Files
Construct-CN/Construct[BP]/scripts/options/materialGrabber.js
T
2025-06-07 22:59:11 -07:00

203 lines
7.5 KiB
JavaScript

import { BuilderOption } from '../classes/Builder/BuilderOption';
import { EntityComponentTypes, ItemStack, Player, world, system, EquipmentSlot } from '@minecraft/server';
import { MaterialGrabberForm } from '../classes/Materials/MaterialGrabberForm';
import { Builders } from '../classes/Builder/Builders';
import { structureCollection } from '../classes/Structure/StructureCollection';
const builderOption = new BuilderOption({
identifier: 'materialGrabber',
displayName: 'Material Grabber',
description: 'Pulls structure items from inventories.',
howToUse: "Interact with inventories using an item named 'Material Grabber' to pull structure items from them.",
onEnableCallback: (playerId) => giveActionItem(playerId),
onDisableCallback: (playerId) => removeActionItem(playerId)
});
function giveActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
const itemStack = new ItemStack('construct:material_grabber');
if (!container.contains(itemStack)) {
const remainingItemStack = container.addItem(itemStack);
player.dimension.spawnItem(remainingItemStack, player.location);
}
}
function removeActionItem(playerId) {
const player = world.getEntity(playerId);
const container = player.getComponent(EntityComponentTypes.Inventory)?.container;
for (let i = 0; i < container.size; i++) {
const itemStack = container.getItem(i);
if (itemStack?.typeId === 'construct:material_grabber')
container.setItem(i, void 0);
}
const equipment = player.getComponent(EntityComponentTypes.Equippable);
const offhandItemStack = equipment?.getEquipment(EquipmentSlot.Offhand);
if (offhandItemStack?.typeId === 'construct:material_grabber') {
equipment.setEquipment(EquipmentSlot.Offhand, void 0);
}
}
world.beforeEvents.itemUse.subscribe(onItemUse);
world.beforeEvents.playerInteractWithBlock.subscribe(onPlayerInteract);
world.beforeEvents.playerInteractWithEntity.subscribe(onPlayerInteract);
function onItemUse(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.source?.id))
return;
openInstanceSelectionForm(event.source, event);
}
function onPlayerInteract(event) {
if (!isActionItem(event.itemStack) || !builderOption.isEnabled(event.player?.id))
return;
const player = event.player;
const target = event.block || event.target;
const focusedInstanceName = Builders.get(player.id).materialInstanceName;
if (!focusedInstanceName) {
openInstanceSelectionForm(player, event);
} else {
tryGrabMaterials(player, target, focusedInstanceName, event);
}
}
function openInstanceSelectionForm(player, event) {
event.cancel = true;
system.run(() => new MaterialGrabberForm(player));
}
function tryGrabMaterials(player, target, focusedInstanceName, event) {
if (target instanceof Player)
return;
const materials = getActiveMaterials(focusedInstanceName);
if (!materials)
return;
const targetContainer = target.getComponent(EntityComponentTypes.Inventory)?.container;
if (!targetContainer || materials.isEmpty())
return;
event.cancel = true;
system.run(() => transferMaterialsToPlayer(player, targetContainer, materials));
}
function isActionItem(itemStack) {
return itemStack?.typeId === 'construct:material_grabber';
}
function getActiveMaterials(focusedInstanceName) {
const instance = structureCollection.get(focusedInstanceName);
return instance?.getActiveMaterials();
}
function transferMaterialsToPlayer(player, targetContainer, materials) {
const playerContainer = player.getComponent(EntityComponentTypes.Inventory)?.container;
if (!playerContainer)
return;
ignoreAlreadyGathered(materials, playerContainer);
let transferCount = 0;
for (let slotIndex = 0; slotIndex < targetContainer.size; slotIndex++) {
const slot = targetContainer.getSlot(slotIndex);
transferCount += tryTransferToPlayer(slot, playerContainer, materials);
}
sendTransferMessage(player, transferCount);
materials.refresh();
}
function ignoreAlreadyGathered(materials, playerContainer) {
for (let slotIndex = 0; slotIndex < playerContainer.size; slotIndex++) {
const slot = playerContainer.getSlot(slotIndex);
if (slot.hasItem()) {
materials.remove(slot.typeId, slot.amount);
}
}
}
function sendTransferMessage(player, transferCount) {
if (transferCount === 0) {
player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
} else if (transferCount === 1) {
player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
} else {
player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
}
}
function tryTransferToPlayer(slot, playerContainer, materials) {
if (slot.hasItem() && materials.has(slot.typeId)) {
const grabAmount = Math.min(slot.amount, materials.get(slot.typeId).count);
if (grabAmount > 0)
return tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount);
}
return 0;
}
function tryTransferAmountToPlayer(slot, playerContainer, materials, grabAmount) {
const itemStack = slot.getItem();
if (canAddItem(playerContainer, itemStack)) {
const itemStackToAdd = new ItemStack(itemStack.typeId, grabAmount);
addItem(playerContainer, itemStackToAdd);
materials.remove(itemStack.typeId, grabAmount);
removeAmount(slot, grabAmount);
return grabAmount;
}
return 0;
}
function removeAmount(slot, amount) {
if (amount === slot.amount) {
slot.setItem(void 0);
} else {
slot.amount -= amount;
slot.setItem(slot.getItem());
}
}
function canAddItem(inventory, itemStack) {
if (inventory.emptySlotsCount !== 0) return true;
for (let i = 0; i < inventory.size; i++) {
const slot = inventory.getSlot(i);
if (itemFitsInPartiallyFilledSlot(slot, itemStack)) return true;
}
return false;
}
function itemFitsInPartiallyFilledSlot(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount + itemStack.amount <= slot.maxAmount;
}
function addItem(inventory, itemStack) {
const isItemDeposited = partiallyFilledSlotPass(inventory, itemStack);
if (!isItemDeposited)
emptySlotPass(inventory, itemStack);
}
function partiallyFilledSlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (isSlotAvailableForStacking(slot, itemStack)) {
const remainderAmount = Math.max(0, (slot.amount + itemStack.amount) - slot.maxAmount);
slot.amount += itemStack.amount - remainderAmount;
if (remainderAmount > 0) {
const remainderStack = new ItemStack(itemStack.typeId, remainderAmount);
addItem(inventory, remainderStack);
}
return true;
}
}
return false;
}
function emptySlotPass(inventory, itemStack) {
for (let slotNum = 0; slotNum < inventory.size; slotNum++) {
const slot = inventory.getSlot(slotNum);
if (!slot.hasItem()) {
slot.setItem(itemStack);
return true;
}
}
return false;
}
function isSlotAvailableForStacking(slot, itemStack) {
return slot.hasItem() && slot.isStackableWith(itemStack) && slot.amount !== slot.maxAmount;
}