Add Chinese translation to the Addon

@wed150
This commit is contained in:
2025-12-20 18:39:45 +08:00
Unverified
parent 668ae3185e
commit 874eff29d4
7 changed files with 1005 additions and 16 deletions
+23 -8
View File
@@ -1,7 +1,7 @@
import { GameMode, system, world } from '@minecraft/server'; import { GameMode, system, world } from '@minecraft/server';
import { Raycaster } from '../classes/Raycaster'; import { Raycaster } from './Raycaster';
import { fetchMatchingItemSlot } from '../utils'; import { fetchMatchingItemSlot } from '../utils';
import { Block_state, chinese_text, State_values } from './zh_CN';
class BlockInfo { class BlockInfo {
static shownToLastTick = new Set(); static shownToLastTick = new Set();
@@ -12,7 +12,9 @@ class BlockInfo {
this.showStructureBlockInfo(player); this.showStructureBlockInfo(player);
} }
} }
/**
* @param {import('@minecraft/server').Player} player
* */
static showStructureBlockInfo(player) { static showStructureBlockInfo(player) {
const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useActiveLayer: true }); const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useActiveLayer: true });
if (!block && this.shownToLastTick.has(player.id)) { if (!block && this.shownToLastTick.has(player.id)) {
@@ -25,14 +27,14 @@ class BlockInfo {
} }
if (!block) if (!block)
return; return;
player.onScreenDisplay.setActionBar(this.getFormattedBlockInfo(player, block.permutation)); player.onScreenDisplay.setActionBar(this.getFormattedBlockInfo(player, block));
this.shownToLastTick.add(player.id); this.shownToLastTick.add(player.id);
} }
static getFormattedBlockInfo(player, block) { static getFormattedBlockInfo(player, block) {
return { rawtext: [ return { rawtext: [
{ translate: 'construct.blockinfo.header' }, { translate: 'construct.blockinfo.header' },
this.getSupplyMessage(player, block), this.getSupplyMessage(player, block.permutation),
{ text: '\n' }, { text: '\n' },
this.getBlockMessage(block) this.getBlockMessage(block)
] }; ] };
@@ -41,8 +43,14 @@ class BlockInfo {
static getBlockMessage(block) { static getBlockMessage(block) {
if (!block) if (!block)
return { translate: 'construct.blockinfo.unknown' }; return { translate: 'construct.blockinfo.unknown' };
const message = { rawtext: [{ text: '§a' }, { translate: block.type.id }]}; const message = { rawtext: [{ text: '§a' }]};
const states = block.getAllStates(); if (chinese_text[block.permutation.type.id] !== undefined) {
message.rawtext.push({ text: chinese_text[block.permutation.type.id] });
} else {
message.rawtext.push({ translate: block.permutation.getItemStack().localizationKey });
}
const states = block.permutation.getAllStates();
if (Object.keys(states).length > 0) if (Object.keys(states).length > 0)
message.rawtext.push({ text: `\n§7${this.getFormattedStates(states)}` }); message.rawtext.push({ text: `\n§7${this.getFormattedStates(states)}` });
if (block.isWaterlogged) if (block.isWaterlogged)
@@ -54,7 +62,14 @@ class BlockInfo {
} }
static getFormattedStates(states) { static getFormattedStates(states) {
return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n'); return Object.entries(states)
.map(([stateName, stateValue]) => {
if (State_values[stateName] || Block_state[stateName]) {
return (`\n§7${Block_state[stateName]}`)
