import { BuilderOption } from '../classes/Builder/BuilderOption'; import { EntityComponentTypes, ItemStack, Player, world, system, EquipmentSlot } from '@minecraft/server'; import { MaterialGrabberForm } from '../classes/Materials/MaterialGrabberForm'; import { Builders } from '../classes/Builder/Builders'; import { structureCollection } from '../classes/Structure/StructureCollection'; const builderOption = new BuilderOption({ identifier: 'materialGrabber', displayName: 'Material Grabber', description: 'Pulls structure items from inventories.', howToUse: "Interact with inventories using the Material Grabber item to pull structure items from them.", onEnableCallback: (playerId) => giveActionItem(playerId), onDisableCallback: (playerId) => removeActionItem(playerId) }); function giveActionItem(playerId) { const player = world.getEntity(playerId); const container = player.getComponent(EntityComponentTypes.Inventory)?.container; const itemStack = new ItemStack('construct:material_grabber'); if (!container.contains(itemStack)) { const remainingItemStack = container.addItem(itemStack); if (remainingItemStack) player.dimension.spawnItem(remainingItemStack, player.location); } } function removeActionItem(playerId) { const player = world.getEntity(playerId); const container = player.getComponent(EntityComponentTypes.Inventory)?.container; for (let i = 0; i < container.size; i++) { const itemStack = container.getItem(i); if (itemStack?.typeId === 'construct:material_grabber') container.setItem(i, void 0); } const equipment = player.getComponent(EntityComponentTypes.Equippable); const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand); if (offhandItemStack?.typeId === 'construct:material_grabber') { equipment.setEquipment(EquipmentSlot.Offhand, void 0); } } world.beforeEvents.itemUse.subscribe(onItemUse); world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract); world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract); function onItemUse(event) { if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source?.id)) return; openInstanceSelectionForm(event.source, event); } function onPlayerInteract(event) { if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player?.id)) return; const player = event.player; const target = event.block || event.target; const focusedInstanceName = Builders.get(player.id).materialInstanceName; if (!focusedInstanceName) { openInstanceSelectionForm(player, event); } else { tryGrabMaterials(player, target, focusedInstanceName, event); } } function isActionItem(itemStack) { return itemStack?.typeId === 'construct:material_grabber'; } function openInstanceSelectionForm(player, event) { event.cancel = true; system.run(() => new MaterialGrabberForm(player)); } function tryGrabMaterials(player, target, focusedInstanceName, event) { if (target instanceof Player) return; const materials = getActiveMaterials(focusedInstanceName); if (!materials) return; const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container; if (!targetContainer || materials.isEmpty()) return; event.cancel = true; system.run(() => transferMaterialsToPlayer(player, targetContainer, materials)); } function getActiveMaterials(focusedInstanceName) { const instance = structureCollection.get(focusedInstanceName); return instance?.getActiveMaterials(); } function transferMaterialsToPlayer(player, targetContainer, materials) { const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container; if (!playerContainer) return; ignoreAlreadyGathered(materials, playerContainer); let transferCount = 0; for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) { const slot = targetContainer.getSlot(slotIndex); transferCount += tryTransferToPlayer(slot, playerContainer, materials); } playSoundEffect(player, transferCount); sendTransferMessage(player, transferCount); materials.refresh(); } function ignoreAlreadyGathered(materials, playerContainer) { for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) { const slot = playerContainer.getSlot(slotIndex); if (slot.hasItem()) { materials.remove(slot.typeId, slot.amount); } } } function sendTransferMessage(player, transferCount) { if (transferCount === 0) { player.onScreenDisplay.setActionBar('§7Grabbed 0 items.'); } else if (transferCount === 1) { player.onScreenDisplay.setActionBar('§aGrabbed 1 item.'); } else { player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`); } } function tryTransferToPlayer(slot, playerContainer, materials) { if (slot.hasItem() && materials.has(slot.typeId)) { const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count); if (grabAmount > 0) return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount); } return 0; } function playSoundEffect(player, transferCount) { if (transferCount !== 0) player.dimension.playSound('block.itemframe.remove_item', player.location, { pitch: 1.2 }); } function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) { const itemStack = slot.getItem(); if (canAddItem(playerContainer, itemStack)) { const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount); addItem(playerContainer, itemStackToAdd); materials.remove(itemStack.typeId, grabAmount); removeAmount(slot, grabAmount); return grabAmount; } return 0; } function removeAmount(slot, amount) { if (amount === slot.amount) { slot.setItem(void 0); } else { slot.amount -= amount; slot.setItem(slot.getItem()); } } function canAddItem(inventory, itemStack) { if (inventory.emptySlotsCount !== 0) return true; for (let i = 0; i < inventory.size; i++) { const slot = inventory.getSlot(i); if (itemFitsInPartiallyFilledSlot(slot, itemStack)) return true; } return false; } function itemFitsInPartiallyFilledSlot(slot, itemStack) { return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount + itemStack.amount <= slot.maxAmount; } function addItem(inventory, itemStack) { const isItemDeposited = partiallyFilledSlotPass(inventory, itemStack); if (!isItemDeposited) emptySlotPass(inventory, itemStack); } function partiallyFilledSlotPass(inventory, itemStack) { for (let slotNum = 0; slotNum < inventory.size; slotNum++) { const slot = inventory.getSlot(slotNum); if (isSlotAvailableForStacking(slot, itemStack)) { const remainderAmount = Math.max(0, (slot.amount + itemStack.amount) - slot.maxAmount); slot.amount += itemStack.amount - remainderAmount; if (remainderAmount > 0) { const remainderStack = new ItemStack(itemStack.typeId, remainderAmount); addItem(inventory, remainderStack); } return true; } } return false; } function emptySlotPass(inventory, itemStack) { for (let slotNum = 0; slotNum < inventory.size; slotNum++) { const slot = inventory.getSlot(slotNum); if (!slot.hasItem()) { slot.setItem(itemStack); return true; } } return false; } function isSlotAvailableForStacking(slot, itemStack) { return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount; }