Merge branch 'StructureVerifier'
This commit is contained in:
@@ -8,7 +8,7 @@ export class BuilderFormBuilder {
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.title(MenuFormBuilder.menuTitle);
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for (const optionId of BuilderOptions.getOptionIds()) {
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const option = BuilderOptions.get(optionId);
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form.toggle(`${option.displayName} - ${option.description}`, { defaultValue: option.isEnabled(player.id) });
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form.toggle(`${option.displayName}`, { defaultValue: option.isEnabled(player.id), tooltip: option.description });
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}
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form.submitButton('§2Apply');
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return form;
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@@ -148,6 +148,11 @@ export class InstanceForm {
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this.player.sendMessage('§cA verification is already in progress. Please wait until it finishes.');
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return;
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}
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throw e;
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}
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if (!statsForm) {
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this.player.sendMessage('§cFailed to build statistics form.');
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return;
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}
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statsForm.form.show(this.player).then((response) => {
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if (response.canceled && response.cancelationReason === FormCancelationReason.UserBusy)
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@@ -160,11 +165,7 @@ export class InstanceForm {
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if (response.canceled)
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return;
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this.instance.setVerifierEnabled(response.formValues[0]);
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if (response.formValues[1])
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this.instance.setVerifierDistance(5);
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else
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this.instance.setVerifierDistance(0);
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this.instance.setLayer(parseInt(response.formValues[2]));
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this.instance.setLayer(parseInt(response.formValues[1]));
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});
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}
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@@ -3,10 +3,9 @@ import { MenuFormBuilder } from '../MenuFormBuilder';
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import { StructureVerifier } from '../Verifier/StructureVerifier';
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import { StructureStatistics } from '../Structure/StructureStatistics';
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import { EntityComponentTypes, TicksPerSecond } from '@minecraft/server';
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import { BlockVerificationLevel } from '../Enums/BlockVerificationLevel';
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export class InstanceFormBuilder {
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static structureVerifier;
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static buildInstance(instance, options) {
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const location = instance.getLocation();
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const form = new ActionFormData()
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@@ -33,10 +32,9 @@ export class InstanceFormBuilder {
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.title(MenuFormBuilder.menuTitle)
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if (this.structureVerifier)
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throw new Error('StructureVerifier is already running.');
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this.structureVerifier = new StructureVerifier(instance, { isEnabled: true, trackPlayerDistance: 0, intervalOrLifetime: 30 * TicksPerSecond, isStandalone: true });
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const verification = await this.structureVerifier.verifyStructure();
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const structureVerifier = new StructureVerifier(instance, { isEnabled: true, particleLifetime: 1*TicksPerSecond, isStandalone: true });
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const verification = await structureVerifier.verifyStructure(true);
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const statistics = new StructureStatistics(instance, verification);
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this.structureVerifier = void 0;
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const statsMessage = statistics.getMessage();
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buildStatisticsForm.body(statsMessage);
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return { form: buildStatisticsForm, stats: statsMessage };
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@@ -46,7 +44,6 @@ export class InstanceFormBuilder {
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return new ModalFormData()