.replaceAll('%1', `§a${State_values[stateName][String(stateValue)]}§7`);
}
})
.join('');
} }
static getSupplyMessage(player, block) { static getSupplyMessage(player, block) {
@@ -2,7 +2,8 @@ import { ActionFormData, ModalFormData } from '@minecraft/server-ui';
import { MenuFormBuilder } from '../MenuFormBuilder'; import { MenuFormBuilder } from '../MenuFormBuilder';
import { StructureVerifier } from '../Verifier/StructureVerifier'; import { StructureVerifier } from '../Verifier/StructureVerifier';
import { StructureStatistics } from '../Structure/StructureStatistics'; import { StructureStatistics } from '../Structure/StructureStatistics';
import { EntityComponentTypes, TicksPerSecond } from '@minecraft/server'; import {EntityComponentTypes, TicksPerSecond} from '@minecraft/server';
import {dim} from "../zh_CN";
export class InstanceFormBuilder { export class InstanceFormBuilder {
static structureVerifier; static structureVerifier;
@@ -15,10 +16,11 @@ export class InstanceFormBuilder {
{ translate: 'construct.instance.menu.body', with: [instance.getName(), instance.getStructureId()] } { translate: 'construct.instance.menu.body', with: [instance.getName(), instance.getStructureId()] }
]}; ]};
if (instance.hasLocation()) if (instance.hasLocation())
body.rawtext.push(...[ body.rawtext.push(...[
{ text: '\n' }, { text: '\n' },
{ translate: 'construct.instance.menu.location', with: [String(location.location.x), String(location.location.y), String(location.location.z), location.dimensionId] } //{translate:world.getDimension(location.dimensionId).localizationKey},---to be compatible with language files, this method is not used
]); { translate: 'construct.instance.menu.location', with: [String(location.location.x), String(location.location.y), String(location.location.z), dim[location.dimensionId]] } //all dim names automatically translated
]);
form.body(body); form.body(body);
options.forEach(option => { options.forEach(option => {
form.button({ translate: option }); form.button({ translate: option });
+1 -1
View File
@@ -16,7 +16,7 @@ export class Raycaster {
if (block?.type.id !== 'minecraft:air') { if (block?.type.id !== 'minecraft:air') {
blocks.push({ blocks.push({
permutation: block, permutation: block,
location: location location: location,
}); });
if (getFirst) if (getFirst)
break; break;
+860
View File
@@ -0,0 +1,860 @@
export const chinese_text = {
"minecraft:mangrove_double_slab": "红树木双台阶§8--§9星之海",
"minecraft:bamboo_mosaic_double_slab": "竹制马赛克双台阶§8--§9星之海",
"minecraft:bamboo_double_slab": "竹制双台阶§8--§9星之海",
"minecraft:blackstone_double_slab": "黑石双台阶§8--§9星之海",
"minecraft:polished_blackstone_brick_double_slab": "磨制黑石砖双台阶§8--§9星之海",
"minecraft:polished_blackstone_double_slab": "磨制黑石双台阶§8--§9星之海",
"minecraft:polished_tuff_double_slab": "磨制凝灰岩双台阶§8--§9星之海",
"minecraft:piston_arm_collision": "活塞臂§8--§9星之海",
"minecraft:sticky_piston_arm_collision": "粘液活塞臂§8--§9星之海",
"minecraft:light_block": "光源方块§8--§9星之海",
"minecraft:light_block_0": "光源方块(亮度0)§8--§9星之海",
"minecraft:light_block_1": "光源方块(亮度1)§8--§9星之海",
"minecraft:light_block_2": "光源方块(亮度2)§8--§9星之海",
"minecraft:light_block_3": "光源方块(亮度3)§8--§9星之海",
"minecraft:light_block_4": "光源方块(亮度4)§8--§9星之海",
"minecraft:light_block_5": "光源方块(亮度5)§8--§9星之海",
