157 lines
10 KiB
Plaintext
157 lines
10 KiB
Plaintext
## Items
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construct.menu.name=Construct
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construct.easyplace.name=Easy Place
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construct.materialgrabber.name=Material Grabber
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## Menus
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construct.menu.open.closechat=§8Close your chat window to access the menu.
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construct.menu.open.timeout=§8Menu timed out.
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construct.menu.submit=§2Apply
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construct.menu.instance.button.unknown=Unknown
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construct.menu.instance.button.place=§aPlace Instance
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construct.menu.instance.button.enable=§aEnable Instance
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construct.menu.instance.button.disable=§cDisable Instance
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construct.menu.instance.button.rename=Rename Instance
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construct.menu.instance.button.delete=§cDelete Instance
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construct.menu.instance.button.nextLayer=Increase Layer
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construct.menu.instance.button.previousLayer=Decrease Layer
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construct.menu.instance.button.move=Move Here
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construct.menu.instance.button.flexibleMove=Flexible Move
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construct.menu.instance.button.statistics=Statistics
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construct.menu.instance.button.settings=Settings
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construct.menu.instance.button.materials=Material List
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construct.menu.instance.unknownOption=§cUnknown option: %s
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construct.menu.instance.nameEmpty=§cInstance name cannot be empty.
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construct.instance.flexibleMove.alreadyMoving=§cThis instance is already being moved.
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construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished. ## Insert string: instance name
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construct.instance.flexibleMove.finish=§aMoved "%1" to %2. ## Insert strings: instance name, coordinates
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construct.instance.rename.error=§cError renaming instance: %s
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construct.instance.validation.alreadyRunning=§cA verification is already in progress. Please wait until it finishes.
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construct.instance.validation.formfail=§cFailed to build statistics form.
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construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Insert strings: instance name, structure name
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construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Is added to the body when the instance has is placed. Insert strings: x, y, z coordinates, dimension
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construct.instance.menu.rename=Enter a new name for the instance:
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construct.instance.option.validation=Block Validation
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construct.instance.option.validation.description=Shows missing and incorrect block overlay.
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construct.instance.option.layer=Layer
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construct.instance.option.layer.description=Changes the active layer. Use 0 for all layers.
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construct.instance.materials.noinventory=§cNo player inventory found.
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construct.instance.materials.missing.header=§cMaterials Missing From Inventory:
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construct.instance.materials.missing.button=Show Missing Materials
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construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode. Insert string: layer number
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construct.instance.materials.all.header=§aAll Materials:
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construct.instance.materials.all.button=Show All Materials
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construct.materials.grabber.menu.title= Material Grabber
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construct.materials.grabber.menu.success=§7Selected instance for material grabber: §2%s ## Insert string: instance name
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construct.materials.grabber.menu.header=§7Current instance:
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construct.materials.grabber.menu.noinstance=§7None
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construct.materials.grabber.menu.selectinstance=§7Select an instance:
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construct.structure.statistics.header=§fStatistics for §a%s§f: ## Insert string: instance name
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construct.structure.statistics.blocks=§7Blocks: §2%s ## Insert string: number of non-air blocks in the structure
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construct.structure.statistics.skipped=§c[!] This analysis skipped %s blocks. ## Insert string: number of blocks the analysis skipped
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construct.structure.statistics.correct=§7Correct: §a%s ## Insert string: number of correctly placed blocks
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construct.structure.statistics.stateincorrect=§7Block State Incorrect: §e%s ## Insert string: number of incorrectly stated blocks
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construct.structure.statistics.incorrect=§7Incorrect: §c%s ## Insert string: number of incorrectly placed blocks
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construct.structure.statistics.missing=§7Missing: §3%s ## Insert string: number of missing blocks
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## Structure Block Info Display
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construct.blockinfo.header=Structure:
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construct.blockinfo.none=§7None
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construct.blockinfo.nosupply= §c[No Supply] ## When the targeted block is not in the player's inventory
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construct.blockinfo.unknown=§7Unknown
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construct.blockinfo.waterlogged=§7isWaterlogged: §3true
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construct.mainmenu.instance.exists=§cInstance '%s' already exists. Try again with a new name. ## Insert string: instance name
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construct.mainmenu.instance.notfound=§cStructure ID '%s' not found. If you're looking for a structure that you put in the structures folder, please restart your world and try again. ## Insert string: structure name
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construct.mainmenu.title=§l§2Construct ## This is the name of the pack.
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construct.mainmenu.selectinstance=Select an instance:
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construct.mainmenu.howto=How to Add/Remove Structures
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construct.mainmenu.settings=Builder Settings
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construct.mainmenu.newinstance=Create New Instance
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construct.mainmenu.newinstance.prompt=Enter a name for the new instance:
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construct.mainmenu.newinstance.placeholder=example_instance ## The placeholder text in the textbox where the user enters the instance name.