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.title(MenuFormBuilder.menuTitle)
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.toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' })
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.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small or in layer mode.` })
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.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1, tooltip: 'Changes the active layer. Use 0 for all layers.' })
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.submitButton('§2Apply');
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}
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@@ -13,7 +13,7 @@ export class InstanceOptions extends Option {
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verifier = {
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isEnabled: true,
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trackPlayerDistance: 5,
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intervalOrLifetime: 10
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particleLifetime: 10
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};
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static getInstanceStrucetureId(instanceName) {
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@@ -1,17 +1,19 @@
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import { Vector } from "../../lib/Vector";
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import { StructureOutliner } from "../Structure/StructureOutliner";
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import { StructureOutliner } from "../Render/StructureOutliner";
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import { StructureVerifier } from "../Verifier/StructureVerifier";
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import { Structure } from "../Structure/Structure";
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import { InstanceOptions } from "./InstanceOptions";
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import { TicksPerSecond } from "@minecraft/server";
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import { InstanceNotPlacedError } from "../Errors/InstanceNotPlacedError";
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import { StructureMaterials } from "../Materials/StructureMaterials";
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import { VerificationRenderer } from "../Render/VerificationRenderer";
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export class StructureInstance {
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options;
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structure = void 0;
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verifier = void 0;
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outliner = void 0;
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verifier = void 0;
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verificationRenderer = void 0;
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materials = void 0;
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constructor(instanceName, structureId) {
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@@ -27,6 +29,7 @@ export class StructureInstance {
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delete this.structure;
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delete this.outliner;
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delete this.verifier;
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delete this.verificationRenderer;
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delete this.materials;
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}
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@@ -36,11 +39,14 @@ export class StructureInstance {
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if (!this.outliner)
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this.outliner = new StructureOutliner(this);
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if (!this.verifier)
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this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled, trackPlayerDistance: this.options.verifier.trackPlayerDistance });
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this.verifier = new StructureVerifier(this, { isEnabled: this.options.verifier.isEnabled });
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if (!this.verificationRenderer)
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this.verificationRenderer = new VerificationRenderer(this);
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if (!this.materials)
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this.materials = new StructureMaterials(this);
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this.outliner.refresh();
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this.verifier.refresh();
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this.verificationRenderer.refresh();
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this.materials.refresh();
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}
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@@ -57,7 +63,7 @@ export class StructureInstance {
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}
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getDimension() {
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return this.options.getDimension();
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return this.options?.getDimension();
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}
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getLayer() {
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@@ -206,17 +212,18 @@ export class StructureInstance {