"minecraft:light_block_6": "光源方块(亮度6)§8--§9星之海",
"minecraft:light_block_7": "光源方块(亮度7)§8--§9星之海",
"minecraft:light_block_8": "光源方块(亮度8)§8--§9星之海",
"minecraft:light_block_9": "光源方块(亮度9)§8--§9星之海",
"minecraft:light_block_10": "光源方块(亮度10)§8--§9星之海",
"minecraft:light_block_11": "光源方块(亮度11)§8--§9星之海",
"minecraft:light_block_12": "光源方块(亮度12)§8--§9星之海",
"minecraft:light_block_13": "光源方块(亮度13)§8--§9星之海",
"minecraft:light_block_14": "光源方块(亮度14)§8--§9星之海",
"minecraft:light_block_15": "光源方块(亮度15)§8--§9星之海",
"minecraft:daylight_detector": "阳光探测器(日)§8--§9星之海",
"minecraft:daylight_detector_inverted": "阳光探测器(夜)§8--§9星之海",
"minecraft:end_portal": "末地传送门§8--§9星之海",
"minecraft:lit_redstone_ore": "发光的红石矿石§8--§9星之海",
"minecraft:lit_redstone_lamp": "点亮的红石灯§8--§9星之海",
"minecraft:smooth_stone_double_slab": "平滑石双台阶§8--§9星之海",
"minecraft:prismarine_double_slab": "海晶石双台阶§8--§9星之海",
"minecraft:dark_prismarine_double_slab": "暗海晶石双台阶§8--§9星之海",
"minecraft:prismarine_brick_double_slab": "海晶石砖双台阶§8--§9星之海",
"minecraft:mossy_cobblestone_double_slab": "苔石双台阶§8--§9星之海",
"minecraft:red_nether_brick_double_slab": "红色下界砖双台阶§8--§9星之海",
"minecraft:smooth_red_sandstone_double_slab": "平滑红砂岩双台阶§8--§9星之海",
"minecraft:end_stone_brick_double_slab": "末地石砖双台阶§8--§9星之海",
"minecraft:polished_andesite_double_slab": "磨制安山岩双台阶§8--§9星之海",
"minecraft:diorite_double_slab": "闪长岩双台阶§8--§9星之海",
"minecraft:polished_diorite_double_slab": "磨制闪长岩双台阶§8--§9星之海",
"minecraft:granite_double_slab": "花岗岩双台阶§8--§9星之海",
"minecraft:polished_granite_double_slab": "磨制花岗岩双台阶§8--§9星之海",
"minecraft:smooth_quartz_double_slab": "平滑石英双台阶§8--§9星之海",
"minecraft:cut_sandstone_double_slab": "切制砂岩双台阶§8--§9星之海",
"minecraft:cut_red_sandstone_double_slab": "切制红砂岩双台阶§8--§9星之海",
"minecraft:bubble_column": "气泡柱§8--§9星之海",
"minecraft:frame": "展示框§8--§9星之海",
"minecraft:glow_frame": "发光展示框§8--§9星之海",
"minecraft:tuff_brick_double_slab": "凝灰岩砖双台阶§8--§9星之海",
"minecraft:tuff_double_slab": "凝灰岩双台阶§8--§9星之海",
"minecraft:acacia_double_slab": "金合欢木双台阶§8--§9星之海",
"minecraft:dark_oak_double_slab": "深色橡木双台阶§8--§9星之海",
"minecraft:birch_double_slab": "白桦木双台阶§8--§9星之海",
"minecraft:jungle_double_slab": "丛林木双台阶§8--§9星之海",
"minecraft:oak_double_slab": "橡木双台阶§8--§9星之海",
"minecraft:spruce_double_slab": "云杉木双台阶§8--§9星之海",
"minecraft:lit_deepslate_redstone_ore": "发光的深层红石矿石§8--§9星之海",
"minecraft:cut_copper_double_slab": "切制铜块双台阶§8--§9星之海",
"minecraft:exposed_cut_copper_double_slab": "外露切制铜块双台阶§8--§9星之海",
"minecraft:weathered_cut_copper_double_slab": "风化切制铜块双台阶§8--§9星之海",
"minecraft:oxidized_cut_copper_double_slab": "氧化切制铜块双台阶§8--§9星之海",
"minecraft:waxed_cut_copper_double_slab": "涂蜡切制铜块双台阶§8--§9星之海",
"minecraft:waxed_weathered_cut_copper_double_slab": "锈蚀的涂蜡切制铜块双台阶§8--§9星之海",
"minecraft:waxed_oxidized_cut_copper_double_slab": "氧化的涂蜡切制铜块双台阶§8--§9星之海",
"minecraft:waxed_exposed_cut_copper_double_slab": "斑驳的涂蜡切制铜块双台阶§8--§9星之海",
"minecraft:repeater": "红石中继器(不充能)§8--§9星之海",
"minecraft:powered_repeater": "红石中继器(充能)§8--§9星之海",
"minecraft:unpowered_repeater": "红石中继器(不充能)§8--§9星之海",
"minecraft:unpowered_comparator": "比较器(不充能)§8--§9星之海",
"minecraft:powered_comparator": "比较器(充能)§8--§9星之海",};
export let Block_state = {
active: "方块%1激活工作",
age: "块的年龄(树苗等)是%1",
age_bit: "植物幼苗%1生长",
allow_underwater_bit: "TNT%1在水中boom",
