Material grabber functional
This commit is contained in:
@@ -2,7 +2,7 @@ import { BuilderOptions } from "./BuilderOptions";
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export class Builder {
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playerId;
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materialInstanceName;
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materialInstanceName = void 0;
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constructor(playerId) {
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this.playerId = playerId;
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@@ -27,20 +27,21 @@ export class StructureInstance {
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delete this.structure;
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delete this.outliner;
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delete this.verifier;
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delete this.materials;
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}
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refreshBox() {
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if (!this.materials)
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this.materials = new StructureMaterials(this);
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this.materials.refresh();
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if (!this.hasLocation())
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return;
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if (!this.outliner)
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this.outliner = new StructureOutliner(this);
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if (!this.verifier)
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this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
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if (!this.materials)
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this.materials = new StructureMaterials(this);
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this.outliner.refresh();
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this.verifier.refresh();
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this.materials.refresh();
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}
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getName() {
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@@ -186,8 +187,8 @@ export class StructureInstance {
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}
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place(dimensionId, worldLocation) {
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this.move(dimensionId, worldLocation);
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this.enable();
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this.move(dimensionId, worldLocation);
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}
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move(dimensionId, worldLocation) {
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@@ -1,6 +1,7 @@
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import { MaterialsFormBuilder } from './MaterialsFormBuilder';
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import { forceShow } from '../../utils';
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import { Builders } from '../Builder/Builders';
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import { structureCollection } from '../Structure/StructureCollection';
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export class MaterialsForm {
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constructor(player) {
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@@ -10,14 +11,13 @@ export class MaterialsForm {
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show() {
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try {
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return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector()).then((response) => {
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return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector(this.player)).then((response) => {
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if (response.canceled)
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return;
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let selection = response.selection;
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const selectedInstanceName = structureCollection.getInstanceNames()[selection];
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const selectedInstanceName = structureCollection.getInstanceNames()[response.selection];
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if (selectedInstanceName) {
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this.setActiveInstance(selectedInstanceName);
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this.player.sendMessage(`§8Selected instance for material grabber: §2${selectedInstanceName}`);
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this.player.sendMessage(`§7Selected instance for material grabber: §2${selectedInstanceName}`);
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return;
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}
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});
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@@ -1,12 +1,22 @@
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import { ActionFormData } from "@minecraft/server-ui";
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import { MenuFormBuilder } from "../MenuFormBuilder";
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import { structureCollection } from "../Structure/StructureCollection";
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import { Builders } from "../Builder/Builders";
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export class InstanceFormBuilder {
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menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
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export class MaterialsFormBuilder {
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static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
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static buildInstanceSelector() {
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static buildInstanceSelector(player) {
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const allInstanceNameForm = new ActionFormData()
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.title(this.menuTitle)
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.body('Select an instance:');
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.title(this.menuTitle);
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const currInstanceName = Builders.get(player.id).materialInstanceName;
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let body = '§7Current instance: ';
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if (currInstanceName)
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body += `§2${currInstanceName}`;
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else
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body += '§7None';
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body += '\n§7Select an instance:';
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allInstanceNameForm.body(body);
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structureCollection.getInstanceNames().forEach(instanceName => {
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allInstanceNameForm.button(`§2${instanceName}`);
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});
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@@ -9,12 +9,45 @@ class StructureMaterials {
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refresh() {
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this.clear();
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this.populateInstance();
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}
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populateInstance() {
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try {
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if (this.instance.hasLocation())
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this.populateActive();
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else
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this.populateAll();
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} catch (e) {
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if (e.name === 'InstanceNotPlacedError')
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this.clear();
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else
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throw e;
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}
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}
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get(itemType) {
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return this.materials[itemType];
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}
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isEmpty() {
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return Object.keys(this.materials).length === 0;
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}
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has(itemType) {
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return this.materials[itemType] !== undefined;
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}
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remove(itemType, amount) {
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if (!this.materials[itemType]) return;
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this.materials[itemType].count -= amount;
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if (this.materials[itemType].count <= 0)
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delete this.materials[itemType];
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}
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populateAll() {
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for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
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this.getLayer(layer)
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for (let layer = 0; layer < this.instance.getMaxLayer(); layer++)
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this.populateLayer(layer)
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}
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populateLayer(layer) {
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@@ -59,7 +59,14 @@ export class MenuForm {
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const structureId = await this.getStructureId();
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if (!structureId)
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return;
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try {
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structureCollection.add(instanceName, structureId);
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} catch (e) {
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if (e.name === 'InvalidInstanceError') {
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this.player.sendMessage(`§cInstance '${instanceName}' already exists. Try again with a new name.`);
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return void 0;