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construct.mainmenu.selectstructure.header=Select a structure:
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construct.mainmenu.selectstructure.other=Other
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construct.mainmenu.selectstructure.other.prompt=Enter the Structure ID:
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construct.mainmenu.selectstructure.other.placeholder=example_structure ## The placeholder text in the textbox where the user enters the structure name.
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construct.mainmenu.howto.add.header=§aHow to Add Structures:
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construct.mainmenu.howto.add.structureblock=§7Save a structure using a §fstructure block§7 or the §f/structure§7 command. This structure will only be available in the world you saved it in.
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construct.mainmenu.howto.add.or=§7§lOR§r
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construct.mainmenu.howto.add.mcstructure=§7To transfer structures §fbetween worlds§7: \n 1. Move Construct's behavior pack to your §fcom.mojang > development_behavior_packs§7. \n 2. Add a §f.mcstructure§7 file to the Construct behavior pack's §fstructures§7 folder. \n 3. Restart your world. \nYour structure should now be in the structures list. If it is not, select the §fOther§7 option and then use the filename (without '.mcstructure') as the §fStructure ID§7. After its first use, it will be added to the list of structures.
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construct.mainmenu.howto.remove.header=§cHow to Remove Structures:
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construct.mainmenu.howto.remove.body=§7- Use the §f/structure delete§7 command to remove a structure from the world.
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## Commands
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construct.commands.construct=Gives you the Construct item. Use it to open the Construct menu.
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construct.commands.construct.denyorigin=This command can only be used by players.
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construct.commands.construct.fail=§cFailed to give you the Construct item.
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construct.commands.construct.success=§aYou recieved the Construct item! Use it to open the Construct menu.
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## Options
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construct.option.enabled= is now enabled!
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construct.option.disabled= is now disabled.
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construct.option.easyplace.name=Easy Place
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construct.option.easyplace.description=Always place the correct structure block.
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construct.option.easyplace.howto=Hold the Easy Place item in your offhand and place blocks in an instance to have them be corrected automatically.
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construct.option.easyplace.actionprevented=§cAction prevented by Easy Place.
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construct.option.fasteasyplace.name=Fast Easy Place
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construct.option.fasteasyplace.description=Place correct structure blocks just by clicking on them.
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construct.option.fasteasyplace.howto=Hold the Easy Place item in your main hand and use it on missing blocks in a structure to place them.
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construct.option.materialgrabber.name=Material Grabber
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construct.option.materialgrabber.description=Pulls structure items from inventories.
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construct.option.materialgrabber.howto=Interact with inventories using the Material Grabber item to pull structure items from them.
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construct.option.materialgrabber.grabbed.zero=§7Grabbed 0 items.
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construct.option.materialgrabber.grabbed.one=§aGrabbed 1 item.
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construct.option.materialgrabber.grabbed.many=§aGrabbed %s items. ## Insert string: number of items transferred to the player
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## CLI shared errors
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construct.commands.error.instanceNotFound=§cInstance "%1" not found.
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construct.commands.error.notAPlayer=§cThis command can only be used by players.
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## construct:new
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construct.commands.new=Create a new instance bound to a structure.
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construct.commands.new.success=§aCreated instance "%1" bound to structure "%2".
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construct.commands.new.duplicateName=§cAn instance named "%1" already exists.
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construct.commands.new.unknownStructure=§cNo structure with id "%1" found in the world.
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## construct:delete
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construct.commands.delete=Permanently delete an instance.
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construct.commands.delete.success=§aDeleted instance "%1".
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## construct:rename
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construct.commands.rename=Rename an existing instance.
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construct.commands.rename.success=§aRenamed instance "%1" to "%2".
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construct.commands.rename.duplicateName=§cAn instance named "%1" already exists.
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## construct:list
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construct.commands.list=List all registered instances.
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construct.commands.list.empty=§7No instances registered.
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construct.commands.list.header=§eRegistered instances (%1):§r
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construct.commands.list.row=§a%1§r §8[§r%2§8]§r §7%3§r
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## construct:place
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construct.commands.place=Place an instance at world coordinates (enables it).
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construct.commands.place.success=§aPlaced instance "%1" at %2 %3 %4 in %5.
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## construct:move
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construct.commands.move=Reposition an instance without toggling its enabled state.
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construct.commands.move.success=§aMoved instance "%1" to %2 %3 %4 in %5.
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construct.commands.move.posRequired=§cMust provide coordinates when not running as a player.
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## construct:active
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construct.commands.active=Enable or disable an instance.
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construct.commands.active.success=§aSet instance "%1" active=%2.
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construct.commands.error.noLocation=§cInstance "%1" has no saved location.
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## construct:layer
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construct.commands.layer=Set the active layer of an instance (0 = whole structure).
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construct.commands.layer.success=§aSet instance "%1" layer to %2.
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construct.commands.layer.outOfBounds=§cLayer %1 is out of bounds for instance "%2" (max %3).
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## construct:nextlayer
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construct.commands.nextlayer=Step layer up by one (wraps max to 0).
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construct.commands.nextlayer.success=§aInstance "%1" advanced to layer %2.
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