init material grabber
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@@ -0,0 +1,69 @@
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class StructureMaterials {
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instance;
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materials;
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constructor(instance) {
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this.instance = instance;
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this.materials = {};
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}
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refresh() {
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this.clear();
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this.populateActive();
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}
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populateAll() {
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for (const layer = 0; layer < this.instance.getMaxLayer(); layer++)
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this.getLayer(layer)
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}
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populateLayer(layer) {
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for (const block of this.instance.getLayerBlocks(layer))
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this.countBlock(block)
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}
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populateActive() {
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for (const block of this.instance.getActiveBlocks())
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this.countBlock(block)
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}
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countBlock(block) {
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const itemStack = block?.getItemStack();
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const typeId = itemStack?.typeId;
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if (!typeId) return;
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if (!this.materials[typeId])
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this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount };
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this.materials[typeId].count++;
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}
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clear() {
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for (const key in this.materials)
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delete this.materials[key];
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}
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toString() {
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let message = [];
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for (const blockType in this.materials) {
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let count = this.materials[blockType].count;
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let countStr = '';
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const stackSize = this.materials[blockType].stackSize;
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const fullShulker = 27 * stackSize;
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if (count >= fullShulker)
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countStr = `${Math.floor(count / fullShulker)} sb`;
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if (count > fullShulker)
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countStr += ' + ';
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count %= fullShulker;
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if (count >= stackSize)
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countStr += `${Math.floor(count / stackSize)} stack`;
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if (count > stackSize)
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countStr += ' + ';
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count %= stackSize;
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if (count > 0)
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countStr += count;
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message.push(` ${blockType}: ${countStr}`);
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}
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return message.sort().join('\n');
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}
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}
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export { StructureMaterials };
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