attached_bit: "绊线%1与绊线连接 或悬挂告示牌铰链%1相互平行",
attachment: "悬挂物品的悬挂方式是%1",
bamboo_leaf_size: "竹叶的大小是%1",
bamboo_stalk_thickness: "竹子的长成的粗细是%1",
big_dripleaf_tilt: "垂滴叶的倾斜状态是%1",
bite_counter: "蛋糕被食用%1口",
books_stored: "錾制书架存书:(1=有书)",
brewing_stand_slot_a_bit: "酿造台1槽%1药水",
brewing_stand_slot_b_bit: "酿造台2槽%1药水",
brewing_stand_slot_c_bit: "酿造台3槽%1药水",
button_pressed_bit: "按钮%1按下",
candles: "该方块内有%1个蜡烛",
cauldron_liquid: "锅中的液体是%1",
chisel_type: "石英和紫珀块是%1样式",
cluster_count: "该方块内有%1个蜡烛海泡菜",
color: "方块为%1色",
color_bit: "火把%1为彩色火把方块",
conditional_bit: "%1条件命令方块",
coral_color: "珊瑚方块为%1色",
coral_direction: "珊瑚扇朝%1",
coral_hang_type_bit: "珊瑚扇%1",
covered_bit: "顶层雪%1植物",
cracked_state: "海龟蛋%1",
crafting: "合成器%1在合成物品",
damage: "铁砧%1",
dead_bit: "珊瑚或海葵%1",
direction: "方块朝%1",
dirt_type: "该土块是%1",
disarmed_bit: "绊线%1触发(接入电路)",
door_hinge_bit: "门的铰链朝%1",
double_plant_type: "该高植物是%1",
drag_down: "气泡柱朝%1",
dripstone_thickness: "该方块是滴水石锥的%1",
end_portal_eye_bit: "末地传送门方块%1末影之眼",
explode_bit: "TNT方块%1被点燃",
facing_direction: "方块朝%1",
fill_level: "锅中液体高%1/15层",
ground_sign_direction: "告示牌和旗帜的朝%1",
growth: "作物的生长阶段是%1/15",
hanging: "处于%1",
head_piece_bit: "方块是床的%1",
height: "顶层雪的厚度是%1/15",
huge_mushroom_bits: "蘑菇块%1",
in_wall_bit: "栅栏%1到墙",
infiniburn_bit: "火%1无限燃烧",
item_frame_map_bit: "展示框中%1地图",
item_frame_photo_bit: "展示框中%1物品/图片",
liquid_depth: "液体方块的厚度%1/15",
lit: "方块%1点亮",
moisturized_amount: "作物的湿度水平%1/15",
monster_egg_stone_type: "虫蛀的%1",
natural: "方块%1自然生成",
no_drop_bit: "头颅被挖%1掉落",
occupied_bit: "床%1占用",
ominous: "方块%1不详/试炼版本",
open_bit: "各种门%1",
orientation: "方块朝%1",
output_lit_bit: "比较器的输出%1点亮",
output_subtract_bit: "比较器为'%1'模式",
pale_moss_carpet_side_east: "苍白苔藓地毯东面%1向上延伸",
pale_moss_carpet_side_north: "苍白苔藓地毯北面%1向上延伸",
pale_moss_carpet_side_south: "苍白苔藓地毯南面%1向上延伸",
pale_moss_carpet_side_west: "苍白苔藓地毯西面%1向上延伸",
persistent_bit: "树叶%1自动掉落性",
portal_axis: "2向方块的朝向%1",
powered_bit: "检测器或绊线%1触发",
rail_data_bit: "铁轨%1红石信号",
rail_direction: "%1",
redstone_signal: "红石信号强度是%1/15",
repeater_delay: "红石中继器是%1/4档位",
sea_grass_type: "%1",
sponge_type: "%1海绵",
stability: "脚手架的稳定性(支柱=0)%1/5",
stability_check: "脚手架%1已检查稳定性",
stripped_bit: "木头%1去除树皮",
structure_block_type: "结构方块是%1",
suspended_bit: "绊线%1有效的绊线线路中",
tip: "该方块%1方块链(如一条石锥)中的最后一个",
toggle_bit: "漏斗%1工作(不充能)",
top_slot_bit: "台阶的%1半部分",
torch_facing_direction: "火把悬挂方块与火把的相对位置是%1",
trial_spawner_state: "试炼刷怪笼%1",
triggered_bit: "方块%1红石信号激活",
turtle_egg_count: "方块中有%1个海龟蛋",
update_bit: "叶或花%1在下一次随机刻时检查是否应枯萎",
upper_block_bit: "门或高玉良的%1半部分",
upside_down_bit: "楼梯方块或栅门方块%1",
vine_direction_bits: "藤蔓的附着方块相对方向是%1",
wall_connection_type_east: "墙向东%1",
wall_connection_type_north: "墙向北%1",
wall_connection_type_south: "墙向南%1",
wall_connection_type_west: "墙向西%1",
wall_post_bit: "墙%1中心柱",
weirdo_direction: "楼梯%1"
};
export let State_values = {
active: {
true: "是",
false: "否"
},
age: {},
age_bit: {
true: "能",
false: "不能"
},
allow_underwater_bit: {
true: "能",
false: "不能"
},
attached_bit: {
true: "是",
false: "不"
},
attachment: {
standing: "直立",
hanging: "悬挂",
side: "侧挂",
multiple: "多方面依赖"
},
bamboo_leaf_size: {
no_leaves: "无竹叶",
small_leaves: "少竹叶",
large_leaves: "多竹叶"
},
bamboo_stalk_thickness: {
thin: "薄",
thick: "厚"
},
big_dripleaf_tilt: {
none: "无倾斜",
unstable: "不稳定",
partial_tilt: "半倾斜",