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}
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}
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return instanceName;
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});
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}
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@@ -8,7 +8,7 @@ const builderOption = new BuilderOption({
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identifier: 'materialGrabber',
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displayName: 'Material Grabber',
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description: 'Pulls structure items from inventories.',
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howToUse: "Interact with inventories using a paper named 'Material Grabber' to pull structure items from them.",
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howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
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});
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world.beforeEvents.itemUse.subscribe(onItemUse);
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@@ -19,7 +19,7 @@ function onItemUse(event) {
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if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
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return;
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event.cancel = true;
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new MaterialsForm(event.source);
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system.run(() => new MaterialsForm(event.source));
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}
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function onPlayerInteract(event) {
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@@ -30,50 +30,81 @@ function onPlayerInteract(event) {
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if (target instanceof Player)
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return;
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const materials = getActiveMaterials(player);
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if (!materials)
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return;
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const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
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const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!targetContainer || !playerContainer)
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if (!targetContainer || materials.isEmpty())
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return;
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event.cancel = true;
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system.run(() => {
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transferMaterialsToPlayer(targetContainer, playerContainer, materials);
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});
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system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
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}
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function isActionItem(itemStack) {
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return itemStack?.typeId === 'minecraft:paper' && itemStack?.nameTag === 'Material Grabber';
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return itemStack?.nameTag === 'Material Grabber';
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}
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function getActiveMaterials(player) {
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const focusedInstanceName = Builders.get(player.id).materialInstanceName;
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if (!focusedInstanceName)
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return void 0;
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const structure = structureCollection.get(focusedInstanceName);
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if (!structure)
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return [];
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return void 0;
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return structure.getActiveMaterials();
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}
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function transferMaterialsToPlayer(targetContainer, playerContainer, materials) {
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function transferMaterialsToPlayer(player, targetContainer, materials) {
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const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!playerContainer)
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return;
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ignoreAlreadyGathered(materials, playerContainer);
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let transferCount = 0;
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for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
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const slot = targetContainer.getSlot(slotIndex);
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tryTransferToPlayer(slot, playerContainer, materials);
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transferCount += tryTransferToPlayer(slot, playerContainer, materials);
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}
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sendTransferMessage(player, transferCount);
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materials.refresh();
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}
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function ignoreAlreadyGathered(materials, playerContainer) {
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for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
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const slot = playerContainer.getSlot(slotIndex);
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if (slot.hasItem()) {
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materials.remove(slot.typeId, slot.amount);
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}
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}
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}
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function sendTransferMessage(player, transferCount) {
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if (transferCount === 0) {
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player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
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} else if (transferCount === 1) {
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player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
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} else {
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player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
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}
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}
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function tryTransferToPlayer(slot, playerContainer, materials) {
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if (slot.hasItem() && materials[slot.typeId]) {
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const grabAmount = Math.min(slot.amount, materials[slot.typeId].count);
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if (slot.hasItem() && materials.has(slot.typeId)) {
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const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
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if (grabAmount > 0)
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tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
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return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
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}
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return 0;
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}
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function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
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const itemStack = slot.getItem();
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if (canAddItem(playerContainer, itemStack)) {
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addItem(playerContainer, itemStack);
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materials[slot.typeId].count -= grabAmount;
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const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
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addItem(playerContainer, itemStackToAdd);
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materials.remove(itemStack.typeId, grabAmount);
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removeAmount(slot, grabAmount);
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return grabAmount;
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}
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return 0;
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}
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function removeAmount(slot, amount) {
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@@ -131,3 +162,7 @@ function emptySlotPass(inventory, itemStack) {
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}
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return false;
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}
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function isSlotAvailableForStacking(slot, itemStack) {
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return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
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}
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@@ -15,6 +15,7 @@ Give yourself the tools to ease the survival building process with Construct: an
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- **Block Validation**: Highlights incorrectly placed blocks.
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- **Easy Place**: Always places blocks correctly.
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- **Material Grabbing**: Pulls the required materials from chests in just one click.
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- **Layered Display**: Build structures in layers.
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- **Structure Management**: Create and edit many structures at once.
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@@ -52,7 +53,7 @@ Shows the construct form. Only available while **Canopy** is installed.
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- [x] Structure naming & movement
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- [x] Easyplace
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- [x] Correct block placement checking
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- [ ] Automatic material gathering from inventories
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- [x] Automatic material gathering from inventories
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- [ ] Structure Mirroring & Rotation
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- [ ] Structure Merging into SuperStructures
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