import { BuilderOption } from '../classes/Builder/BuilderOption'; import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server'; import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions, blockIdToItemStackMap } from '../data'; import { Raycaster } from '../classes/Raycaster'; const PROCESS_INTERVAL = 2; let runner = void 0; const builderOption = new BuilderOption({ identifier: 'fastEasyPlace', displayName: 'Fast Easy Place', description: 'Place correct structure blocks just by looking at them.', howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them." }); system.runInterval(onTick, PROCESS_INTERVAL); function onTick() { for (const player of world.getAllPlayers()) { if (!player || !builderOption.isEnabled(player.id)) continue; processEasyPlace(player); } } function processEasyPlace(player) { if (!player || !isHoldingActionItem(player)) return; const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true }); if (!structureBlock) return; const worldBlock = player.dimension.getBlock(structureBlock.location); tryPlaceBlock(player, worldBlock, structureBlock.permutation); } function isHoldingActionItem(player) { const mainhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Mainhand); if (!mainhandItemStack) return false; return mainhandItemStack.typeId === 'construct:easy_place'; } function tryPlaceBlock(player, worldBlock, structureBlock) { if (isBannedBlock(player, structureBlock) || !locationIsPlaceable(player, worldBlock)) return; structureBlock = tryConvertBannedToValidBlock(structureBlock); if (player.getGameMode() === GameMode.creative) { placeBlock(worldBlock, structureBlock); } else if (player.getGameMode() === GameMode.survival) { structureBlock = tryConvertToDefaultState(structureBlock); tryPlaceBlockSurvival(player, worldBlock, structureBlock); } } function locationIsPlaceable(player, worldBlock) { return worldBlock.isAir; } function isBannedBlock(player, structureBlock) { if (!structureBlock) return true; const blockId = structureBlock.type.id.replace('minecraft:', ''); if (bannedBlocks.includes(blockId)) return true; if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId)) return true; const allowedStates = whitelistedBlockStates[blockId]; if (allowedStates) { for (const [stateKey, stateValue] of Object.entries(allowedStates)) { if (structureBlock.getState(stateKey) !== stateValue) return true; } } return false; } function tryConvertBannedToValidBlock(structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); if (Object.keys(bannedToValidBlockMap).includes(blockId)) return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates()); return structureBlock; } function tryConvertToDefaultState(structureBlock) { const newStates = {}; for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) { if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey]) newStates[stateKey] = resetToBlockStates[stateKey]; else newStates[stateKey] = stateValue; } return BlockPermutation.resolve(structureBlock.type.id, newStates); } function tryPlaceBlockSurvival(player, block, structureBlock) { const placeableItemStack = getPlaceableItemStack(structureBlock); // console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`); const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId); if (itemSlotToUse) { placeBlock(block, structureBlock, itemSlotToUse); } } function getPlaceableItemStack(structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); const newItemId = blockIdToItemStackMap[blockId]; return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack(); } function fetchMatchingItemSlot(player, itemToMatchId) { if (!itemToMatchId) return void 0; const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container; if (!inventory) return void 0; for (let index = 0; index < inventory.size; index++) { const itemSlot = inventory.getSlot(index); if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId) return itemSlot; } } function placeBlock(block, structureBlock, itemSlot) { system.run(() => { if (itemSlot) { consumeItem(itemSlot); } block.setPermutation(structureBlock); }); } function consumeItem(itemSlot) { if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) { consumeSpecial(itemSlot); } else { if (itemSlot.amount === 1) itemSlot.setItem(void 0); else itemSlot.amount--; } } function consumeSpecial(itemSlot) { itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')])); }