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-23
@@ -24,58 +24,59 @@ construct.menu.instance.unknownOption=§cUnknown option: %s
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construct.menu.instance.nameEmpty=§cInstance name cannot be empty.
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construct.instance.flexibleMove.alreadyMoving=§cThis instance is already being moved.
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construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished. ## Insert string: instance name
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construct.instance.flexibleMove.finish=§aMoved "%1" to %2. ## Insert strings: instance name, coordinates
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construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished. ## Insert string: instance name
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construct.instance.flexibleMove.finish=§aMoved "%1" to %2. ## Insert strings: instance name, coordinates
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construct.instance.rename.error=§cError renaming instance: %s
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construct.instance.validation.alreadyRunning=§cA verification is already in progress. Please wait until it finishes.
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construct.instance.validation.formfail=§cFailed to build statistics form.
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construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Insert strings: instance name, structure name
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construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Is added to the body when the instance has is placed. Insert strings: x, y, z coordinates, dimension
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construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Insert strings: instance name, structure name
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construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Is added to the body when the instance has is placed. Insert strings: x, y, z coordinates, dimension
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construct.isntance.menu.rename=Enter a new name for the instance:
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construct.instance.option.validation=Block Validation
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construct.instance.option.validation.description=Shows missing and incorrect block overlay.
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construct.instance.option.layer=Layer
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construct.instance.option.layer.description=Changes the active layer. Use 0 for all layers.
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construct.instance.materials.noinventory=§cNo player inventory found.
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construct.instance.materials.missing.header=`§cMaterials Missing From Inventory:
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construct.instance.materials.missing.header=§cMaterials Missing From Inventory:
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construct.instance.materials.missing.button=Show Missing Materials
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construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode. Insert string: layer number
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construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode. Insert string: layer number
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construct.instance.materials.all.header=§aAll Materials:
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construct.instance.materials.all.button=Show All Materials
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construct.materials.grabber.menu.success=§7Selected instance for material grabber: §2%s
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construct.materials.grabber.menu.title= Material Grabber
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construct.materials.grabber.menu.success=§7Selected instance for material grabber: §2%s ## Insert string: instance name
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construct.materials.grabber.menu.header=§7Current instance:
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construct.materials.grabber.menu.noinstance=§7None
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construct.materials.grabber.menu.selectinstance=§7Select an instance:
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construct.structure.statistics.header=§fStatistics for §a%s§f: ## Insert string: instance name
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construct.structure.statistics.blocks=§7Blocks: §2%s ## Insert string: number of non-air blocks in the structure
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construct.structure.statistics.skipped=§c[!] This analysis skipped %s blocks. ## Insert string: number of blocks the analysis skipped
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construct.structure.statistics.correct=§7Correct: §a%s ## Insert string: number of correctly placed blocks
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construct.structure.statistics.stateincorrect=§7Block State Incorrect: §e%s ## Insert string: number of incorrectly stated blocks
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construct.structure.statistics.incorrect=§7Incorrect: §c%s ## Insert string: number of incorrectly placed blocks
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construct.structure.statistics.missing=§7Missing: §3%s ## Insert string: number of missing blocks
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construct.structure.statistics.header=§fStatistics for §a%s§f: ## Insert string: instance name
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construct.structure.statistics.blocks=§7Blocks: §2%s ## Insert string: number of non-air blocks in the structure
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construct.structure.statistics.skipped=§c[!] This analysis skipped %s blocks. ## Insert string: number of blocks the analysis skipped
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construct.structure.statistics.correct=§7Correct: §a%s ## Insert string: number of correctly placed blocks
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construct.structure.statistics.stateincorrect=§7Block State Incorrect: §e%s ## Insert string: number of incorrectly stated blocks
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construct.structure.statistics.incorrect=§7Incorrect: §c%s ## Insert string: number of incorrectly placed blocks
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construct.structure.statistics.missing=§7Missing: §3%s ## Insert string: number of missing blocks
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## Structure Block Info Display
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construct.blockinfo.header=Structure:
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construct.blockinfo.none=§7None
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construct.blockinfo.nosupply= §c[No Supply] ## When the targeted block is not in the player's inventory
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construct.blockinfo.nosupply= §c[No Supply] ## When the targeted block is not in the player's inventory
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construct.blockinfo.unknown=§7Unknown
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construct.blockinfo.waterlogged=§7isWaterlogged: §3true
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construct.mainmenu.instance.exists=§cInstance '%s' already exists. Try again with a new name. ## Insert string: instance name
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construct.mainmenu.instance.notfound=§cStructure ID '%s' not found. If you're looking for a structure that you put in the structures folder, please restart your world and try again. ## Insert string: structure name
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construct.mainmenu.title=§l§2Construct ## This is the name of the pack.
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construct.mainmenu.instance.exists=§cInstance '%s' already exists. Try again with a new name. ## Insert string: instance name
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construct.mainmenu.instance.notfound=§cStructure ID '%s' not found. If you're looking for a structure that you put in the structures folder, please restart your world and try again. ## Insert string: structure name
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construct.mainmenu.title=§l§2Construct ## This is the name of the pack.
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construct.mainmenu.selectinstance=Select an instance:
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construct.mainmenu.settings=Builder Settings
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construct.mainmenu.newinstance=Create New Instance
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construct.mainmenu.newinstance.prompt=Enter a name for the new instance:
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construct.mainmenu.newinstance.placeholder=example_instance ## The placeholder text in the textbox where the user enters the instance name.
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construct.mainmenu.newinstance.placeholder=example_instance ## The placeholder text in the textbox where the user enters the instance name.
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construct.mainmenu.selectstructure.header=Select a structure:
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construct.mainmenu.selectstructure.other=Other
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construct.mainmenu.selectstructure.howto=How to Add/Remove Structures
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construct.mainmenu.selectstructure.other.prompt=Enter the Structure ID:
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construct.mainmenu.selectstructure.other.placeholder=example_structure ## The placeholder text in the textbox where the user enters the structure name.
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construct.mainmenu.selectstructure.other.placeholder=example_structure ## The placeholder text in the textbox where the user enters the structure name.
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construct.mainmenu.selectstructure.howto.add.header=§aHow to Add Structures:
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construct.mainmenu.selectstructure.howto.add.structureblock=§7- Save a structure using a §fstructure block§7 or the §f/structure§7 command.
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construct.mainmenu.selectstructure.howto.add.or=§7§lOR§r
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@@ -91,8 +92,8 @@ construct.commands.item.fail=§cFailed to give you the Construct item.
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construct.commands.item.success=§aYou recieved the Construct item! Use it to open the Construct menu.
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## Options
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construct.option.enabled=is now enabled!
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construct.option.disabled=is now disabled.
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construct.option.enabled= is now enabled!
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construct.option.disabled= is now disabled.
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construct.option.easyplace.name=Easy Place
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construct.option.easyplace.description=Always place the correct structure block.
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construct.option.easyplace.howto=Hold the Easy Place item in your offhand and place blocks in an instance to have them be corrected automatically.
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@@ -105,4 +106,4 @@ construct.option.materialgrabber.description=Pulls structure items from inventor
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construct.option.materialgrabber.howto=Interact with inventories using the Material Grabber item to pull structure items from them.
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construct.option.materialgrabber.grabbed.zero=§7Grabbed 0 items.
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construct.option.materialgrabber.grabbed.one=§aGrabbed 1 item.
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construct.option.materialgrabber.grabbed.many=§aGrabbed %s items. ## Insert string: number of items transferred to the player
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construct.option.materialgrabber.grabbed.many=§aGrabbed %s items. ## Insert string: number of items transferred to the player
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