||
@@ -186,8 +187,8 @@ export class StructureInstance {
|
|||||||
}
|
}
|
||||||
|
|
||||||
place(dimensionId, worldLocation) {
|
place(dimensionId, worldLocation) {
|
||||||
this.move(dimensionId, worldLocation);
|
|
||||||
this.enable();
|
this.enable();
|
||||||
|
this.move(dimensionId, worldLocation);
|
||||||
}
|
}
|
||||||
|
|
||||||
move(dimensionId, worldLocation) {
|
move(dimensionId, worldLocation) {
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { MaterialsFormBuilder } from './MaterialsFormBuilder';
|
import { MaterialsFormBuilder } from './MaterialsFormBuilder';
|
||||||
import { forceShow } from '../../utils';
|
import { forceShow } from '../../utils';
|
||||||
import { Builders } from '../Builder/Builders';
|
import { Builders } from '../Builder/Builders';
|
||||||
|
import { structureCollection } from '../Structure/StructureCollection';
|
||||||
|
|
||||||
export class MaterialsForm {
|
export class MaterialsForm {
|
||||||
constructor(player) {
|
constructor(player) {
|
||||||
@@ -10,14 +11,13 @@ export class MaterialsForm {
|
|||||||
|
|
||||||
show() {
|
show() {
|
||||||
try {
|
try {
|
||||||
return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector()).then((response) => {
|
return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector(this.player)).then((response) => {
|
||||||
if (response.canceled)
|
if (response.canceled)
|
||||||
return;
|
return;
|
||||||
let selection = response.selection;
|
const selectedInstanceName = structureCollection.getInstanceNames()[response.selection];
|
||||||
const selectedInstanceName = structureCollection.getInstanceNames()[selection];
|
|
||||||
if (selectedInstanceName) {
|
if (selectedInstanceName) {
|
||||||
this.setActiveInstance(selectedInstanceName);
|
this.setActiveInstance(selectedInstanceName);
|
||||||
this.player.sendMessage(`§8Selected instance for material grabber: §2${selectedInstanceName}`);
|
this.player.sendMessage(`§7Selected instance for material grabber: §2${selectedInstanceName}`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,12 +1,22 @@
|
|||||||
|
import { ActionFormData } from "@minecraft/server-ui";
|
||||||
import { MenuFormBuilder } from "../MenuFormBuilder";
|
import { MenuFormBuilder } from "../MenuFormBuilder";
|
||||||
|
import { structureCollection } from "../Structure/StructureCollection";
|
||||||
|
import { Builders } from "../Builder/Builders";
|
||||||
|
|
||||||
export class InstanceFormBuilder {
|
export class MaterialsFormBuilder {
|
||||||
menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
|
static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
|
||||||
|
|
||||||
static buildInstanceSelector() {
|
static buildInstanceSelector(player) {
|
||||||
const allInstanceNameForm = new ActionFormData()
|
const allInstanceNameForm = new ActionFormData()
|
||||||
.title(this.menuTitle)
|
.title(this.menuTitle);
|
||||||
.body('Select an instance:');
|
const currInstanceName = Builders.get(player.id).materialInstanceName;
|
||||||
|
let body = '§7Current instance: ';
|
||||||
|
if (currInstanceName)
|
||||||
|
body += `§2${currInstanceName}`;
|
||||||
|
else
|
||||||
|
body += '§7None';
|
||||||
|
body += '\n§7Select an instance:';
|
||||||
|
allInstanceNameForm.body(body);
|
||||||
structureCollection.getInstanceNames().forEach(instanceName => {
|
structureCollection.getInstanceNames().forEach(instanceName => {
|
||||||
allInstanceNameForm.button(`§2${instanceName}`);
|
allInstanceNameForm.button(`§2${instanceName}`);
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -9,12 +9,45 @@ class StructureMaterials {
|
|||||||
|
|
||||||
refresh() {
|
refresh() {
|
||||||
this.clear();
|
this.clear();
|
||||||
this.populateActive();
|
this.populateInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
populateInstance() {
|
||||||
|
try {
|
||||||
|
if (this.instance.hasLocation())
|
||||||
|
this.populateActive();
|
||||||
|
else
|
||||||
|
this.populateAll();
|
||||||
|
} catch (e) {
|
||||||
|
if (e.name === 'InstanceNotPlacedError')
|
||||||
|
this.clear();
|
||||||
|
else
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
get(itemType) {
|
||||||
|
return this.materials[itemType];
|
||||||
|
}
|
||||||
|
|
||||||
|
isEmpty() {
|
||||||
|
return Object.keys(this.materials).length === 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
has(itemType) {
|
||||||
|
