add showStructBlockInfo, fastEasyPlace, and add arrow slot for easyPlace
This commit is contained in:
@@ -0,0 +1,140 @@
|
||||
import { Rule } from '../lib/canopy/CanopyExtension';
|
||||
import { extension } from '../config';
|
||||
import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
|
||||
import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions,
|
||||
blockIdToItemStackMap } from '../data';
|
||||
import { Raycaster } from '../classes/Raycaster';
|
||||
|
||||
let runner = void 0;
|
||||
const easyPlace = new Rule({
|
||||
identifier: 'fastEasyPlace',
|
||||
description: { text: 'Looking at structure blocks with an arrow in your hand will place them.' },
|
||||
onEnableCallback: () => { runner = system.runInterval(onTick, 2); },
|
||||
onDisableCallback: () => { system.clearRun(runner); }
|
||||
})
|
||||
extension.addRule(easyPlace);
|
||||
|
||||
function onTick() {
|
||||
for (const player of world.getAllPlayers()) {
|
||||
if (!player)
|
||||
continue;
|
||||
processEasyPlace(player);
|
||||
}
|
||||
}
|
||||
|
||||
function processEasyPlace(player) {
|
||||
if (!player || !isHoldingArrow(player)) return;
|
||||
const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true });
|
||||
if (!structureBlock)
|
||||
return;
|
||||
const worldBlock = player.dimension.getBlock(structureBlock.location);
|
||||
tryPlaceBlock(player, worldBlock, structureBlock.permutation);
|
||||
}
|
||||
|
||||
function isHoldingArrow(player) {
|
||||
const mainhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Mainhand);
|
||||
if (!mainhandItemStack)
|
||||
return false;
|
||||
return mainhandItemStack.typeId === 'minecraft:arrow';
|
||||
}
|
||||
|
||||
function tryPlaceBlock(player, worldBlock, structureBlock) {
|
||||
if (isBannedBlock(player, structureBlock) || !locationIsPlaceable(worldBlock)) return;
|
||||
structureBlock = tryConvertBannedToValidBlock(structureBlock);
|
||||
if (player.getGameMode() === GameMode.creative) {
|
||||
placeBlock(worldBlock, structureBlock);
|
||||
} else if (player.getGameMode() === GameMode.survival) {
|
||||
structureBlock = tryConvertToDefaultState(structureBlock);
|
||||
tryPlaceBlockSurvival(player, worldBlock, structureBlock);
|
||||
}
|
||||
}
|
||||
|
||||
function locationIsPlaceable(worldBlock) {
|
||||
return worldBlock.isAir;
|
||||
}
|
||||
|
||||
function isBannedBlock(player, structureBlock) {
|
||||
const blockId = structureBlock.type.id.replace('minecraft:', '');
|
||||
if (bannedBlocks.includes(blockId))
|
||||
return true;
|
||||
if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId))
|
||||
return true;
|
||||
const allowedStates = whitelistedBlockStates[blockId];
|
||||
if (allowedStates) {
|
||||
for (const [stateKey, stateValue] of Object.entries(allowedStates)) {
|
||||
if (structureBlock.getState(stateKey) !== stateValue)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function tryConvertBannedToValidBlock(structureBlock) {
|
||||
const blockId = structureBlock.type.id.replace('minecraft:', '');
|
||||
if (Object.keys(bannedToValidBlockMap).includes(blockId))
|
||||
return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates());
|
||||
return structureBlock;
|
||||
}
|
||||
|
||||
function tryConvertToDefaultState(structureBlock) {
|
||||
const newStates = {};
|
||||
for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) {
|
||||
if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey])
|
||||
newStates[stateKey] = resetToBlockStates[stateKey];
|
||||
else
|
||||
newStates[stateKey] = stateValue;
|
||||
}
|
||||
return BlockPermutation.resolve(structureBlock.type.id, newStates);
|
||||
}
|
||||
|
||||
function tryPlaceBlockSurvival(player, block, structureBlock) {
|
||||
const placeableItemStack = getPlaceableItemStack(structureBlock);
|
||||
// console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`);
|
||||
const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId);
|
||||
if (itemSlotToUse) {
|
||||
placeBlock(block, structureBlock, itemSlotToUse);
|
||||
}
|
||||
}
|
||||
|
||||
function getPlaceableItemStack(structureBlock) {
|
||||
const blockId = structureBlock.type.id.replace('minecraft:', '');
|
||||
const newItemId = blockIdToItemStackMap[blockId];
|
||||
return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack();
|
||||
}
|
||||
|
||||
function fetchMatchingItemSlot(player, itemToMatchId) {
|
||||
if (!itemToMatchId)
|
||||
return void 0;
|
||||
const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
|
||||
if (!inventory)
|
||||
return void 0;
|
||||
for (let index = 0; index < inventory.size; index++) {
|
||||
const itemSlot = inventory.getSlot(index);
|
||||
if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
|
||||
return itemSlot;
|
||||
}
|
||||
}
|
||||
|
||||
function placeBlock(block, structureBlock, itemSlot) {
|
||||
system.run(() => {
|
||||
if (itemSlot) {
|
||||
consumeItem(itemSlot);
|
||||
}
|
||||
block.setPermutation(structureBlock);
|
||||
});
|
||||
}
|
||||
|
||||
function consumeItem(itemSlot) {
|
||||
if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) {
|
||||
consumeSpecial(itemSlot);
|
||||
} else {
|
||||
if (itemSlot.amount === 1)
|
||||
itemSlot.setItem(void 0);
|
||||
else
|
||||
itemSlot.amount--;
|
||||
}
|
||||
}
|
||||
|
||||
function consumeSpecial(itemSlot) {
|
||||
itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]));
|
||||
}
|
||||
Reference in New Issue
Block a user