refactor: rename source -> origin in all commands

This commit is contained in:
ForestOfLight
2026-05-29 23:26:49 +02:00
Unverified
parent e0e12f5dd0
commit f750710732
17 changed files with 76 additions and 76 deletions
+3 -3
View File
@@ -16,17 +16,17 @@ export class PlaceCommand extends Command {
{ name: 'location', type: CustomCommandParamType.Location }
],
permissionLevel: CommandPermissionLevel.Any,
callback: (source, instanceName, dimensionId, location) => this.run(source, instanceName, dimensionId, location)
callback: (origin, instanceName, dimensionId, location) => this.run(origin, instanceName, dimensionId, location)
});
}
run(source, instanceName, dimensionId, location) {
run(origin, instanceName, dimensionId, location) {
const instance = structureCollection.get(instanceName);
const flooredLocation = Vector.from(location).floor();
this.assertDimensionExists(dimensionId);
system.run(() => {
instance.place(dimensionId, flooredLocation);
source.sendMessage({ translate: 'construct.commands.place.success', with: [instanceName, flooredLocation.toString(), dimensionId.replace('minecraft:', '')] });
origin.sendMessage({ translate: 'construct.commands.place.success', with: [instanceName, flooredLocation.toString(), dimensionId.replace('minecraft:', '')] });
});
return { status: CustomCommandStatus.Success };
}