class MaterialCounter { instance materials; constructor(instance) { this.instance = instance; this.materials = {}; } populateAll() { for (const layer = 0; layer < this.instance.getMaxLayer(); layer++) this.getLayer(layer) } populateLayer(layer) { for (const block of this.instance.getLayerBlocks(layer)) this.countBlock(block) } populateActive() { for (const block of this.instance.getActiveBlocks()) this.countBlock(block) } countBlock(block) { const itemStack = block?.getItemStack(); const typeId = itemStack?.typeId; if (!typeId) return; if (!this.materials[typeId]) this.materials[typeId] = { count: 0, stackSize: itemStack.maxAmount }; this.materials[typeId].count++; } clear() { this.materials = {}; // does this leak memory?? } toString() { const materials = {}; for (const block of this.instance.getAllBlocks()) { const itemStack = block?.getItemStack(); const typeId = itemStack?.typeId.replace('minecraft:', ''); if (!typeId) continue; if (!materials[typeId]) { materials[typeId] = { count: 0, maxStack: itemStack.maxAmount }; } materials[typeId].count++; } let message = []; for (const blockType in materials) { let count = materials[blockType].count; let countStr = ''; const maxStack = materials[blockType].maxStack; const fullShulker = 27 * maxStack; if (count >= fullShulker) { countStr = `${Math.floor(count / fullShulker)} sb`; } if (count > fullShulker) { countStr += ' + '; } count %= fullShulker; if (count >= maxStack) { countStr += `${Math.floor(count / maxStack)} stack`; } if (count > maxStack) { countStr += ' + '; } count %= maxStack; if (count > 0) { countStr += count; } message.push(` ${blockType}: ${countStr}`); } return message.sort().join('\n'); } } export { MaterialCounter };