import { Rule } from '../lib/canopy/CanopyExtension'; import { extension } from '../config'; import { BlockPermutation, EntityComponentTypes, GameMode, ItemStack, system, world } from '@minecraft/server'; import { structureCollection } from '../classes/StructureCollection'; import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, specialItemPlacementConversions, blockIdToItemStackMap } from '../data'; const ACTION_SLOT = 35; const easyPlace = new Rule({ identifier: 'easyPlace', description: { text: "Simplifies placing blocks in a structure (paper named 'easyPlace' in bottom right inventory slot)." }, onEnableCallback: () => { world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock); }, onDisableCallback: () => { world.beforeEvents.playerPlaceBlock.unsubscribe(onPlayerPlaceBlock); } }) extension.addRule(easyPlace); function onPlayerPlaceBlock(event) { const { player, block } = event; if (!player || !block || !hasActionItemInCorrectSlot(player)) return; const structureBlock = fetchStructureBlock(block.location); if (!structureBlock) return; tryPlaceBlock(event, player, block, structureBlock); } function hasActionItemInCorrectSlot(player) { const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container; if (!inventory) return false; const actionSlot = inventory.getSlot(ACTION_SLOT); return actionSlot.hasItem() && actionSlot.typeId === 'minecraft:paper' && actionSlot.nameTag === 'easyPlace'; } function fetchStructureBlock(location) { const locatedStructures = structureCollection.getStructuresAtLocation(location); if (locatedStructures.length === 0) return void 0; const structure = locatedStructures[0]; return structure.getBlock(structure.toStructureCoords(location)); } function tryPlaceBlock(event, player, block, structureBlock) { if (isBannedBlock(player, structureBlock)) return; structureBlock = tryConvertBannedToValidBlock(structureBlock); if (player.getGameMode() === GameMode.creative) { placeBlock(block, structureBlock); } else if (player.getGameMode() === GameMode.survival) { structureBlock = tryConvertToDefaultState(structureBlock); tryPlaceBlockSurvival(event, player, block, structureBlock); } } function isBannedBlock(player, structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); if (bannedBlocks.includes(blockId)) return true; if (bannedDimensionBlocks[player.dimension.id.replace('minecraft:', '')]?.includes(blockId)) return true; const allowedStates = whitelistedBlockStates[blockId]; if (allowedStates) { for (const [stateKey, stateValue] of Object.entries(allowedStates)) { if (structureBlock.getState(stateKey) !== stateValue) return true; } } return false; } function tryConvertBannedToValidBlock(structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); if (Object.keys(bannedToValidBlockMap).includes(blockId)) return BlockPermutation.resolve(bannedToValidBlockMap[blockId], structureBlock.getAllStates()); return structureBlock; } function tryConvertToDefaultState(structureBlock) { const newStates = {}; for (const [stateKey, stateValue] of Object.entries(structureBlock.getAllStates())) { if (resetToBlockStates[stateKey] !== void 0 && stateValue !== resetToBlockStates[stateKey]) newStates[stateKey] = resetToBlockStates[stateKey]; else newStates[stateKey] = stateValue; } return BlockPermutation.resolve(structureBlock.type.id, newStates); } function tryPlaceBlockSurvival(event, player, block, structureBlock) { const placeableItemStack = getPlaceableItemStack(structureBlock); // console.warn(`Looking for item to place ${structureBlock?.type.id} (${placeableItemStack?.typeId})...`); const itemSlotToUse = fetchMatchingItemSlot(player, placeableItemStack?.typeId); if (itemSlotToUse) { event.cancel = true; placeBlock(block, structureBlock, itemSlotToUse); } } function getPlaceableItemStack(structureBlock) { const blockId = structureBlock.type.id.replace('minecraft:', ''); const newItemId = blockIdToItemStackMap[blockId]; return newItemId ? new ItemStack(newItemId) : structureBlock.getItemStack(); } function fetchMatchingItemSlot(player, itemToMatchId) { if (!itemToMatchId) return void 0; const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container; if (!inventory) return void 0; for (let index = 0; index < inventory.size; index++) { const itemSlot = inventory.getSlot(index); if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId) return itemSlot; } } function placeBlock(block, structureBlock, itemSlot) { system.run(() => { if (itemSlot) { consumeItem(itemSlot); } block.setPermutation(structureBlock); }); } function consumeItem(itemSlot) { if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) { consumeSpecial(itemSlot); } else { if (itemSlot.amount === 1) itemSlot.setItem(void 0); else itemSlot.amount--; } } function consumeSpecial(itemSlot) { itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')])); }