full_tilt: "完全倾斜"
},
bite_counter: {},
books_stored: {
0: `
000
000`,
1: `
100
000`,
2: `
010
000`,
3: `
110
000`,
4: `
001
000`,
5: `
101
000`,
6: `
011
000`,
7: `
111
000`,
8: `
000
100`,
9: `
100
100`,
10: `
010
100`,
11: `
110
100`,
12: `
001
100`,
13: `
101
100`,
14: `
011
100`,
15: `
111
100`,
16: `
000
010`,
17: `
100
010`,
18: `
010
010`,
19: `
110
010`,
20: `
001
010`,
21: `
101
010`,
22: `
011
010`,
23: `
111
010`,
24: `
000
110`,
25: `
100
110`,
26: `
010
110`,
27: `
110
110`,
28: `
001
110`,
29: `
101
110`,
30: `
011
110`,
31: `
111
110`,
32: `
000
001`,
33: `
100
001`,
34: `
010
001`,
35: `
110
001`,
36: `
001
001`,
37: `
101
001`,
38: `
011
001`,
39: `
111
001`,
40: `
000
101`,
41: `
100
101`,
42: `
010
101`,
43: `
110
101`,
44: `
001
101`,
45: `
101
101`,
46: `
011
101`,
47: `
111
101`,
48: `
000
011`,
49: `
100
011`,
50: `
010
011`,
51: `
110
011`,
52: `
001
011`,
53: `
101
011`,
54: `
011
011`,
55: `
111
011`,
56: `
000
111`,
57: `
100
111`,
58: `
010
111`,
59: `
110
111`,
60: `
001
111`,
61: `
101
111`,
62: `
011
111`,
63: `
111
111`
},
brewing_stand_slot_a_bit: {
true: "有",
false: "无"
},
brewing_stand_slot_b_bit: {
true: "有",
false: "无"
},
brewing_stand_slot_c_bit: {
true: "有",
false: "无"
},
button_pressed_bit: {
true: "被",
false: "未"
},
candles: {
"0": "1",
"1": "2",
"2": "3",
"3": "4"
},
cauldron_liquid: {
water: "水",
lava: "岩浆",
powder_snow: "细雪"
},
cluster_count: {
"0": "1",
"1": "2",
"2": "3",
"3": "4",
"4": "5",
"5": "6",
"6": "7",
"7": "8",
"8": "9",
"9": "10"
},
color: {
white: "白",
orange: "橙",
magenta: "品红",
light_blue: "淡蓝",
yellow: "黄",
lime: "黄绿",
pink: "粉",
gray: "灰",
silver: "淡灰",
cyan: "青",
purple: "紫",
blue: "蓝",
brown: "棕",
green: "绿",
red: "红",
black: "黑"
},
color_bit: {
true: "是",
false: "不是"
},
conditional_bit: {
true: "是",
false: "不是"
},
coral_direction: {
2: "北",
3: "南",
1: "东",
0: "西"
},
coral_hang_type_bit: {
true: "悬挂状态",
false: "不悬挂"
},
covered_bit: {
true: "含",
false: "不含"
},
cracked_state: {
no_cracks: "无裂纹",
cracked: "有裂纹",
max_cracked: "大裂纹"
},
crafting: {
true: "正",
false: "不"
},
damage: {
undamaged: "无破损",
slightly_damaged: "轻微破损",
very_damaged: "严重破损",
broken: "已损坏"
},
dead_bit: {
true: "死亡",
false: "鲜活"
},
direction: {
0: "南",
2: "北",
3: "东",
1: "西"
},
dirt_type: {
normal: "泥土",
coarse: "砂土"
},
disarmed_bit: {
true: "能",
false: "不能"
},
door_hinge_bit: {
true: "东",
false: "西"
},
drag_down: {
true: "下",
false: "上"
},
dripstone_thickness: {
tip: "末梢",
frustum: "末端",
base: "基底",
middle: "中部",
merge: "柱形末梢(2对向尖端相连)"
},
end_portal_eye_bit: {
true: "有",
false: "无"
},
explode_bit: {
true: "已",
false: "未"
},
facing_direction: {
"0": "下",
"1": "上",
"2": "北",
"3": "南",
"4": "西",
"5": "东"
},
fill_level: {},
ground_sign_direction: {
0: "南",
1: "南偏西22.5°",
2: "西南",
3: "西偏南22.5°",
4: "西",
5: "西偏北22.5°",
6: "西北",
7: "北偏西22.5°",
8: "北",
9: "北偏东22.5°",
10: "东北",
11: "东偏北22.5°",
12: "东",
13: "东偏南22.5°",
14: "东南",
15: "南偏东22.5°"
},
growth: {},
hanging: {
true: "悬挂状态",
false: "非悬挂状态。"
},
head_piece_bit: {
true: "床头",
false: "床尾"
},
height: {},
huge_mushroom_bits: {
"0": "6面都是气孔",
"1": "上西北面是蘑菇盖,其他面是气孔",
"2": "上北面是蘑菇盖,其他面是气孔",
"3": "上北东面是蘑菇盖,其他面是气孔",
"4": "上西面是蘑菇盖,其他面是气孔",
"5": "上面是蘑菇盖,其他面是气孔",
"6": "上东面是蘑菇盖,其他面是气孔",
"7": "上南西面是蘑菇盖,其他面是气孔",
"8": "上南面是蘑菇盖,其他面是气孔",
"9": "上东南面是蘑菇盖,其他面是气孔",
