feat: add CN support for block info
Build & Publish Bedrock Addon / publish (release) Has been cancelled
Build & Publish Bedrock Addon / publish (release) Has been cancelled
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@@ -1,7 +1,7 @@
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import { GameMode, system, world } from '@minecraft/server';
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import { Raycaster } from '../classes/Raycaster';
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import { fetchMatchingItemSlot } from '../utils';
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import { Block_state, chinese_text, State_values } from './zhMappings';
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class BlockInfo {
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static shownToLastTick = new Set();
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@@ -41,7 +41,12 @@ class BlockInfo {
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static getBlockMessage(block) {
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if (!block)
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return { translate: 'construct.blockinfo.unknown' };
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const message = { rawtext: [{ text: '§a' }, { translate: block.localizationKey }] };
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const message = { rawtext: [{ text: '§a' }]};
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if (chinese_text[block.type.id] !== undefined) {
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message.rawtext.push({ text: chinese_text[block.type.id] });
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} else {
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message.rawtext.push({ translate: block.localizationKey });
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}
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const states = block.getAllStates();
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if (Object.keys(states).length > 0)
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message.rawtext.push({ text: `\n§7${this.getFormattedStates(states)}` });
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@@ -55,7 +60,14 @@ class BlockInfo {
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}
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static getFormattedStates(states) {
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return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n');
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return Object.entries(states)
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.map(([stateName, stateValue]) => {
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if (State_values[stateName] || Block_state[stateName]) {
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return (`\n§7${Block_state[stateName]}`)
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.replaceAll('%1', `§3${State_values[stateName][String(stateValue)]}§7`);
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}
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})
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.join('');
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}
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static getSupplyMessage(player, block) {
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