Material List form with missing items from inventory

This commit is contained in:
ForestOfLight
2025-06-05 14:49:31 -07:00
Unverified
parent 7b0afc529d
commit f857926b7c
7 changed files with 99 additions and 28 deletions
@@ -2,7 +2,7 @@ import { ActionFormData, ModalFormData } from '@minecraft/server-ui';
import { MenuFormBuilder } from '../MenuFormBuilder';
import { StructureVerifier } from '../Verifier/StructureVerifier';
import { StructureStatistics } from '../Structure/StructureStatistics';
import { TicksPerSecond } from '@minecraft/server';
import { EntityComponentTypes, TicksPerSecond } from '@minecraft/server';
export class InstanceFormBuilder {
static structureVerifier;
@@ -46,9 +46,39 @@ export class InstanceFormBuilder {
return new ModalFormData()
.title(MenuFormBuilder.menuTitle)
.toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' })
.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small.` })
.label('Use the slider to select the layer. Use 0 for all layers.')
.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1 })
.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small or in layer mode.` })
.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1, tooltip: 'Changes the active layer. Use 0 for all layers.' })
.submitButton('§2Apply');
}
static buildMaterialList(instance, onlyMissing = false, player = false) {
const materials = instance.getActiveMaterials();
const form = new ActionFormData()
.title(MenuFormBuilder.menuTitle)
const bodyText = { rawtext: [] };
let buttonText = void 0;
if (onlyMissing) {
const inventoryContainer = player?.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventoryContainer) {
form.body('§cNo player inventory found.');
return form;
}
bodyText.rawtext.push({ text: `§cMaterials Missing From Inventory:` });
if (instance.hasLayerSelected())
bodyText.rawtext.push({ text: ` §7(layer ${instance.getLayer()})` });
bodyText.rawtext.push({ text: `§f\n\n` });
bodyText.rawtext.push(materials.formatString(materials.getMaterialsDifference(inventoryContainer)));
buttonText = "Show All Materials";
} else {
bodyText.rawtext.push({ text: `§aAll Materials:` });
if (instance.hasLayerSelected())
bodyText.rawtext.push({ text: ` §7(layer ${instance.getLayer()})` });
bodyText.rawtext.push({ text: `§f\n\n` });
bodyText.rawtext.push(materials.formatString());
buttonText = "Show Missing Materials";
}
form.body(bodyText);
form.button(buttonText);
return form;
}
}