"10": "4侧面都是蘑菇柄,上下面是气孔",
"11": "未使用,6面都是气孔",
"12": "未使用,6面都是气孔",
"13": "未使用,6面都是气孔",
"14": "6面都是蘑菇盖",
"15": "6面都是蘑菇柄"
},
in_wall_bit: {
true: "连接",
false: "不连接"
},
infiniburn_bit: {
true: "可",
false: "不可"
},
item_frame_map_bit: {
true: "有",
false: "无"
},
item_frame_photo_bit: {
true: "有",
false: "无"
},
liquid_depth: {},
lit: {
true: "是",
false: "未"
},
moisturized_amount: {},
natural: {
true: "被",
false: "未"
},
no_drop_bit: {
true: "有",
false: "无"
},
occupied_bit: {
true: "被",
false: "未被"
},
ominous: {
true: "是",
false: "不是"
},
open_bit: {
true: "打开",
false: "关闭"
},
orientation: {
0: "无",
1: "北",
2: "东",
3: "北, 东",
4: "南",
5: "北, 南",
6: "东, 南",
7: "北, 东, 南",
8: "西",
9: "北, 西",
10: "东, 西",
11: "北, 东, 西",
12: "南, 西",
13: "北, 南, 西",
14: "东, 南, 西",
15: "北, 东, 南, 西"
},
output_lit_bit: {
true: "被",
false: "未"
},
output_subtract_bit: {
true: "减",
false: "加"
},
pale_moss_carpet_side_east: {
none: "不",
short: "较少",
tall: "较多"
},
pale_moss_carpet_side_north: {
none: "不",
short: "较少",
tall: "较多"
},
pale_moss_carpet_side_south: {
none: "不",
short: "较少",
tall: "较多"
},
pale_moss_carpet_side_west: {
none: "不",
short: "较少",
tall: "较多"
},
persistent_bit: {
true: "有",
false: "无"
},
portal_axis: {
x: "南北朝向",
z: "东西朝向"
},
powered_bit: {
true: "被",
false: "未"
},
rail_data_bit: {
true: "有",
false: "无"
},
rail_direction: {
0: "南北朝向的平坦铁轨",
1: "东西朝向的平坦铁轨",
2: "朝向东的上坡铁轨",
3: "朝向西的上坡铁轨",
4: "朝向北的上坡铁轨",
5: "朝向南的上坡铁轨",
6: "东南方向的转弯铁轨",
7: "西南方向的转弯铁轨",
8: "西北方向的转弯铁轨",
9: "东北方向的转弯铁轨"
},
redstone_signal: {},
repeater_delay: {
0: 1,
1: 2,
2: 3,
3: 4
},
sea_grass_type: {
default: "普通海草",
double_top: "高海草上半部",
double_bot: "高海草下半部"
},
sponge_type: {
dry: "干",
wet: "湿"
},
stability: {},
stability_check: {
true: "是",
false: "否"
},
stripped_bit: {
true: "被",
false: "未"
},
structure_block_type: {
data: "数据模式",
save: "保存模式",
load: "加载模式",
corner: "角落模式",
invalid: "无效模式",
export: "3D输出模式"
},
suspended_bit: {
true: "在",
false: "不在"
},
tip: {
true: "不是",
false: "是"
},
toggle_bit: {
true: "可",
false: "不可"
},
top_slot_bit: {
true: "上",
false: "下"
},
torch_facing_direction: {
unknown: "未知",
west: "西",
east: "东",
north: "北",
south: "南",
top: "顶部"
},
trial_spawner_state: {
"0": "未激活",
"1": "待玩家加入试炼",
"2": "可刷生物",
"3": "试炼生物全被清除,待喷出奖励",
"4": "喷出奖励",
"5": "冷却阶段,无法激活"
},
triggered_bit: {
true: "被",
false: "未被"
},
turtle_egg_count: {
one_egg: "1",
two_egg: "2",
three_egg: "3",
four_egg: "4"
},
update_bit: {
true: "需要",
false: "不需要"
},
upper_block_bit: {
true: "上",
false: "下"
},
upside_down_bit: {
true: "倒置",
false: "正放"
},
vine_direction_bits: {
0: "无",
1: "北",
2: "东",
3: "北, 东",
4: "南",
5: "北, 南",
6: "东, 南",
7: "北, 东, 南",
8: "西",
9: "北, 西",
10: "东, 西",
11: "北, 东, 西",
12: "南, 西",
13: "北, 南, 西",
14: "东, 南, 西",
15: "北, 东, 南, 西"
},
wall_connection_type_east: {
none: "不连接方块",
short: "连接方块,较矮",
tall: "连接方块,较高"
},
wall_connection_type_north: {
none: "不连接方块",
short: "连接方块,较矮",
tall: "连接方块,较高"
},
wall_connection_type_south: {
none: "不连接方块",
short: "连接方块,较矮",
tall: "连接方块,较高"
},
wall_connection_type_west: {
none: "不连接方块",
short: "连接方块,较矮",
tall: "连接方块,较高"
},
wall_post_bit: {
true: "有",
false: "没有"
},
weirdo_direction: {
0: "朝西",
1: "朝东",
2: "朝北",
3: "朝南"
}
};
//dim zh
export const dim = {
overworld: "主世界",
nether: "下界",
the_end: "末地",
"minecraft:overworld": "主世界",
