Files
Construct-CN/packs/BP/scripts/classes/Raycaster.js
T
2025-07-02 20:02:17 -07:00

53 lines
2.3 KiB
JavaScript

import { structureCollection } from "./Structure/StructureCollection";
import { world } from "@minecraft/server";
export class Raycaster {
static STEP_SIZE = 0.2;
static getStructureBlocks(dimension, startLocation, direction, { maxDistance = 7, getFirst = true, collideWithWorldBlocks = true, useActiveLayer = true }) {
// Can probably be optimized by the fact that we only need full blocks and aren't checking for partial blocks
const blocks = [];
let location = startLocation;
let distance = 0;
while (distance < maxDistance) {
const structure = structureCollection.getStructure(dimension.id, location, { useActiveLayer });
if (structure) {
const block = structure.getBlock(structure.toStructureCoords(location));
if (block?.type.id !== 'minecraft:air') {
blocks.push({
permutation: block,
location: location
});
if (getFirst)
break;
}
try {
if (collideWithWorldBlocks && !dimension.getBlock(location)?.isAir)
break;
} catch (e) {
if (e.name === 'LocationOutOfWorldBoundariesError')
break;
throw e;
}
}
location = {
x: location.x + (direction.x*this.STEP_SIZE),
y: location.y + (direction.y*this.STEP_SIZE),
z: location.z + (direction.z*this.STEP_SIZE)
};
distance += this.STEP_SIZE;
}
// world.getDimension('minecraft:overworld').spawnParticle('minecraft:villager_happy', location);
return blocks;
}
static getTargetedStructureBlock(player, { isFirst = true, collideWithWorldBlocks = true, useActiveLayer = true } = {}) {
const startLocation = player.getHeadLocation();
const direction = player.getViewDirection();
const maxDistance = 7;
const blocks = this.getStructureBlocks(player.dimension, startLocation, direction, { maxDistance, getFirst: isFirst, collideWithWorldBlocks, useActiveLayer });
if (blocks.length === 0)
return void 0;
return isFirst ? blocks[0] : blocks[blocks.length - 1];
}
}