make showStructBlockInfo not a rule
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@@ -30,14 +30,14 @@ Removes a structure.
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## Roadmap
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- [ ] Add new structures by pasting a string
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- [ ] Make a viewable material list
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- [ ] place structure **(in progress)**
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- [x] easyPlace rule
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- [x] Make a viewable material list
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- [ ] Make automatic material gathering from inventories
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- [ ] structure movement & rotation
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- [ ] structuraMode & holoprintMode rules for ease of use
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- [ ] Make automatic material grabbing from inventories
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- [ ] structure placement (ghost and solid)
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- [ ] easyPlace rule
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- [ ] more litematica features!
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- [ ] send structure as a scriptevent so that other addons can use it
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- [ ] more litematica features!
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## Issues & Suggestions
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@@ -0,0 +1,24 @@
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import { system, world } from '@minecraft/server';
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import { Raycaster } from '../classes/Raycaster';
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system.runInterval(() => {
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for (const player of world.getAllPlayers()) {
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if (!player)
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continue;
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showStructureBlockInfo(player);
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}
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});
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function showStructureBlockInfo(player) {
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const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true });
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if (!block)
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return;
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player.onScreenDisplay.setActionBar({ text: getFormattedBlockInfo(block.permutation) });
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}
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function getFormattedBlockInfo(block) {
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const states = block.getAllStates();
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if (Object.keys(states).length === 0)
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return `Structure:\n§a${block.type.id}`;
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return `Structure:\n§a${block.type.id}\n§7${JSON.stringify(block.getAllStates())}`;
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}
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+3
-1
@@ -1,7 +1,9 @@
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// Rules
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import './rules/easyPlace';
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import './rules/fastEasyPlace';
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import './rules/showStructBlockInfo';
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// Commands
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import './commands/struct';
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// Other
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import './classes/BlockInfo';
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@@ -1,35 +0,0 @@
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import { Rule } from '../lib/canopy/CanopyExtension';
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import { extension } from '../config';
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import { system, world } from '@minecraft/server';
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import { Raycaster } from '../classes/Raycaster';
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let runner = void 0;
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const showStructBlockInfo = new Rule({
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identifier: 'showStructBlockInfo',
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description: { text: 'Shows block and state info for structure blocks you are looking at.' },
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onEnableCallback: () => { runner = system.runInterval(onTick); },
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onDisableCallback: () => { system.clearRun(runner); }
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})
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extension.addRule(showStructBlockInfo);
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function onTick() {
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for (const player of world.getAllPlayers()) {
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if (!player)
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continue;
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showStructureBlockInfo(player);
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}
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}
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function showStructureBlockInfo(player) {
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const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true });
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if (!block)
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return;
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player.onScreenDisplay.setActionBar({ text: getFormattedBlockInfo(block.permutation) });
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}
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function getFormattedBlockInfo(block) {
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const states = block.getAllStates();
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if (Object.keys(states).length === 0)
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return `Structure:\n§a${block.type.id}`;
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return `Structure:\n§a${block.type.id}\n§7${JSON.stringify(block.getAllStates())}`;
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}
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