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setVerifierEnabled(enable) {
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this.options.setVerifierEnabled(enable);
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this.verifier.refresh();
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this.verificationRenderer.refresh();
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}
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setVerifierDistance(distance) {
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this.options.setVerifierDistance(distance);
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if (this.options.verifier.trackPlayerDistance === 0) {
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const bounds = this.getBounds();
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this.options.verifier.intervalOrLifetime = Math.max(bounds.min.volume(bounds.max) / TicksPerSecond, 2*TicksPerSecond);
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this.options.verifier.particleLifetime = Math.max(bounds.min.volume(bounds.max) / TicksPerSecond, 2*TicksPerSecond);
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} else {
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this.options.verifier.intervalOrLifetime = 10;
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this.options.verifier.particleLifetime = 10;
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}
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this.verifier.refresh();
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this.verificationRenderer.refresh();
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}
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increaseLayer() {
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+26
-9
@@ -15,33 +15,37 @@ export class BlockVerificationLevelRender {
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}
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renderBlock() {
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for (const particleLocation of this.getParticleLocations()) {
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const sizeScalar = this.verificationLevelToSizeScalar();
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for (const particle of this.getBlockParticles(sizeScalar)) {
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const color = this.getRGBAMolang();
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if (!color)
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return;
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color.setFloat("lifetime", this.lifetimeSeconds);
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color.setFloat("width", 0.5*sizeScalar);
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color.setFloat("height", 0.5*sizeScalar);
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try {
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this.dimension.spawnParticle(particleLocation.particleType, particleLocation.location, color);
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this.dimension.spawnParticle(particle.particleType, particle.location, color);
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} catch {
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/* pass */
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}
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}
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}
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getParticleLocations() {
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getBlockParticles(sizeScalar = 1) {
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const bottomFace = new Vector(0.5, 0, 0.5);
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const topFace = new Vector(0.5, 1, 0.5);
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const leftFace = new Vector(1, 0.5, 0.5);
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const rightFace = new Vector(0, 0.5, 0.5);
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const frontFace = new Vector(0.5, 0.5, 1);
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const backFace = new Vector(0.5, 0.5, 0);
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const center = new Vector(0.5, 0.5, 0.5);
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return [
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{ particleType: "construct:blockoverlay_xz", location: this.location.add(topFace) },
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{ particleType: "construct:blockoverlay_xz", location: this.location.add(bottomFace) },
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{ particleType: "construct:blockoverlay_yz", location: this.location.add(leftFace) },
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{ particleType: "construct:blockoverlay_yz", location: this.location.add(rightFace) },
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{ particleType: "construct:blockoverlay_xy", location: this.location.add(frontFace) },
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{ particleType: "construct:blockoverlay_xy", location: this.location.add(backFace) }
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{ particleType: "construct:blockoverlay_xz", location: this.location.add(center).add(topFace.subtract(center).multiply(sizeScalar)) },
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{ particleType: "construct:blockoverlay_xz", location: this.location.add(center).add(bottomFace.subtract(center).multiply(sizeScalar)) },
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{ particleType: "construct:blockoverlay_yz", location: this.location.add(center).add(leftFace.subtract(center).multiply(sizeScalar)) },
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{ particleType: "construct:blockoverlay_yz", location: this.location.add(center).add(rightFace.subtract(center).multiply(sizeScalar)) },
