add showStructBlockInfo, fastEasyPlace, and add arrow slot for easyPlace
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@@ -5,9 +5,11 @@ import { structureCollection } from '../classes/StructureCollection';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
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blockIdToItemStackMap } from '../data';
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const ARROW_SLOT = 35;
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const easyPlace = new Rule({
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identifier: 'easyPlace',
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description: { text: 'Places a structure with ease.' },
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description: { text: 'Simplifies placing blocks in a structure (arrow in bottom right inventory slot).' },
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onEnableCallback: () => { world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock); },
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onDisableCallback: () => { world.beforeEvents.playerPlaceBlock.unsubscribe(onPlayerPlaceBlock); }
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})
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@@ -15,13 +17,21 @@ extension.addRule(easyPlace);
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function onPlayerPlaceBlock(event) {
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const { player, block } = event;
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if (!player || !block) return;
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if (!player || !block || !hasArrowInCorrectSlot(player)) return;
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const structureBlock = fetchStructureBlock(block.location);
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if (!structureBlock)
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return;
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tryPlaceBlock(event, player, block, structureBlock);
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}
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function hasArrowInCorrectSlot(player) {
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventory)
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return false;
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const arrowSlot = inventory.getSlot(ARROW_SLOT);
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return arrowSlot.hasItem() && arrowSlot.typeId === 'minecraft:arrow';
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}
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function fetchStructureBlock(location) {
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const locatedStructures = structureCollection.getStructuresAtLocation(location);
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if (locatedStructures.length === 0)
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@@ -77,7 +87,7 @@ function tryConvertToDefaultState(structureBlock) {
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function tryPlaceBlockSurvival(event, player, block, structureBlock) {
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const placeableItemStack = getPlaceableItemStack(structureBlock);
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console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
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// console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
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const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
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if (itemSlotToUse) {
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event.cancel = true;
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