/** * @license * MIT License * * Copyright (c) 2024 ForestOfLight * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import { world } from '@minecraft/server'; class Rule { #identifier; #description; #contingentRules; #independentRules; constructor({ identifier, description, contingentRules = [], independentRules = [], onEnableCallback = () => {}, onDisableCallback = () => {} }) { this.#identifier = identifier; this.#description = description; this.#contingentRules = contingentRules; this.#independentRules = independentRules; this.onEnable = onEnableCallback; this.onDisable = onDisableCallback; } getID() { return this.#identifier; } getDescription() { return this.#description; } getContigentRules() { return this.#contingentRules; } getIndependentRules() { return this.#independentRules; } getValue() { const value = world.getDynamicProperty(this.#identifier); if (String(value) === 'true') return true; if (['false', 'undefined'].includes(String(value))) return false; throw new Error(`Rule ${this.#identifier} has an invalid value: ${value} (${typeof value})`); } setValue(value) { if (value === true) this.onEnable(); else this.onDisable(); world.setDynamicProperty(this.#identifier, value); } } export default Rule;