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{ particleType: "construct:blockoverlay_xy", location: this.location.add(center).add(frontFace.subtract(center).multiply(sizeScalar)) },
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{ particleType: "construct:blockoverlay_xy", location: this.location.add(center).add(backFace.subtract(center).multiply(sizeScalar)) }
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];
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}
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@@ -66,4 +70,17 @@ export class BlockVerificationLevelRender {
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return void 0;
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}
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}
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verificationLevelToSizeScalar() {
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switch (this.verificationLevel) {
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case BlockVerificationLevel.NoMatch:
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return 1.01;
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case BlockVerificationLevel.TypeMatch:
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return 1.01;
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case BlockVerificationLevel.Missing:
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return 0.90;
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default:
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return 1.00;
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}
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}
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}
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@@ -0,0 +1,103 @@
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import { TicksPerSecond } from "@minecraft/server";
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import { BlockVerificationLevelRender } from "./BlockVerificationLevelRender";
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import { system } from "@minecraft/server";
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const RENDER_LIFETIME_FACTOR_TICKS = 1;
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export class VerificationRenderer {
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instance;
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lastRenderedChunk;
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bounds;
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#runner;
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#renderQueue = [];
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constructor(instance) {
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this.instance = instance;
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const bounds = this.instance.getActiveBounds();
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this.lastRenderedChunk = 0;
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}
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startContinuousRendering() {
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this.#runner = system.runInterval(() => {
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if (this.#renderQueue.length === 0)
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this.prepareRenderQueue();
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this.renderNextChunk();
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}, RENDER_LIFETIME_FACTOR_TICKS);
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}
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stopContinuousRendering() {
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if (!this.#runner)
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return;
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system.clearRun(this.#runner);
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this.#runner = void 0;
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this.#renderQueue = [];
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}
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refresh() {
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this.stopContinuousRendering();
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if (!this.instance.isEnabled() || !this.instance.options.verifier.isEnabled)
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return;
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this.startContinuousRendering();
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}
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prepareRenderQueue() {
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this.#renderQueue = [];
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const bounds = this.instance.getActiveBounds();
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for (let y = bounds.min.y; y < bounds.max.y; y++) {
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for (let x = bounds.min.x; x < bounds.max.x; x++) {
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for (let z = bounds.min.z; z < bounds.max.z; z++) {
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this.#renderQueue.push({ x, y, z });
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}
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}
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}
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this.lastRenderedChunk = 0;
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}
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renderNextChunk() {
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if (this.shouldUseLargeStructureRendering())
