import { BuilderOption } from '../classes/Builder/BuilderOption'; import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server'; import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, blockIdToItemStackMap } from '../data'; import { placeBlock, fetchMatchingItemSlot } from '../utils'; import { Raycaster } from '../classes/Raycaster'; import { Builders } from '../classes/Builder/Builders'; import { Vector } from '../lib/Vector'; const locationsPlacedLastTick = new Set(); const PLAYER_COLLISION_BOX = { width: 0.6, height: 1.8 }; const builderOption = new BuilderOption({ identifier: 'fastEasyPlace', displayName: 'Fast Easy Place', description: 'Place correct structure blocks just by looking at them.', howToUse: "Hold the Easy Place item in your main hand and look at blocks in a structure to place them.", onEnableCallback: (playerId) => giveActionItem(playerId), onDisableCallback: (playerId) => removeActionItem(playerId) }); function giveActionItem(playerId) { const player = world.getEntity(playerId); const container = player.getComponent(EntityComponentTypes.Inventory)?.container; const itemStack = new ItemStack('construct:easy_place'); const offhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Offhand); if (!container.contains(itemStack) && offhandItemStack?.typeId !== 'construct:easy_place') { const remainingItemStack = container.addItem(itemStack); if (remainingItemStack) player.dimension.spawnItem(remainingItemStack, player.location); } } function removeActionItem(playerId) { const builder = Builders.get(playerId); if (builder.isOptionEnabled('easyPlace')) return; const player = world.getEntity(playerId); const container = player.getComponent(EntityComponentTypes.Inventory)?.container; for (let i = 0; i < container.size; i++) { const itemStack = container.getItem(i); if (itemStack?.typeId === 'construct:easy_place') container.setItem(i, void 0); } const equipment = player.getComponent(EntityComponentTypes.Equippable); const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand); if (offhandItemStack?.typeId === 'construct:easy_place') { equipment.setEquipment(EquipmentSlot.Offhand, void 0); } } system.runInterval(onTick); world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteractWithBlock); function onTick() { for (const player of world.getAllPlayers()) { if (player && builderOption.isEnabled(player.id)) processEasyPlace(player); } } function onPlayerInteractWithBlock(event) { const { player, block, isFirstEvent } = event; if (!player || !isFirstEvent || !block || !builderOption.isEnabled(player.id) || !isHoldingActionItem(player)) return; preventAction(event, player); } function processEasyPlace(player) { if (!player || !isHoldingActionItem(player)) return; const structureBlock = Raycaster.getTargetedStructureBlock(player, { isFirst: true }); if (!structureBlock) return; const worldBlock = player.dimension.getBlock(structureBlock.location); if (locationsPlacedLastTick.has(JSON.stringify(worldBlock.location))) return; locationsPlacedLastTick.add(JSON.stringify(worldBlock.location)); system.runTimeout(() => { locationsPlacedLastTick.delete(JSON.stringify(worldBlock.location)); }, 2); tryPlaceBlock(player, worldBlock, structureBlock.permutation); } function preventAction(event, player) { event.cancel = true; system.run(() => { player.onScreenDisplay.setActionBar('§cAction prevented by Easy Place.'); }); } function isHoldingActionItem(player) { const mainhandItemStack = player.getComponent(EntityComponentTypes.Equippable).getEquipment(EquipmentSlot.Mainhand); if (!mainhandItemStack) return false; return mainhandItemStack.typeId === 'construct:easy_place'; } function tryPlaceBlock(player, worldBlock, structureBlock) { if (isBannedBlock(player, structureBlock) || !locationIsPlaceable(player, worldBlock)) return; structureBlock = tryConvertBannedToValidBlock(structureBlock); if (player.getGameMode() === GameMode.Creative) { placeBlock(player, worldBlock, structureBlock); } else if (player.getGameMode() === GameMode.Survival) { structureBlock = tryConvertToDefaultState(structureBlock); tryPlaceBlockSurvival(player, worldBlock, structureBlock); } } function locationIsPlaceable(player, worldBlock) { return (worldBlock.isAir || worldBlock.isLiquid) && !isBlockInsidePlayer(player, worldBlock); } function isBannedBlock(player, structureBlock) { if (!structureBlock) return true; const blockId = structureBlock.type.id.replace('minecraft:', ''); if (bannedBlocks.includes(blockId)) return true; if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId)) return true; const allowedStates = whitelistedBlockStates[blockId]; if (allowedStates) { for (const [stateKey, stateValue] of Object.entries(allowedStates)) { if (structureBlock.getState(stateKey) !== stateValue) return true; } } return false; } function tryConvertBannedToValidBlock(structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); if (Object.keys(bannedToValidBlockMap).includes(blockId)) return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates()); return structureBlock; } function tryConvertToDefaultState(structureBlock) { const newStates = {}; for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) { if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey]) newStates[stateKey] = resetToBlockStates[stateKey]; else newStates[stateKey] = stateValue; } return BlockPermutation.resolve(structureBlock.type.id, newStates); } function tryPlaceBlockSurvival(player, block, structureBlock) { const placeableItemStack = getPlaceableItemStack(structureBlock); const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId); if (itemSlotToUse) placeBlock(player, block, structureBlock, itemSlotToUse); } function getPlaceableItemStack(structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); const newItemId = blockIdToItemStackMap[blockId]; return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack(); } function isBlockInsidePlayer(player, worldBlock) { const playerLocation = Vector.from(player.location); const blockLocation = Vector.from(worldBlock.location); const playerMin = playerLocation.subtract({ x: PLAYER_COLLISION_BOX.width / 2, y: -0.1, z: PLAYER_COLLISION_BOX.width / 2 }); const playerMax = playerLocation.add({ x: PLAYER_COLLISION_BOX.width / 2, y: PLAYER_COLLISION_BOX.height, z: PLAYER_COLLISION_BOX.width / 2 }); const blockMin = blockLocation; const blockMax = blockLocation.add({ x: 1, y: 1, z: 1 }); return Vector.intersect(playerMax, playerMin, blockMax, blockMin); }