import { GameMode, system, world } from '@minecraft/server'; import { Raycaster } from '../classes/Raycaster'; import { fetchMatchingItemSlot } from '../utils'; class BlockInfo { static shownToLastTick = new Set(); static onTick() { for (const player of world.getAllPlayers()) { if (!player) continue; this.showStructureBlockInfo(player); } } static showStructureBlockInfo(player) { const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useActiveLayer: true }); if (!block && this.shownToLastTick.has(player.id)) { player.onScreenDisplay.setActionBar({ text: 'Structure:\n§7None' }); this.shownToLastTick.delete(player.id); } if (!block) return; player.onScreenDisplay.setActionBar({ text: this.getFormattedBlockInfo(player, block.permutation) }); this.shownToLastTick.add(player.id); } static getFormattedBlockInfo(player, block) { return 'Structure:' + this.getSupplyMessage(player, block) + '\n' + this.getBlockMessage(block); } static getBlockMessage(block) { if (!block) return '§7Unknown'; const states = block.getAllStates(); if (Object.keys(states).length === 0) return `§a${block.type.id}`; else return `§a${block.type.id}\n§7${this.getFormattedStates(states)}`; } static getFormattedStates(states) { return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n'); } static getSupplyMessage(player, block) { const itemStack = fetchMatchingItemSlot(player, block.getItemStack()?.typeId); const isInSurvival = player.getGameMode() === GameMode.survival; if (!itemStack && isInSurvival) return ' §c[No Supply]'; return ''; } } system.runInterval(() => BlockInfo.onTick());