## Items construct.menu.name=Construct construct.easyPlace.name=Easy Place construct.materialGrabber.name=Material Grabber construct.option.enabled=is now enabled! construct.option.disabled=is now disabled. construct.menu.open.closeChat=§8Close your chat window to access the menu. construct.menu.open.timeout=§8Menu timed out. construct.menu.submit=§2Apply construct.menu.instance.button.unknown=Unknown construct.menu.instance.button.place=§aPlace Instance construct.menu.instance.button.enable=§aEnable Instance construct.menu.instance.button.disable=§cDisable Instance construct.menu.instance.button.rename=Rename Instance construct.menu.instance.button.delete=§cDelete Instance construct.menu.instance.button.nextLayer=Increase Layer construct.menu.instance.button.previousLayer=Decrease Layer construct.menu.instance.button.move=Move Here construct.menu.instance.button.flexibleMove=Flexible Move construct.menu.instance.button.statistics=Statistics construct.menu.instance.button.settings=Settings construct.menu.instance.button.materials=Material List construct.menu.instance.unknownOption=§cUnknown option: %s construct.menu.instance.nameEmpty=§cInstance name cannot be empty. construct.instance.flexibleMove.alreadyMoving=§cThis instance is already being moved. construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished. construct.instance.flexibleMove.finish=§aMoved "%1" to %2. construct.instance.rename.error=§cError renaming instance: %s construct.instance.validation.alreadyRunning=§cA verification is already in progress. Please wait until it finishes. construct.instance.validation.formfail=§cFailed to build statistics form. construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Shows the name of the instance and structure. construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Shows the location of the instance. construct.isntance.menu.rename=Enter a new name for the instance: construct.instance.option.validation=Block Validation construct.instance.option.validation.description=Shows missing and incorrect block overlay. construct.instance.option.layer=Layer construct.instance.option.layer.description=Changes the active layer. Use 0 for all layers. construct.instance.materials.noinventory=§cNo player inventory found. construct.instance.materials.missing=`§cMaterials Missing From Inventory: construct.instance.materials.missing.button=Show Missing Materials construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode. construct.instance.materials.all=§aAll Materials: construct.instance.materials.all.button=Show All Materials