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this.renderNextChunkForLargeStructure();
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else
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this.renderNextChunkForSmallStructure();
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}
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renderNextChunkForLargeStructure() {
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const bounds = this.instance.getActiveBounds();
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const maxChunk = (bounds.min.volume(bounds.max) / bounds.max.x) / (bounds.max.y - bounds.min.y);
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const lifetime = (maxChunk * RENDER_LIFETIME_FACTOR_TICKS) / TicksPerSecond;
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const verificationLevels = this.instance.verifier.getLastVerificationLevels();
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const dimension = this.instance.getDimension();
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const chunk = this.#renderQueue.splice(0, bounds.max.x);
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for (const location of chunk) {
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const verificationLevel = verificationLevels[JSON.stringify(location)];
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if (!verificationLevel)
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continue;
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||||
const dimensionLocation = {
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||||
dimension: dimension,
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||||
location: this.instance.toGlobalCoords(location)
|
||||
};
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||||
new BlockVerificationLevelRender(dimensionLocation, verificationLevel, lifetime);
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||||
}
|
||||
}
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||||
|
||||
renderNextChunkForSmallStructure() {
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const bounds = this.instance.getActiveBounds();
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const lifetime = (bounds.max.x * (bounds.max.y - bounds.min.y) * bounds.max.z * RENDER_LIFETIME_FACTOR_TICKS) / TicksPerSecond;
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const verificationLevels = this.instance.verifier.getLastVerificationLevels();
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||||
const dimension = this.instance.getDimension();
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||||
for (const location of this.#renderQueue.splice(0, 1)) {
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||||
const verificationLevel = verificationLevels[JSON.stringify(location)];
|
||||
if (!verificationLevel)
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||||
continue;
|
||||
const dimensionLocation = {
|
||||
dimension: dimension,
|
||||
location: this.instance.toGlobalCoords(location)
|
||||
};
|
||||
new BlockVerificationLevelRender(dimensionLocation, verificationLevel, lifetime);
|
||||
}
|
||||
}
|
||||
|
||||
shouldUseLargeStructureRendering() {
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||||
const bounds = this.instance.getActiveBounds();
|
||||
return bounds.min.volume(bounds.max) > 300;
|
||||
}
|
||||
}
|
||||
@@ -9,24 +9,23 @@ export class StructureStatistics {
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||||
|
||||
init() {
|
||||
this.statistics = {};
|
||||
for (const verificationLevel of Object.values(BlockVerificationLevel)) {
|
||||
for (const verificationLevel of Object.values(BlockVerificationLevel))
|
||||
this.statistics[verificationLevel] = 0;
|
||||
}
|
||||
this.statistics.correctlyAir = 0;
|
||||
}
|
||||
|
||||
parse() {
|
||||
this.init();
|
||||
for (const blockVerificationLevel of Object.values(BlockVerificationLevel)) {
|
||||
for (const blockVerificationLevel of Object.values(BlockVerificationLevel))
|
||||
this.parseStatistic(blockVerificationLevel);
|
||||
}
|
||||
}
|
||||
|
||||
parseStatistic(blockVerificationLevel) {
|
||||
for (const verificationlevel of Object.values(this.verification)) {
|
||||
if (blockVerificationLevel === verificationlevel) {
|
||||
this.statistics[verificationlevel]++;
|
||||
}
|
||||
for (const [location, verificationLevel] of Object.entries(this.verification)) {
|
||||
if (location === 'correctlyAir')
|
||||
continue;
|
||||
if (blockVerificationLevel === verificationLevel)
|
||||
this.statistics[verificationLevel]++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { BlockVerifier } from "./BlockVerifier";
|
||||
import { BlockVerificationLevel } from "../Enums/BlockVerificationLevel";
|
||||
import { BlockVerificationLevelRender } from "../Verifier/BlockVerificationLevelRender";
|
||||
import { BlockVerificationLevelRender } from "../Render/BlockVerificationLevelRender";
|
||||
import { system, TicksPerSecond } from "@minecraft/server";
|
||||
import { Vector } from "../../lib/Vector";
|
||||
|
||||
@@ -10,22 +10,24 @@ const MIN_LIFETIME = 8;
|
||||
|
||||
export class StructureVerifier {
|
||||
instance;
|
||||
intervalOrLifetime;
|
||||
particleLifetime;
|
||||
|
||||
locationsToVerify;
|
||||
blockVerificationLevels;
|
||||
isLocationPopulationComplete;
|
||||
isVerificationComplete;
|
||||
shouldStartNextVerification;
|
||||
lastCompleteVerificationLevels;
|
||||
|
||||
#runner;
|
||||
#verifyJob;
|
||||
#populateJob = {};
|
||||
|
||||
constructor(instance, { isEnabled = false, trackPlayerDistance = 0, intervalOrLifetime = 10, isStandalone: isIndependent = false } = {}) {
|
||||
constructor(instance, { isEnabled = false, trackPlayerDistance = 0, particleLifetime = 10, isStandalone = false } = {}) {
|
||||
