import { system, world } from '@minecraft/server'; import { Raycaster } from '../classes/Raycaster'; class BlockInfo { static shownToLastTick = new Set(); static onTick() { for (const player of world.getAllPlayers()) { if (!player) continue; this.showStructureBlockInfo(player); } } static showStructureBlockInfo(player) { const block = Raycaster.getTargetedStructureBlock(player, { isFirst: true, collideWithWorldBlocks: true, useLayers: false }); if (!block && this.shownToLastTick.has(player.id)) { player.onScreenDisplay.setActionBar({ text: 'Structure:\n§7None' }); this.shownToLastTick.delete(player.id); } if (!block) return; player.onScreenDisplay.setActionBar({ text: this.getFormattedBlockInfo(block.permutation) }); this.shownToLastTick.add(player.id); } static getFormattedBlockInfo(block) { const header = 'Structure:\n' if (!block) return header + '§7Unknown'; const states = block.getAllStates(); if (Object.keys(states).length === 0) return header + `§a${block.type.id}`; return header + `§a${block.type.id}\n§7${this.getFormattedStates(states)}`; } static getFormattedStates(states) { return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n'); } } system.runInterval(() => BlockInfo.onTick());