return this.materials[itemType] !== undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
remove(itemType, amount) {
|
||||||
|
if (!this.materials[itemType]) return;
|
||||||
|
this.materials[itemType].count -= amount;
|
||||||
|
if (this.materials[itemType].count <= 0)
|
||||||
|
delete this.materials[itemType];
|
||||||
}
|
}
|
||||||
|
|
||||||
populateAll() {
|
populateAll() {
|
||||||
for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
|
for (let layer = 0; layer < this.instance.getMaxLayer(); layer++)
|
||||||
this.getLayer(layer)
|
this.populateLayer(layer)
|
||||||
}
|
}
|
||||||
|
|
||||||
populateLayer(layer) {
|
populateLayer(layer) {
|
||||||
|
|||||||
@@ -59,7 +59,14 @@ export class MenuForm {
|
|||||||
const structureId = await this.getStructureId();
|
const structureId = await this.getStructureId();
|
||||||
if (!structureId)
|
if (!structureId)
|
||||||
return;
|
return;
|
||||||
structureCollection.add(instanceName, structureId);
|
try {
|
||||||
|
structureCollection.add(instanceName, structureId);
|
||||||
|
} catch (e) {
|
||||||
|
if (e.name === 'InvalidInstanceError') {
|
||||||
|
this.player.sendMessage(`§cInstance '${instanceName}' already exists. Try again with a new name.`);
|
||||||
|
return void 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
return instanceName;
|
return instanceName;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ const builderOption = new BuilderOption({
|
|||||||
identifier: 'materialGrabber',
|
identifier: 'materialGrabber',
|
||||||
displayName: 'Material Grabber',
|
displayName: 'Material Grabber',
|
||||||
description: 'Pulls structure items from inventories.',
|
description: 'Pulls structure items from inventories.',
|
||||||
howToUse: "Interact with inventories using a paper named 'Material Grabber' to pull structure items from them.",
|
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
|
||||||
});
|
});
|
||||||
|
|
||||||
world.beforeEvents.itemUse.subscribe(onItemUse);
|
world.beforeEvents.itemUse.subscribe(onItemUse);
|
||||||
@@ -19,7 +19,7 @@ function onItemUse(event) {
|
|||||||
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
|
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
|
||||||
return;
|
return;
|
||||||
event.cancel = true;
|
event.cancel = true;
|
||||||
new MaterialsForm(event.source);
|
system.run(() => new MaterialsForm(event.source));
|
||||||
}
|
}
|
||||||
|
|
||||||
function onPlayerInteract(event) {
|
function onPlayerInteract(event) {
|
||||||
@@ -30,50 +30,81 @@ function onPlayerInteract(event) {
|
|||||||
if (target instanceof Player)
|
if (target instanceof Player)
|
||||||
return;
|
return;
|
||||||
const materials = getActiveMaterials(player);
|
const materials = getActiveMaterials(player);
|
||||||
|
if (!materials)
|
||||||
|
return;
|
||||||
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
|
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
|
||||||
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
|
if (!targetContainer || materials.isEmpty())
|
||||||
if (!targetContainer || !playerContainer)
|
|
||||||
return;
|
return;
|
||||||
event.cancel = true;
|
event.cancel = true;
|
||||||
system.run(() => {
|
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
|
||||||
transferMaterialsToPlayer(targetContainer, playerContainer, materials);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function isActionItem(itemStack) {
|
function isActionItem(itemStack) {
|
||||||
return itemStack?.typeId === 'minecraft:paper' && itemStack?.nameTag === 'Material Grabber';
|
return itemStack?.nameTag === 'Material Grabber';
|
||||||
}
|
}
|
||||||
|
|
||||||
function getActiveMaterials(player) {
|
function getActiveMaterials(player) {
|
||||||
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
|
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
|
||||||
|
if (!focusedInstanceName)
|
||||||
|
return void 0;
|
||||||
const structure = structureCollection.get(focusedInstanceName);
|
const structure = structureCollection.get(focusedInstanceName);
|
||||||
if (!structure)
|
if (!structure)
|
||||||
return [];
|
return void 0;
|
||||||
return structure.getActiveMaterials();
|
return structure.getActiveMaterials();
|
||||||
}
|
}
|
||||||
|
|
||||||
function transferMaterialsToPlayer(targetContainer, playerContainer, materials) {
|
