Merge branch 'material-list'

This commit is contained in:
ForestOfLight
2025-06-05 14:49:48 -07:00
Unverified
7 changed files with 99 additions and 28 deletions
@@ -10,5 +10,6 @@ export const InstanceButtons = Object.freeze({
PreviousLayer: 'Decrease Layer', PreviousLayer: 'Decrease Layer',
Move: 'Move Here', Move: 'Move Here',
Statistics: 'Statistics', Statistics: 'Statistics',
Settings: 'Settings' Settings: 'Settings',
Materials: 'Material List'
}); });
@@ -12,8 +12,9 @@ export class InstanceForm {
InstanceButtons.NextLayer, InstanceButtons.NextLayer,
InstanceButtons.PreviousLayer, InstanceButtons.PreviousLayer,
InstanceButtons.Move, InstanceButtons.Move,
InstanceButtons.Statistics,
InstanceButtons.Settings, InstanceButtons.Settings,
InstanceButtons.Statistics,
InstanceButtons.Materials,
InstanceButtons.Rename, InstanceButtons.Rename,
InstanceButtons.Disable InstanceButtons.Disable
], ],
@@ -90,15 +91,18 @@ export class InstanceForm {
this.instance.decreaseLayer(); this.instance.decreaseLayer();
new InstanceForm(this.player, this.instanceName); new InstanceForm(this.player, this.instanceName);
break; break;
case InstanceButtons.Settings:
this.settingsForm();
break;
case InstanceButtons.Move: case InstanceButtons.Move:
this.instance.move(this.player.dimension.id, this.player.location); this.instance.move(this.player.dimension.id, this.player.location);
break; break;
case InstanceButtons.Settings:
this.settingsForm();
break;
case InstanceButtons.Statistics: case InstanceButtons.Statistics:
this.statisticsForm(); this.statisticsForm();
break; break;
case InstanceButtons.Materials:
this.materialsForm();
break;
case InstanceButtons.MainMenu: case InstanceButtons.MainMenu:
new MenuForm(this.player, { jumpToInstance: false }); new MenuForm(this.player, { jumpToInstance: false });
break; break;
@@ -160,7 +164,15 @@ export class InstanceForm {
this.instance.setVerifierDistance(5); this.instance.setVerifierDistance(5);
else else
this.instance.setVerifierDistance(0); this.instance.setVerifierDistance(0);
this.instance.setLayer(parseInt(response.formValues[3])); this.instance.setLayer(parseInt(response.formValues[2]));
});
}
materialsForm(onlyShowMissingMaterials = false) {
forceShow(this.player, InstanceFormBuilder.buildMaterialList(this.instance, onlyShowMissingMaterials, this.player)).then((response) => {
if (response.canceled) return;
if (response.selection === 0)
this.materialsForm(!onlyShowMissingMaterials);
}); });
} }
} }
@@ -2,7 +2,7 @@ import { ActionFormData, ModalFormData } from '@minecraft/server-ui';
import { MenuFormBuilder } from '../MenuFormBuilder'; import { MenuFormBuilder } from '../MenuFormBuilder';
import { StructureVerifier } from '../Verifier/StructureVerifier'; import { StructureVerifier } from '../Verifier/StructureVerifier';
import { StructureStatistics } from '../Structure/StructureStatistics'; import { StructureStatistics } from '../Structure/StructureStatistics';
import { TicksPerSecond } from '@minecraft/server'; import { EntityComponentTypes, TicksPerSecond } from '@minecraft/server';
export class InstanceFormBuilder { export class InstanceFormBuilder {
static structureVerifier; static structureVerifier;
@@ -46,9 +46,39 @@ export class InstanceFormBuilder {
return new ModalFormData() return new ModalFormData()
.title(MenuFormBuilder.menuTitle) .title(MenuFormBuilder.menuTitle)
.toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' }) .toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' })
.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small.` }) .toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small or in layer mode.` })
.label('Use the slider to select the layer. Use 0 for all layers.') .slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1, tooltip: 'Changes the active layer. Use 0 for all layers.' })
.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1 })
.submitButton('§2Apply'); .submitButton('§2Apply');
} }
static buildMaterialList(instance, onlyMissing = false, player = false) {
const materials = instance.getActiveMaterials();
const form = new ActionFormData()
.title(MenuFormBuilder.menuTitle)
const bodyText = { rawtext: [] };
let buttonText = void 0;
if (onlyMissing) {
const inventoryContainer = player?.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventoryContainer) {
form.body('§cNo player inventory found.');
return form;
}
bodyText.rawtext.push({ text: `§cMaterials Missing From Inventory:` });
if (instance.hasLayerSelected())
bodyText.rawtext.push({ text: ` §7(layer ${instance.getLayer()})` });
bodyText.rawtext.push({ text: `§f\n\n` });
bodyText.rawtext.push(materials.formatString(materials.getMaterialsDifference(inventoryContainer)));
buttonText = "Show All Materials";
} else {
bodyText.rawtext.push({ text: `§aAll Materials:` });
if (instance.hasLayerSelected())
bodyText.rawtext.push({ text: ` §7(layer ${instance.getLayer()})` });
bodyText.rawtext.push({ text: `§f\n\n` });
bodyText.rawtext.push(materials.formatString());
buttonText = "Show Missing Materials";
}
form.body(bodyText);
form.button(buttonText);
return form;
}
} }
@@ -1,9 +1,9 @@
import { MaterialsFormBuilder } from './MaterialsFormBuilder'; import { MaterialGrabberFormBuilder } from './MaterialGrabberFormBuilder';
