prevent structureVerifier from having multiple instances

This commit is contained in:
ForestOfLight
2025-06-04 19:05:44 -07:00
Unverified
parent 6ad128cc9c
commit 7b0afc529d
4 changed files with 19 additions and 6 deletions
@@ -5,6 +5,8 @@ import { StructureStatistics } from '../Structure/StructureStatistics';
import { TicksPerSecond } from '@minecraft/server';
export class InstanceFormBuilder {
static structureVerifier;
static buildInstance(instance, options) {
const location = instance.getLocation();
const form = new ActionFormData()
@@ -29,9 +31,12 @@ export class InstanceFormBuilder {
static async buildStatistics(instance) {
const buildStatisticsForm = new ActionFormData()
.title(MenuFormBuilder.menuTitle)
const structureVerifier = new StructureVerifier(instance, { isEnabled: true, trackPlayerDistance: 0, intervalOrLifetime: 30 * TicksPerSecond, isStandalone: true });
const verification = await structureVerifier.verifyStructure();
if (this.structureVerifier)
throw new Error('StructureVerifier is already running.');
this.structureVerifier = new StructureVerifier(instance, { isEnabled: true, trackPlayerDistance: 0, intervalOrLifetime: 30 * TicksPerSecond, isStandalone: true });
const verification = await this.structureVerifier.verifyStructure();
const statistics = new StructureStatistics(instance, verification);
this.structureVerifier = void 0;
const statsMessage = statistics.getMessage();
buildStatisticsForm.body(statsMessage);
return { form: buildStatisticsForm, stats: statsMessage };
@@ -41,7 +46,7 @@ export class InstanceFormBuilder {
return new ModalFormData()
.title(MenuFormBuilder.menuTitle)
.toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' })
.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: 'If enabled, the verifier will only check blocks within a certain distance from the player.' })
.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small.` })
.label('Use the slider to select the layer. Use 0 for all layers.')
.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1 })
.submitButton('§2Apply');