"minecraft:nether": "下界",
"minecraft:the_end": "末地"
}
+1 -1
View File
@@ -61,7 +61,7 @@ function handleWaterlogging(block, structureBlock) {
function playBlockPlacementSound(player, block, structureBlock) { function playBlockPlacementSound(player, block, structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', ''); const blockId = structureBlock.type.id.replace('minecraft:', '');
const blockData = blocks[blockId]; const blockData = blocks[blockId];
let blockSound = blockData['sound'] || 'stone'; let blockSound = blockData?.sound || 'stone';//fix error with missing sound
let blockSoundId = block_sounds[blockSound].events.place?.sound let blockSoundId = block_sounds[blockSound].events.place?.sound
|| block_sounds[block_sounds[blockSound].base].events.place?.sound; || block_sounds[block_sounds[blockSound].base].events.place?.sound;
player.dimension.playSound(blockSoundId, block.location); player.dimension.playSound(blockSoundId, block.location);
+2 -1
View File
@@ -1,3 +1,4 @@
[ [
"en_US" "en_US",
"zh_CN"
] ]
+111
View File
@@ -0,0 +1,111 @@
## 物品
construct.menu.name=投影构筑菜单
construct.easyplace.name=便捷放置器
construct.materialgrabber.name=材料收集器
## 菜单
construct.menu.open.closechat=§8请关闭聊天窗口以打开菜单
construct.menu.open.timeout=§8菜单已超时
construct.menu.submit=§2确定
construct.menu.instance.button.unknown=未知
construct.menu.instance.button.place=§a放置项目
construct.menu.instance.button.enable=§a启用项目
construct.menu.instance.button.disable=§c禁用项目
construct.menu.instance.button.rename=重命名项目
construct.menu.instance.button.delete=§c删除项目
construct.menu.instance.button.nextLayer=增加图层
construct.menu.instance.button.previousLayer=减少图层
construct.menu.instance.button.move=移至此处
construct.menu.instance.button.flexibleMove=自由移动项目
construct.menu.instance.button.statistics=统计数据
construct.menu.instance.button.settings=设置
construct.menu.instance.button.materials=材料列表
construct.menu.instance.unknownOption=§c未知选项: %s
construct.menu.instance.nameEmpty=§c项目名称不能为空
construct.instance.flexibleMove.alreadyMoving=§c此项目已处于移动状态
construct.instance.flexibleMove.start=§a正在移动"%s", 完成后使用"投影构筑菜单"物品确认 ## 插入字符串: 实例名称
construct.instance.flexibleMove.finish=§a已将"%1"移动至%2 ## 插入字符串: 项目名称, 坐标
construct.instance.rename.error=§c重命名项目时出错: %s
construct.instance.validation.alreadyRunning=§c检验已在进行中, 请稍后
construct.instance.validation.formfail=§c创建统计表单时出错
construct.instance.menu.body=项目: §a%1\n§f结构: §2%2 ## 插入字符串: 项目名称, 结构名称
construct.instance.menu.location=§7(%4 %1 %2 %3 ) ## 当项目已放置时添加到主体; 插入字符串: x, y, z 坐标, 维度(We change the dimension name to be inserted according to the client language)
construct.instance.menu.rename=请输入项目的新名称:
construct.instance.option.validation=方块检验
construct.instance.option.validation.description=检验并且显示项目中缺失和摆放错误的方块
construct.instance.option.layer=层级
construct.instance.option.layer.description=更改活动的层级, 使用 0 表示所有层级
construct.instance.materials.noinventory=§c无效的玩家背包
construct.instance.materials.missing.header=§c背包中缺失的材料:
construct.instance.materials.missing.button=显示缺失材料
construct.instance.materials.layer=§7(第%s层) ## 当项目处于层级模式时添加到标题; 插入字符串: 图层编号
construct.instance.materials.all.header=§a所有材料:
construct.instance.materials.all.button=显示所有材料
construct.materials.grabber.menu.title= 材料收集器
construct.materials.grabber.menu.success=§7成功选择"§2%s§f"为材料收集器的目标项目 ## 插入字符串: 项目名称
