Start Structure Verifier
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import { BlockVerifier } from "./BlockVerifier";
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import { BlockVerificationLevel } from "./BlockVerificationLevel";
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import { system } from "@minecraft/server";
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export class StructureVerifier {
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constructor(stucture) {
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this.structure = structure;
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this.blockVerificationLevels = {};
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this.statistics = {};
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this.initStatistics();
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}
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verifyStructure() {
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system.runJob(this.verifyBlocks());
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this.parseStatistics();
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}
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*verifyBlocks() {
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for (const block of this.structure.getBlocks()) {
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this.blockVerificationLevels[block.location] = this.verifyBlock(block.location);
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yield;
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}
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}
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verifyBlock(location) {
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const worldBlock = this.structure.getDimension().getBlock(location);
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if (!worldBlock)
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throw new Error(`Block at ${JSON.stringify(location)} could not be accessed.`);
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const blockVerifier = new BlockVerifier(worldBlock, this.structure);
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return blockVerifier.verify();
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}
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initStatistics() {
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for (const verificationlevel of Object.keys(BlockVerificationLevel)) {
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this.statistics[verificationlevel] = 0;
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}
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}
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parseStatistics() {
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for (const blockVerificationLevel of Object.keys(this.statistics)) {
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this.parseStatistic(blockVerificationLevel);
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}
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}
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parseStatistic(blockVerificationLevel) {
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for (const verificationlevel of Object.values(this.blockVerificationLevels)) {
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if (blockVerificationLevel === verificationlevel) {
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this.statistics[verificationlevel]++;
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}
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}
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this.statistics.percentages[blockVerificationLevel] = this.statistics[blockVerificationLevel] / this.structure.getTotalVolume() * 100;
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}
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}
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