Material List form with missing items from inventory
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@@ -1,3 +1,5 @@
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import { ItemStack } from "@minecraft/server";
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class StructureMaterials {
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instance;
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materials;
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@@ -74,28 +76,54 @@ class StructureMaterials {
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delete this.materials[key];
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}
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toString() {
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let message = [];
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for (const blockType in this.materials) {
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let count = this.materials[blockType].count;
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formatString(otherMaterials = void 0) {
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const materials = otherMaterials || this.materials;
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let message = { rawtext: [] };
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const sortedTypes = Object.keys(materials).sort(
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(a, b) => materials[b].count - materials[a].count
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);
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for (const blockType of sortedTypes) {
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let count = materials[blockType].count;
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let countStr = '';
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const stackSize = this.materials[blockType].stackSize;
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const stackSize = materials[blockType].stackSize;
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const fullShulker = 27 * stackSize;
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if (count >= fullShulker)
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countStr = `${Math.floor(count / fullShulker)} \uE200`;
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if (count > fullShulker)
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countStr = `${Math.floor(count / fullShulker)}\uE200`;
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if (count > fullShulker && count % fullShulker > 0)
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countStr += ' + ';
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count %= fullShulker;
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if (count >= stackSize)
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countStr += `${Math.floor(count / stackSize)} stack`;
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if (count > stackSize)
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if (count >= stackSize) {
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const numStacks = Math.floor(count / stackSize);
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countStr += `${numStacks} stack`;
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if (numStacks > 1)
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countStr += 's';
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}
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if (count > stackSize && count % stackSize > 0)
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countStr += ' + ';
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count %= stackSize;
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if (count > 0)
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countStr += count;
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message.push(` ${blockType}: ${countStr}`);
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message.rawtext.push({ text: '§3' });
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message.rawtext.push({ translate: new ItemStack(blockType).localizationKey })
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message.rawtext.push({ text: `§f: ${countStr}\n` });
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}
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return message.sort().join('\n');
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return message;
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}
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getMaterialsDifference(container) {
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const missingMaterials = JSON.parse(JSON.stringify(this.materials));
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for (let slotIndex = 0; slotIndex < container.size; slotIndex++) {
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const slot = container.getSlot(slotIndex);
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if (slot.hasItem()) {
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const itemType = slot.getItem().typeId;
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if (!missingMaterials[itemType])
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continue;
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missingMaterials[itemType].count -= slot.amount;
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if (missingMaterials[itemType].count <= 0)
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delete missingMaterials[itemType];
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}
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}
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return missingMaterials;
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}
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}
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