import { MolangVariableMap } from "@minecraft/server"; import { BlockVerificationLevel } from "../Enums/BlockVerificationLevel"; import { Vector } from "../../lib/Vector"; export class BlockVerificationLevelRender { opacity = 0.2; lifetimeSeconds = 0; constructor(dimensionLocation, verificationLevel, lifetimeSeconds = 5) { this.dimension = dimensionLocation.dimension; this.location = Vector.from(dimensionLocation.location); this.verificationLevel = verificationLevel; this.lifetimeSeconds = lifetimeSeconds; this.renderBlock(); } renderBlock() { for (const particleLocation of this.getParticleLocations()) { const color = this.getRGBAMolang(); if (!color) return; color.setFloat("lifetime", this.lifetimeSeconds); try { this.dimension.spawnParticle(particleLocation.particleType, particleLocation.location, color); } catch { /* pass */ } } } getParticleLocations() { const bottomFace = new Vector(0.5, 0, 0.5); const topFace = new Vector(0.5, 1, 0.5); const leftFace = new Vector(1, 0.5, 0.5); const rightFace = new Vector(0, 0.5, 0.5); const frontFace = new Vector(0.5, 0.5, 1); const backFace = new Vector(0.5, 0.5, 0); return [ { particleType: "construct:blockoverlay_xz", location: this.location.add(topFace) }, { particleType: "construct:blockoverlay_xz", location: this.location.add(bottomFace) }, { particleType: "construct:blockoverlay_yz", location: this.location.add(leftFace) }, { particleType: "construct:blockoverlay_yz", location: this.location.add(rightFace) }, { particleType: "construct:blockoverlay_xy", location: this.location.add(frontFace) }, { particleType: "construct:blockoverlay_xy", location: this.location.add(backFace) } ]; } getRGBAMolang() { const rgb = this.verificationLevelToRGB(); if (!rgb) return; rgb.alpha = this.opacity; const molang = new MolangVariableMap(); molang.setColorRGBA("face_color", rgb); return molang; } verificationLevelToRGB() { switch (this.verificationLevel) { case BlockVerificationLevel.NoMatch: return { red: 1, green: 0, blue: 0}; case BlockVerificationLevel.TypeMatch: return { red: 1, green: 1, blue: 0}; case BlockVerificationLevel.Missing: return { red: 0, green: 0, blue: 1}; default: return void 0; } } }