## Items construct.menu.name=Construct construct.easyplace.name=Easy Place construct.materialgrabber.name=Material Grabber ## Menus construct.menu.open.closechat=§8Close your chat window to access the menu. construct.menu.open.timeout=§8Menu timed out. construct.menu.submit=§2Apply construct.menu.instance.button.unknown=Unknown construct.menu.instance.button.place=§aPlace Instance construct.menu.instance.button.enable=§aEnable Instance construct.menu.instance.button.disable=§cDisable Instance construct.menu.instance.button.rename=Rename Instance construct.menu.instance.button.delete=§cDelete Instance construct.menu.instance.button.nextLayer=Increase Layer construct.menu.instance.button.previousLayer=Decrease Layer construct.menu.instance.button.move=Move Here construct.menu.instance.button.flexibleMove=Flexible Move construct.menu.instance.button.statistics=Statistics construct.menu.instance.button.settings=Settings construct.menu.instance.button.materials=Material List construct.menu.instance.unknownOption=§cUnknown option: %s construct.menu.instance.nameEmpty=§cInstance name cannot be empty. construct.instance.flexibleMove.alreadyMoving=§cThis instance is already being moved. construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished. ## Insert string: instance name construct.instance.flexibleMove.finish=§aMoved "%1" to %2. ## Insert strings: instance name, coordinates construct.instance.rename.error=§cError renaming instance: %s construct.instance.validation.alreadyRunning=§cA verification is already in progress. Please wait until it finishes. construct.instance.validation.formfail=§cFailed to build statistics form. construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Insert strings: instance name, structure name construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Is added to the body when the instance has is placed. Insert strings: x, y, z coordinates, dimension construct.instance.menu.rename=Enter a new name for the instance: construct.instance.option.validation=Block Validation construct.instance.option.validation.description=Shows missing and incorrect block overlay. construct.instance.option.layer=Layer construct.instance.option.layer.description=Changes the active layer. Use 0 for all layers. construct.instance.materials.noinventory=§cNo player inventory found. construct.instance.materials.missing.header=§cMaterials Missing From Inventory: construct.instance.materials.missing.button=Show Missing Materials construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode. Insert string: layer number construct.instance.materials.all.header=§aAll Materials: construct.instance.materials.all.button=Show All Materials construct.materials.grabber.menu.title= Material Grabber construct.materials.grabber.menu.success=§7Selected instance for material grabber: §2%s ## Insert string: instance name construct.materials.grabber.menu.header=§7Current instance: construct.materials.grabber.menu.noinstance=§7None construct.materials.grabber.menu.selectinstance=§7Select an instance: construct.structure.statistics.header=§fStatistics for §a%s§f: ## Insert string: instance name construct.structure.statistics.blocks=§7Blocks: §2%s ## Insert string: number of non-air blocks in the structure construct.structure.statistics.skipped=§c[!] This analysis skipped %s blocks. ## Insert string: number of blocks the analysis skipped construct.structure.statistics.correct=§7Correct: §a%s ## Insert string: number of correctly placed blocks construct.structure.statistics.stateincorrect=§7Block State Incorrect: §e%s ## Insert string: number of incorrectly stated blocks construct.structure.statistics.incorrect=§7Incorrect: §c%s ## Insert string: number of incorrectly placed blocks construct.structure.statistics.missing=§7Missing: §3%s ## Insert string: number of missing blocks ## Structure Block Info Display construct.blockinfo.header=Structure: construct.blockinfo.none=§7None construct.blockinfo.nosupply= §c[No Supply] ## When the targeted block is not in the player's inventory construct.blockinfo.unknown=§7Unknown construct.blockinfo.waterlogged=§7isWaterlogged: §3true construct.mainmenu.instance.exists=§cInstance '%s' already exists. Try again with a new name. ## Insert string: instance name construct.mainmenu.instance.notfound=§cStructure ID '%s' not found. If you're looking for a structure that you put in the structures folder, please restart your world and try again. ## Insert string: structure name construct.mainmenu.title=§l§2Construct ## This is the name of the pack. construct.mainmenu.selectinstance=Select an instance: construct.mainmenu.howto=How to Add/Remove Structures construct.mainmenu.settings=Builder Settings construct.mainmenu.newinstance=Create New Instance construct.mainmenu.newinstance.prompt=Enter a name for the new instance: construct.mainmenu.newinstance.placeholder=example_instance ## The placeholder text in the textbox where the user enters the instance