import { BuilderOption } from '../classes/Builder/BuilderOption'; import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server'; import { StructureBlockConverter } from '../classes/Structure/StructureBlockConverter'; import { instanceCollection } from '../classes/Instance/InstanceCollection'; import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, blockIdToItemStackMap } from './easyPlaceConversions'; import { fetchMatchingItemSlot, placeBlock } from '../utils'; import { Builders } from '../classes/Builder/Builders'; const builderOption = new BuilderOption({ identifier: 'easyPlace', displayName: { translate: 'construct.option.easyplace.name' }, description: { translate: 'construct.option.easyplace.description' }, howToUse: { translate: 'construct.option.easyplace.howto' }, onEnableCallback: (playerId) => giveActionItem(playerId), onDisableCallback: (playerId) => removeActionItem(playerId) }); function giveActionItem(playerId) { const player = world.getEntity(playerId); const container = player.getComponent(EntityComponentTypes.Inventory)?.container; const itemStack = new ItemStack('construct:easy_place'); const offhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Offhand); if (!container.contains(itemStack) && offhandItemStack?.typeId !== 'construct:easy_place') { const remainingItemStack = container.addItem(itemStack); if (remainingItemStack) player.dimension.spawnItem(remainingItemStack, player.location); } } function removeActionItem(playerId) { const builder = Builders.get(playerId); if (builder.isOptionEnabled('fastEasyPlace')) return; const player = world.getEntity(playerId); const container = player.getComponent(EntityComponentTypes.Inventory)?.container; for (let i = 0; i < container.size; i++) { const itemStack = container.getItem(i); if (itemStack?.typeId === 'construct:easy_place') container.setItem(i, void 0); } const equipment = player.getComponent(EntityComponentTypes.Equippable); const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand); if (offhandItemStack?.typeId === 'construct:easy_place') { equipment.setEquipment(EquipmentSlot.Offhand, void 0); } } world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock); function onPlayerPlaceBlock(event) { const { player, block } = event; if (!player || !block || !builderOption.isEnabled(player.id) || !isHoldingActionItem(player)) return; const structureBlock = instanceCollection.fetchStructureBlock(block.dimension.id, block.location); if (!structureBlock) return; tryPlaceBlock(event, player, block, structureBlock); } function isHoldingActionItem(player) { const offhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Offhand); if (!offhandItemStack) return false; return offhandItemStack.typeId === 'construct:easy_place'; } function tryPlaceBlock(event, player, block, structureBlock) { if (shouldPreventAction(player, structureBlock)) return preventAction(event, player); const gameMode = player.getGameMode(); let permutation = StructureBlockConverter.fromBannedBlockToValidPermutation(structureBlock); if (gameMode === GameMode.Survival) permutation = StructureBlockConverter.toDefaultState(permutation); if (!isSupported(block, permutation)) return preventAction(event, player); if (gameMode === GameMode.Creative) { event.cancel = true; placeBlock(player, block, permutation); } else if (gameMode === GameMode.Survival) { tryPlaceBlockSurvival(event, player, block, permutation); } } function shouldPreventAction(player, structureBlock) { return isBannedBlock(player, structureBlock); } function preventAction(event, player) { event.cancel = true; system.run(() => { player.onScreenDisplay.setActionBar({ translate: 'construct.option.easyplace.actionprevented' }); }); } function isBannedBlock(player, structureBlock) { const blockId = structureBlock.typeId.replace('minecraft:', ''); if (bannedBlocks.includes(blockId)) return true; if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId)) return true; const allowedStates = whitelistedBlockStates[blockId]; if (allowedStates) { for (const [stateKey, stateValue] of Object.entries(allowedStates)) { if (structureBlock.states[stateKey] !== stateValue) return true; } } return false; } function isSupported(worldBlock, permutationToPlace) { return worldBlock.canPlace(permutationToPlace); } function tryPlaceBlockSurvival(event, player, block, permutation) { const placeableItemStack = StructureBlockConverter.toPlaceableItemStack(permutation); const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId); if (itemSlotToUse) { event.cancel = true; placeBlock(player, block, permutation, itemSlotToUse); } else { preventAction(event, player); } }