this.instance = instance;
|
||||
this.intervalOrLifetime = Math.max(intervalOrLifetime, MIN_LIFETIME);
|
||||
if (isIndependent) {
|
||||
this.isIndependent = isIndependent;
|
||||
this.particleLifetime = Math.max(particleLifetime, MIN_LIFETIME);
|
||||
if (isStandalone) {
|
||||
this.isStandalone = isStandalone;
|
||||
this.enabled = isEnabled;
|
||||
this.trackPlayerDistance = trackPlayerDistance;
|
||||
} else {
|
||||
@@ -36,9 +38,11 @@ export class StructureVerifier {
|
||||
}
|
||||
|
||||
startContinuousVerification() {
|
||||
this.shouldStartNextVerification = true;
|
||||
this.#runner = system.runInterval(() => {
|
||||
this.verifyStructure();
|
||||
}, this.intervalOrLifetime);
|
||||
if (this.shouldStartNextVerification)
|
||||
this.verifyStructure();
|
||||
});
|
||||
}
|
||||
|
||||
stopContinuousVerification() {
|
||||
@@ -56,45 +60,48 @@ export class StructureVerifier {
|
||||
}
|
||||
|
||||
isEnabled() {
|
||||
if (this.isIndependent)
|
||||
if (this.isStandalone)
|
||||
return this.enabled;
|
||||
return this.instance.options.verifier.isEnabled;
|
||||
}
|
||||
|
||||
getTrackPlayerDistance() {
|
||||
let distance;
|
||||
if (this.isIndependent)
|
||||
if (this.isStandalone)
|
||||
distance = this.trackPlayerDistance;
|
||||
else
|
||||
distance = this.instance.options.verifier.trackPlayerDistance
|
||||
return Math.min(MAX_TRACK_PLAYER_DISTANCE, Math.max(MIN_TRACK_PLAYER_DISTANCE, distance));
|
||||
}
|
||||
|
||||
init() {
|
||||
this.locationsToVerify.clear();
|
||||
this.blockVerificationLevels = { correctlyAir: 0 };
|
||||
this.isLocationPopulationComplete = false;
|
||||
this.isVerificationComplete = false;
|
||||
}
|
||||
|
||||
async verifyStructure(shouldRender = true) {
|
||||
async verifyStructure(shouldRender = false) {
|
||||
if (!this.isEnabled())
|
||||
return;
|
||||
this.init();
|
||||
this.initVerification();
|
||||
return new Promise(async (resolve) => {
|
||||
await this.populateLocationsToVerify();
|
||||
if (this.#verifyJob)
|
||||
system.clearJob(this.#verifyJob);
|
||||
this.verifyJob = system.runJob(this.verifyBlocks(this.locationsToVerify, shouldRender));
|
||||
this.#verifyJob = system.runJob(this.verifyBlocks(this.locationsToVerify, shouldRender));
|
||||
const checker = system.runInterval(() => {
|
||||
if (this.isVerificationComplete) {
|
||||
system.clearRun(checker);
|
||||
this.lastCompleteVerificationLevels = JSON.parse(JSON.stringify(this.blockVerificationLevels));
|
||||
this.shouldStartNextVerification = true;
|
||||
resolve(this.blockVerificationLevels);
|
||||
}
|
||||
}, 1);
|
||||
});
|
||||
}
|
||||
|
||||
initVerification() {
|
||||
this.shouldStartNextVerification = false;
|
||||
this.locationsToVerify.clear();
|
||||
this.blockVerificationLevels = { correctlyAir: 0 };
|
||||
this.isLocationPopulationComplete = false;
|
||||
this.isVerificationComplete = false;
|
||||
}
|
||||
|
||||
async populateLocationsToVerify() {
|
||||
return new Promise((resolve) => {
|
||||
if (this.getTrackPlayerDistance() === 0) {
|
||||
@@ -144,7 +151,7 @@ export class StructureVerifier {
|
||||
this.blockVerificationLevels[JSON.stringify(location)] = verificationLevel;
|
||||
if (shouldRender) {
|
||||
const dimensionLocation = { dimension: this.instance.getDimension(), location: this.instance.toGlobalCoords(location) };
|
||||
new BlockVerificationLevelRender(dimensionLocation, verificationLevel, this.intervalOrLifetime/TicksPerSecond);
|
||||
new BlockVerificationLevelRender(dimensionLocation, verificationLevel, this.particleLifetime/TicksPerSecond);
|
||||
}
|
||||
}
|
||||
yield void 0;
|
||||
@@ -153,10 +160,16 @@ export class StructureVerifier {
|
||||
}
|
||||
|
||||
verifyBlock(location) {
|
||||
const worldBlock = this.instance.getDimension().getBlock(this.instance.toGlobalCoords(location));
|
||||
const worldBlock = this.instance.getDimension()?.getBlock(this.instance.toGlobalCoords(location));
|
||||
if (!worldBlock)
|
||||
return BlockVerificationLevel.Skipped;
|
||||
const blockVerifier = new BlockVerifier(worldBlock, this.instance);
|
||||
return blockVerifier.verify();
|
||||
}
|
||||
|
||||
getLastVerificationLevels() {
|
||||
if (!this.lastCompleteVerificationLevels)
|
||||
return {};
|
||||
return this.lastCompleteVerificationLevels;
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ let runner = void 0;
|
||||
const builderOption = new BuilderOption({
|
||||
identifier: 'fastEasyPlace',
|
||||
displayName: 'Fast Easy Place',
|
||||
description: 'Place structure blocks just by looking at them.',
|
||||
description: 'Place correct structure blocks just by looking at them.',
|
||||
howToUse: "Look at structure blocks with a paper named 'Easy Place' in your hand to place them.",
|
||||
});
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"max_lifetime": "variable.lifetime"
|
||||
},
|
||||
"minecraft:particle_appearance_billboard": {
|
||||
"size": [0.5, 0.5],
|
||||
"size": ["variable.width", "variable.height"],
|
||||
"facing_camera_mode": "emitter_transform_xy"
|
||||
},
|
||||
"minecraft:particle_appearance_tinting": {
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"max_lifetime": "variable.lifetime"
|
||||
},
|
||||
"minecraft:particle_appearance_billboard": {
|
||||
"size": [0.5, 0.5],
|
||||
"size": ["variable.width", "variable.height"],
|
||||
"facing_camera_mode": "emitter_transform_xz"
|
||||
},
|
||||
"minecraft:particle_appearance_tinting": {
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"max_lifetime": "variable.lifetime"
|
||||
},
|
||||
"minecraft:particle_appearance_billboard": {
|
||||
"size": [0.5, 0.5],
|
||||
"size": ["variable.width", "variable.height"],
|
||||
"facing_camera_mode": "emitter_transform_yz"
|
||||
},
|
||||
"minecraft:particle_appearance_tinting": {
|
||||
|
||||
Reference in New Issue
Block a user