import { forceShow } from '../../utils'; import { forceShow } from '../../utils';
import { Builders } from '../Builder/Builders'; import { Builders } from '../Builder/Builders';
import { structureCollection } from '../Structure/StructureCollection'; import { structureCollection } from '../Structure/StructureCollection';
export class MaterialsForm { export class MaterialGrabberForm {
constructor(player) { constructor(player) {
this.player = player; this.player = player;
this.show(); this.show();
@@ -11,7 +11,7 @@ export class MaterialsForm {
show() { show() {
try { try {
return forceShow(this.player, MaterialsFormBuilder.buildInstanceSelector(this.player)).then((response) => { return forceShow(this.player, MaterialGrabberFormBuilder.buildInstanceSelector(this.player)).then((response) => {
if (response.canceled) if (response.canceled)
return; return;
const selectedInstanceName = structureCollection.getInstanceNames()[response.selection]; const selectedInstanceName = structureCollection.getInstanceNames()[response.selection];
@@ -3,7 +3,7 @@ import { MenuFormBuilder } from "../MenuFormBuilder";
import { structureCollection } from "../Structure/StructureCollection"; import { structureCollection } from "../Structure/StructureCollection";
import { Builders } from "../Builder/Builders"; import { Builders } from "../Builder/Builders";
export class MaterialsFormBuilder { export class MaterialGrabberFormBuilder {
static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber'; static menuTitle = MenuFormBuilder.menuTitle + ' Material Grabber';
static buildInstanceSelector(player) { static buildInstanceSelector(player) {
@@ -1,3 +1,5 @@
import { ItemStack } from "@minecraft/server";
class StructureMaterials { class StructureMaterials {
instance; instance;
materials; materials;
@@ -74,28 +76,54 @@ class StructureMaterials {
delete this.materials[key]; delete this.materials[key];
} }
toString() { formatString(otherMaterials = void 0) {
let message = []; const materials = otherMaterials || this.materials;
for (const blockType in this.materials) { let message = { rawtext: [] };
let count = this.materials[blockType].count; const sortedTypes = Object.keys(materials).sort(
(a, b) => materials[b].count - materials[a].count
);
for (const blockType of sortedTypes) {
let count = materials[blockType].count;
let countStr = ''; let countStr = '';
const stackSize = this.materials[blockType].stackSize; const stackSize = materials[blockType].stackSize;
const fullShulker = 27 * stackSize; const fullShulker = 27 * stackSize;
if (count >= fullShulker) if (count >= fullShulker)
countStr = `${Math.floor(count / fullShulker)}\uE200`; countStr = `${Math.floor(count / fullShulker)}\uE200`;
if (count > fullShulker) if (count > fullShulker && count % fullShulker > 0)
countStr += ' + '; countStr += ' + ';
count %= fullShulker; count %= fullShulker;
if (count >= stackSize) if (count >= stackSize) {
countStr += `${Math.floor(count / stackSize)} stack`; const numStacks = Math.floor(count / stackSize);
if (count > stackSize) countStr += `${numStacks} stack`;
if (numStacks > 1)
countStr += 's';
}
if (count > stackSize && count % stackSize > 0)
countStr += ' + '; countStr += ' + ';
count %= stackSize; count %= stackSize;
if (count > 0) if (count > 0)
countStr += count; countStr += count;
message.push(` ${blockType}: ${countStr}`); message.rawtext.push({ text: '§3' });
message.rawtext.push({ translate: new ItemStack(blockType).localizationKey })
message.rawtext.push({ text: `§f: ${countStr}\n` });
} }
return message.sort().join('\n'); return message;
}
getMaterialsDifference(container) {
const missingMaterials = JSON.parse(JSON.stringify(this.materials));
for (let slotIndex = 0; slotIndex < container.size; slotIndex++) {
const slot = container.getSlot(slotIndex);
if (slot.hasItem()) {
const itemType = slot.getItem().typeId;
if (!missingMaterials[itemType])
continue;
missingMaterials[itemType].count -= slot.amount;
if (missingMaterials[itemType].count <= 0)
delete missingMaterials[itemType];
}
}
return missingMaterials;
} }
} }
@@ -1,6 +1,6 @@
import { BuilderOption } from '../classes/Builder/BuilderOption'; import { BuilderOption } from '../classes/Builder/BuilderOption';
import { EntityComponentTypes, ItemStack, Player, world, system } from '@minecraft/server'; import { EntityComponentTypes, ItemStack, Player, world, system } from '@minecraft/server';
import { MaterialsForm } from '../classes/Materials/MaterialsForm'; import { MaterialGrabberForm } from '../classes/Materials/MaterialGrabberForm';
import { Builders } from '../classes/Builder/Builders'; import { Builders } from '../classes/Builder/Builders';
import { structureCollection } from '../classes/Structure/StructureCollection'; import { structureCollection } from '../classes/Structure/StructureCollection';
@@ -19,7 +19,7 @@ function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id)) if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source.id))
return; return;
event.cancel = true; event.cancel = true;
system.run(() => new MaterialsForm(event.source)); system.run(() => new MaterialGrabberForm(event.source));
} }
function onPlayerInteract(event) { function onPlayerInteract(event) {