VerificationRenderer
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import { MolangVariableMap } from "@minecraft/server";
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import { BlockVerificationLevel } from "./BlockVerificationLevel";
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import { Vector } from "../lib/Vector";
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export class BlockVerificationLevelRender {
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opacity = 0.5;
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constructor(dimension, globalLocation, verificationLevel) {
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this.dimension = dimension;
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this.location = new Vector(globalLocation.x, globalLocation.y, globalLocation.z);
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this.verificationLevel = verificationLevel;
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this.renderBlock();
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}
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renderBlock() {
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for (const [key, value] of Object.entries(this.getParticleLocations())) {
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this.dimension.spawnParticle(key, value, this.getRGBAMolang());
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}
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}
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getParticleLocations() {
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const bottomFace = new Vector(0, 0, 0);
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const topFace = new Vector(0, 1, 0);
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const leftFace = new Vector(0.5, 0.5, 0);
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const rightFace = new Vector(-0.5, 0.5, 0);
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const frontFace = new Vector(0, 0.5, 0.5);
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const backFace = new Vector(0, 0.5, -0.5);
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return {
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"structool:blockerlay_xz": this.location.add(topFace),
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"structool:blockerlay_xz": this.location.add(bottomFace),
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"structool:blockerlay_yz": this.location.add(leftFace),
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"structool:blockerlay_yz": this.location.add(rightFace),
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"structool:blockerlay_xy": this.location.add(frontFace),
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"structool:blockerlay_xy": this.location.add(backFace),
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}
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}
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getRGBAMolang() {
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const rgb = this.verificationLevelToRGB();
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if (!rgb) return;
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rgb.alpha = this.opacity;
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return new MolangVariableMap().setColorRGBA("minecraft:particle_appearance_tinting", rgb);
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}
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verificationLevelToRGB() {
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switch (this.verificationLevel) {
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case BlockVerificationLevel.NoMatch:
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return [1, 0, 0];
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case BlockVerificationLevel.TypeMatch:
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return [1, 1, 0];
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case BlockVerificationLevel.Match:
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return [0, 1, 0];
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case BlockVerificationLevel.Missing:
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return [0, 0, 1];
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default:
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return void 0;
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}
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}
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}
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