construct.materials.grabber.menu.header=§7当前项目:
construct.materials.grabber.menu.noinstance=§7无
construct.materials.grabber.menu.selectinstance=§7请选择一个项目:
construct.structure.statistics.header=§f"§a%s§f"的统计信息: ## 插入字符串: 项目名称
construct.structure.statistics.blocks=§7方块总数: §2%s ## 插入字符串: 结构中非空气方块的数量
construct.structure.statistics.skipped=§c[!]本次分析跳过了%s个方块 ## 插入字符串: 分析跳过的方块数量
construct.structure.statistics.correct=§7正确的方块: §a%s ## 插入字符串: 正确放置的方块数量
construct.structure.statistics.stateincorrect=§7方块状态有误: §e%s ## 插入字符串: 状态错误的方块数量
construct.structure.statistics.incorrect=§7方块位置错误: §c%s ## 插入字符串: 位置错误的方块数量
construct.structure.statistics.missing=§7缺失方块: §3%s ## 插入字符串: 缺失的方块数量
## 结构方块信息显示
construct.blockinfo.header=结构:
construct.blockinfo.none=§7无
construct.blockinfo.nosupply=§c[缺少材料] ## 目标方块在玩家背包中缺失
construct.blockinfo.unknown=§7未知
construct.blockinfo.waterlogged=§3是§7含水方块
construct.mainmenu.instance.exists=§c项目名称"%s"已被占用, 请尝试使用其他名称 ## 插入字符串: 项目名称
construct.mainmenu.instance.notfound=§c未找到结构ID"%s"; 若你查找的是已放入structures文件夹的结构, 请重启存档后重试 ## 插入字符串: 结构名称
construct.mainmenu.title=§l§2投影·构建 ## 这是addon的名称
construct.mainmenu.selectinstance=请选择一个项目:
construct.mainmenu.settings=构建设置
construct.mainmenu.newinstance=创建新项目
construct.mainmenu.newinstance.prompt=请输入新项目的名称:
construct.mainmenu.newinstance.placeholder=示例_项目 ## 用户输入项目名称的文本框中的占位符文本
construct.mainmenu.selectstructure.header=请选择一个结构:
construct.mainmenu.selectstructure.other=其他
construct.mainmenu.selectstructure.howto=如何添加/移除结构
construct.mainmenu.selectstructure.other.prompt=请输入结构ID:
construct.mainmenu.selectstructure.other.placeholder=示例_结构 ## 用户输入结构名称的文本框中的占位符文本
construct.mainmenu.selectstructure.howto.add.header=§a如何添加结构:
construct.mainmenu.selectstructure.howto.add.structureblock=§7-使用§f结构方块§7或§f/structure§7命令保存一个结构
construct.mainmenu.selectstructure.howto.add.or=§7§l或§r
construct.mainmenu.selectstructure.howto.add.mcstructure=§7-将§f.mcstructure§7文件添加到此插件的§fstructures文件夹§7; 选择结构时, 选择§f其他§7选项, 然后使用文件名(不带'.mcstructure')作为§f结构ID§7; 使用后, 它会被添加到结构列表中
construct.mainmenu.selectstructure.howto.remove.header=§c如何移除结构:
construct.mainmenu.selectstructure.howto.remove.body=§7-使用§f/structure delete§7命令从存档中移除结构
## 命令
construct.commands.construct=打开投影构筑菜单
construct.commands.item=获得投影构筑菜单物品,可以使用它打开投影构筑菜单
construct.commands.item.denyorigin=此命令只能由玩家使用
construct.commands.item.fail=§c给予投影构筑菜单物品时发送错误
construct.commands.item.success=§a您获得了投影构筑菜单物品, 使用它以打开投影构筑菜单
## 选项
construct.option.enabled=现已启用!
construct.option.disabled=现已禁用
construct.option.easyplace.name=便捷放置
construct.option.easyplace.description=帮助放置正确的方块
construct.option.easyplace.howto=把"便捷放置器"物品持于副手, 在项目中放置方块时自动修正方块
construct.option.easyplace.actionprevented=§c操作被便捷放置功能阻止
construct.option.fasteasyplace.name=快速放置
construct.option.fasteasyplace.description=使用即可放置建筑对应的所需方块
construct.option.fasteasyplace.howto=主手持"便捷放置器"物品, 对准建筑中缺失的方块长按(右键)即可补放
construct.option.materialgrabber.name=材料收集器
construct.option.materialgrabber.description=从箱子等容器中获取建筑所需物品
construct.option.materialgrabber.howto=使用"材料收集器"物品与箱子等容器交互, 即可从中获取建筑所需物品
construct.option.materialgrabber.grabbed.zero=§7已收集 0 个物品
construct.option.materialgrabber.grabbed.one=§a已收集 1 个物品
construct.option.materialgrabber.grabbed.many=§a已收集 %s 个物品 ## 插入字符串: 收集给玩家的物品数