name. construct.mainmenu.selectstructure.header=Select a structure: construct.mainmenu.selectstructure.other=Other construct.mainmenu.selectstructure.other.prompt=Enter the Structure ID: construct.mainmenu.selectstructure.other.placeholder=example_structure ## The placeholder text in the textbox where the user enters the structure name. construct.mainmenu.howto.add.header=§aHow to Add Structures: construct.mainmenu.howto.add.structureblock=§7Save a structure using a §fstructure block§7 or the §f/structure§7 command. This structure will only be available in the world you saved it in. construct.mainmenu.howto.add.or=§7§lOR§r construct.mainmenu.howto.add.mcstructure=§7To transfer structures §fbetween worlds§7: \n 1. Move Construct's behavior pack to your §fcom.mojang > development_behavior_packs§7. \n 2. Add a §f.mcstructure§7 file to the Construct behavior pack's §fstructures§7 folder. \n 3. Restart your world. \nYour structure should now be in the structures list. If it is not, select the §fOther§7 option and then use the filename (without '.mcstructure') as the §fStructure ID§7. After its first use, it will be added to the list of structures. construct.mainmenu.howto.remove.header=§cHow to Remove Structures: construct.mainmenu.howto.remove.body=§7- Use the §f/structure delete§7 command to remove a structure from the world. ## Commands construct.commands.construct=Gives you the Construct item. Use it to open the Construct menu. construct.commands.construct.denyorigin=This command can only be used by players. construct.commands.construct.fail=§cFailed to give you the Construct item. construct.commands.construct.success=§aYou recieved the Construct item! Use it to open the Construct menu. ## Options construct.option.enabled= is now enabled! construct.option.disabled= is now disabled. construct.option.easyplace.name=Easy Place construct.option.easyplace.description=Always place the correct structure block. construct.option.easyplace.howto=Hold the Easy Place item in your offhand and place blocks in an instance to have them be corrected automatically. construct.option.easyplace.actionprevented=§cAction prevented by Easy Place. construct.option.fasteasyplace.name=Fast Easy Place construct.option.fasteasyplace.description=Place correct structure blocks just by clicking on them. construct.option.fasteasyplace.howto=Hold the Easy Place item in your main hand and use it on missing blocks in a structure to place them. construct.option.materialgrabber.name=Material Grabber construct.option.materialgrabber.description=Pulls structure items from inventories. construct.option.materialgrabber.howto=Interact with inventories using the Material Grabber item to pull structure items from them. construct.option.materialgrabber.grabbed.zero=§7Grabbed 0 items. construct.option.materialgrabber.grabbed.one=§aGrabbed 1 item. construct.option.materialgrabber.grabbed.many=§aGrabbed %s items. ## Insert string: number of items transferred to the player ## CLI shared errors construct.commands.error.instanceNotFound=§cInstance "%1" not found. construct.commands.error.notAPlayer=§cThis command can only be used by players. ## construct:new construct.commands.new=Create a new instance bound to a structure. construct.commands.new.success=§aCreated instance "%1" bound to structure "%2". construct.commands.new.duplicateName=§cAn instance named "%1" already exists. construct.commands.new.unknownStructure=§cNo structure with id "%1" found in the world. ## construct:delete construct.commands.delete=Permanently delete an instance. construct.commands.delete.success=§aDeleted instance "%1". ## construct:rename construct.commands.rename=Rename an existing instance. construct.commands.rename.success=§aRenamed instance "%1" to "%2". construct.commands.rename.duplicateName=§cAn instance named "%1" already exists. ## construct:list construct.commands.list=List all registered instances. construct.commands.list.empty=§7No instances registered. construct.commands.list.header=§eRegistered instances (%1):§r construct.commands.list.row=§a%1§r §8[§r%2§8]§r §7%3§r ## construct:place construct.commands.place=Place an instance at world coordinates (enables it). construct.commands.place.success=§aPlaced instance "%1" at %2 %3 %4 in %5. ## construct:move construct.commands.move=Reposition an instance without toggling its enabled state. construct.commands.move.success=§aMoved instance "%1" to %2 %3 %4 in %5. construct.commands.move.posRequired=§cMust provide coordinates when not running as a player. ## construct:active construct.commands.active=Enable or disable an instance. construct.commands.active.success=§aSet instance "%1" active=%2. construct.commands.error.noLocation=§cInstance "%1" has no saved location. ## construct:layer construct.commands.layer=Set the active layer of an instance (0 = whole structure). construct.commands.layer.success=§aSet instance "%1" layer to %2. construct.commands.layer.outOfBounds=§cLayer %1 is out of bounds for instance "%2" (max %3).