init material grabber
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@@ -1,6 +1,9 @@
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import { BuilderOptions } from "./BuilderOptions";
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export class Builder {
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playerId;
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materialInstanceName;
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constructor(playerId) {
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this.playerId = playerId;
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}
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@@ -5,12 +5,14 @@ import { Structure } from "../Structure/Structure";
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import { InstanceOptions } from "./InstanceOptions";
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import { TicksPerSecond } from "@minecraft/server";
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import { InstanceNotPlacedError } from "../Errors/InstanceNotPlacedError";
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import { StructureMaterials } from "../Materials/StructureMaterials";
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export class StructureInstance {
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options;
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structure = void 0;
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verifier = void 0;
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outliner = void 0;
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materials = void 0;
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constructor(instanceName, structureId) {
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this.structure = new Structure(structureId);
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@@ -28,6 +30,9 @@ export class StructureInstance {
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}
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refreshBox() {
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if (!this.materials)
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this.materials = new StructureMaterials(this);
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this.materials.refresh();
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if (!this.hasLocation())
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return;
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if (!this.outliner)
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@@ -134,6 +139,10 @@ export class StructureInstance {
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return this.structure.getAllLocations();
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}
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getActiveMaterials() {
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return this.materials;
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}
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isEnabled() {
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return this.options.isEnabled;
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}
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@@ -0,0 +1,37 @@
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import { MaterialsFormBuilder } from './MaterialsFormBuilder';
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import { forceShow } from '../../utils';
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import { Builders } from '../Builder/Builders';
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export class MaterialsForm {
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constructor(player) {
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this.player = player;
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this.show();
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}
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show() {
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try {
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return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector()).then((response) => {
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if (response.canceled)
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return;
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let selection = response.selection;
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const selectedInstanceName = structureCollection.getInstanceNames()[selection];
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if (selectedInstanceName) {
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this.setActiveInstance(selectedInstanceName);
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this.player.sendMessage(`§8Selected instance for material grabber: §2${selectedInstanceName}`);
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return;
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}
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});
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} catch (e) {
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if (e.message === 'Menu timed out.') {
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this.player.sendMessage('§8Menu timed out.');
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return;
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}
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throw e;
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}
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}
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setActiveInstance(instanceName) {
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const builder = Builders.get(this.player.id);
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builder.materialInstanceName = instanceName;
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}
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}
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@@ -0,0 +1,15 @@
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import { MenuFormBuilder } from "../MenuFormBuilder";
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export class InstanceFormBuilder {
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menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
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static buildInstanceSelector() {
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const allInstanceNameForm = new ActionFormData()
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.title(this.menuTitle)
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.body('Select an instance:');
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structureCollection.getInstanceNames().forEach(instanceName => {
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allInstanceNameForm.button(`§2${instanceName}`);
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});
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return allInstanceNameForm;
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}
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}
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+21
-30
@@ -1,5 +1,5 @@
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class MaterialCounter {
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instance
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class StructureMaterials {
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instance;
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materials;
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constructor(instance) {
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@@ -7,6 +7,11 @@ class MaterialCounter {
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this.materials = {};
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}
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refresh() {
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this.clear();
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this.populateActive();
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}
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populateAll() {
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for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
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this.getLayer(layer)
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@@ -32,47 +37,33 @@ class MaterialCounter {
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}
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clear() {
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this.materials = {}; // does this leak memory??
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for (const key in this.materials)
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delete this.materials[key];
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}
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toString() {
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const materials = {};
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for (const block of this.instance.getAllBlocks()) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId.replace('minecraft:', '');
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if (!typeId) continue;
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if (!materials[typeId]) {
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materials[typeId] = { count: 0, maxStack: itemStack.maxAmount };
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}
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materials[typeId].count++;
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}
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let message = [];
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for (const blockType in materials) {
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let count = materials[blockType].count;
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for (const blockType in this.materials) {
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let count = this.materials[blockType].count;
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let countStr = '';
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const maxStack = materials[blockType].maxStack;
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const fullShulker = 27 * maxStack;
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if (count >= fullShulker) {
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const stackSize = this.materials[blockType].stackSize;
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const fullShulker = 27 * stackSize;
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if (count >= fullShulker)
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countStr = `${Math.floor(count / fullShulker)} sb`;
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}
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if (count > fullShulker) {
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if (count > fullShulker)
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countStr += ' + ';
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}
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count %= fullShulker;
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if (count >= maxStack) {
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countStr += `${Math.floor(count / maxStack)} stack`;
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}
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if (count > maxStack) {
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if (count >= stackSize)
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countStr += `${Math.floor(count / stackSize)} stack`;
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if (count > stackSize)
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countStr += ' + ';
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}
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count %= maxStack;
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if (count > 0) {
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count %= stackSize;
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if (count > 0)
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countStr += count;
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}
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message.push(` ${blockType}: ${countStr}`);
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}
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return message.sort().join('\n');
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}
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}
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export { MaterialCounter };
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export { StructureMaterials };
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