function transferMaterialsToPlayer(player, targetContainer, materials) {
|
||||||
|
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
|
||||||
|
if (!playerContainer)
|
||||||
|
return;
|
||||||
|
ignoreAlreadyGathered(materials, playerContainer);
|
||||||
|
let transferCount = 0;
|
||||||
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
|
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
|
||||||
const slot = targetContainer.getSlot(slotIndex);
|
const slot = targetContainer.getSlot(slotIndex);
|
||||||
tryTransferToPlayer(slot, playerContainer, materials);
|
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
|
||||||
|
}
|
||||||
|
sendTransferMessage(player, transferCount);
|
||||||
|
materials.refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
function ignoreAlreadyGathered(materials, playerContainer) {
|
||||||
|
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
|
||||||
|
const slot = playerContainer.getSlot(slotIndex);
|
||||||
|
if (slot.hasItem()) {
|
||||||
|
materials.remove(slot.typeId, slot.amount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function sendTransferMessage(player, transferCount) {
|
||||||
|
if (transferCount === 0) {
|
||||||
|
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
|
||||||
|
} else if (transferCount === 1) {
|
||||||
|
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
|
||||||
|
} else {
|
||||||
|
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function tryTransferToPlayer(slot, playerContainer, materials) {
|
function tryTransferToPlayer(slot, playerContainer, materials) {
|
||||||
if (slot.hasItem() && materials[slot.typeId]) {
|
if (slot.hasItem() && materials.has(slot.typeId)) {
|
||||||
const grabAmount = Math.min(slot.amount, materials[slot.typeId].count);
|
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
|
||||||
if (grabAmount > 0)
|
if (grabAmount > 0)
|
||||||
tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
|
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
|
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
|
||||||
const itemStack = slot.getItem();
|
const itemStack = slot.getItem();
|
||||||
if (canAddItem(playerContainer, itemStack)) {
|
if (canAddItem(playerContainer, itemStack)) {
|
||||||
addItem(playerContainer, itemStack);
|
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
|
||||||
materials[slot.typeId].count -= grabAmount;
|
addItem(playerContainer, itemStackToAdd);
|
||||||
|
materials.remove(itemStack.typeId, grabAmount);
|
||||||
removeAmount(slot, grabAmount);
|
removeAmount(slot, grabAmount);
|
||||||
|
return grabAmount;
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
function removeAmount(slot, amount) {
|
function removeAmount(slot, amount) {
|
||||||
@@ -131,3 +162,7 @@ function emptySlotPass(inventory, itemStack) {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function isSlotAvailableForStacking(slot, itemStack) {
|
||||||
|
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
|
||||||
|
}
|
||||||
@@ -15,6 +15,7 @@ Give yourself the tools to ease the survival building process with Construct: an
|
|||||||
|
|
||||||
- **Block Validation**: Highlights incorrectly placed blocks.
|
- **Block Validation**: Highlights incorrectly placed blocks.
|
||||||
- **Easy Place**: Always places blocks correctly.
|
- **Easy Place**: Always places blocks correctly.
|
||||||
|
- **Material Grabbing**: Pulls the required materials from chests in just one click.
|
||||||
- **Layered Display**: Build structures in layers.
|
- **Layered Display**: Build structures in layers.
|
||||||
- **Structure Management**: Create and edit many structures at once.
|
- **Structure Management**: Create and edit many structures at once.
|
||||||
|
|
||||||
@@ -52,7 +53,7 @@ Shows the construct form. Only available while **Canopy** is installed.
|
|||||||
- [x] Structure naming & movement
|
- [x] Structure naming & movement
|
||||||
- [x] Easyplace
|
- [x] Easyplace
|
||||||
- [x] Correct block placement checking
|
- [x] Correct block placement checking
|
||||||
- [ ] Automatic material gathering from inventories
|
- [x] Automatic material gathering from inventories
|
||||||
- [ ] Structure Mirroring & Rotation
|
- [ ] Structure Mirroring & Rotation
|
||||||
- [ ] Structure Merging into SuperStructures
|
- [ ] Structure Merging into SuperStructures
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user