Now is standalone from Canopy

This commit is contained in:
ForestOfLight
2025-04-20 02:06:55 -07:00
Unverified
parent d6c9acdaab
commit 1ca91a0993
28 changed files with 256 additions and 151 deletions
@@ -1,22 +1,15 @@
import { BuilderOptions } from "./BuilderOptions";
import { Builders } from "./Builders";
export class Builder {
constructor(playerId) {
this.playerId = playerId;
this.options = new BuilderOptions(playerId);
Builders.add(this);
}
getOptionIds() {
return Object.keys(this.options.options).sort((a, b) => a.localeCompare(b));
isOptionEnabled(optionId) {
return BuilderOptions.isEnabled(optionId, this.playerId);
}
getOption(id) {
return this.options.get(id);
}
setOption(id, value) {
return this.options.setValue(id, value);
setOption(optionId, value) {
return BuilderOptions.setValue(optionId, this.playerId, value);
}
}
@@ -1,24 +1,37 @@
import { BuilderFormBuilder } from "./BuilderFormBuilder";
import { Builders } from "./Builders";
import { BuilderOptions } from "./BuilderOptions";
import { forceShow } from '../../utils';
export class BuilderForm {
constructor(player) {
this.player = player;
this.show();
}
show() {
forceShow(this.player, BuilderFormBuilder.buildSettings(this.player)).then((response) => {
forceShow(this.player, BuilderFormBuilder.buildBuilderOptions(this.player)).then((response) => {
if (response.canceled) return;
this.applySettings(response.formValues);
});
}
applySettings(formValues) {
const optionIds = Builders.get(this.player.id).getOptionIds();
const optionIds = BuilderOptions.getOptionIds();
for (let i = 0; i < optionIds.length; i++) {
const option = optionIds[i];
if (option.setValue(formValues[i]) && formValues[i] === true)
this.player.sendMessage(`§a${option.displayName} is enabled!§7 ${option.howToUse}`);
const option = BuilderOptions.get(optionIds[i]);
const changedToValue = option.setValue(this.player.id, formValues[i]);
if (changedToValue === true)
this.player.sendMessage(`§a${option.displayName} is now enabled!§7 ${option.howToUse}`);
else if (changedToValue === false)
this.player.sendMessage(`§c${option.displayName} is now disabled.`)
}
}
valueChangedToEnabled(hasChanged, newValue) {
return hasChanged && newValue === true;
}
valueChangedToDisabled(hasChanged, newValue) {
return hasChanged && newValue === false;
}
}
@@ -1,15 +1,16 @@
import { ModalFormData } from "@minecraft/server-ui";
import { MenuFormBuilder } from "../MenuFormBuilder";
import { Builders } from "./Builders";
import { BuilderOptions } from "./BuilderOptions";
export class BuilderFormBuilder {
static buildSettings(player) {
static buildBuilderOptions(player) {
const form = new ModalFormData()
.title(MenuFormBuilder.menuTitle);
const builder = Builders.get(player.id);
for (const optionId of builder.getOptionIds()) {
const option = builder.getOption(optionId);
form.toggle(`${option.displayName} - ${option.description}`, option.getValue());
for (const optionId of BuilderOptions.getOptionIds()) {
const option = BuilderOptions.get(optionId);
form.toggle(`${option.displayName} - ${option.description}`, option.isEnabled(player.id));
}
form.submitButton('§2Apply');
return form;
}
}
@@ -1,18 +1,16 @@
import { BuilderOptions } from "./BuilderOptions";
import { Option } from "../Option";
import { world } from "@minecraft/server";
export class BuilderOption extends Option {
playerId;
export class BuilderOption {
identifier;
displayName;
description;
value;
howToUse;
#onEnable;
#onDisable;
#DP_NAMESPACE = "builderOptions";
constructor({ player, identifier, displayName, description, howToUse, onEnableCallback = () => {}, onDisableCallback = () => {} }) {
this.playerId = player.id;
constructor({ identifier, displayName, description, howToUse, onEnableCallback = () => {}, onDisableCallback = () => {} }) {
this.identifier = identifier;
this.displayName = displayName;
this.description = description;
@@ -22,32 +20,24 @@ export class BuilderOption extends Option {
BuilderOptions.add(this);
}
save() {
this.saveToDP(this.#DP_NAMESPACE, `${this.playerId}:${this.identifier}`, this);
}
load() {
this.loadFromDP(this.#DP_NAMESPACE, `${this.playerId}:${this.identifier}`);
this.value = this.value ?? false;
}
clear() {
this.clearDP(this.#DP_NAMESPACE, `${this.playerId}:${this.identifier}`);
}
getValue() {
return this.value;
isEnabled(playerId) {
return world.getDynamicProperty(`${this.#DP_NAMESPACE}:${playerId}:${this.identifier}`) === true;
}
setValue(value) {
setValue(playerId, value) {
if (value)
this.#onEnable();
this.#onEnable(playerId);
else
this.#onDisable();
if (this.value !== value) {
this.value = value;
this.#onDisable(playerId);
if (this.isEnabled(playerId) !== value) {
this.save(playerId, value);
return value;
}
this.save(playerId, value);
return void 0;
}
save(playerId, value) {
world.setDynamicProperty(`${this.#DP_NAMESPACE}:${playerId}:${this.identifier}`, value);
}
}
@@ -1,34 +1,23 @@
import { world } from "@minecraft/server";
import { BuilderOption } from "./BuilderOption";
export class BuilderOptions {
playerId = void 0;
options = {};
static options = {};
constructor(playerId) {
this.playerId = playerId;
this.loadOptions();
static add(builderOption) {
this.options[builderOption.identifier] = builderOption;
}
loadOptions() {
const optionDPs = world.getDynamicPropertyIds().filter((id) => id.startsWith(`builderOptions:${this.playerId}:`));
for (const optionDP of optionDPs)
new BuilderOption(JSON.parse(world.getDynamicProperty(optionDP)));
static get(optionId) {
return this.options[optionId];
}
add(builderOption) {
this.options[builderOption.identifer] = builderOption;
static getOptionIds() {
return Object.keys(this.options).sort((a, b) => a - b);
}
get(id) {
return this.options[id];
static isEnabled(optionId, playerId) {
return this.options[optionId].isEnabled(playerId);
}
getValue(id) {
return this.options[id].getValue();
}
setValue(id, value) {
return this.options[id].setValue(value);
static setValue(optionId, playerId, value) {
return this.options[optionId].setValue(playerId, value);
}
}
@@ -4,22 +4,33 @@ import { Builder } from "./Builder";
export class Builders {
static builders = {};
add(playerId) {
static add(playerId) {
if (this.builders[playerId])
return;
this.builders[playerId] = new Builder(playerId);
}
remove(playerId) {
static remove(playerId) {
delete this.builders[playerId];
}
get(id) {
static get(id) {
return this.builders[id];
}
onJoin(playerId) {
static onJoin(playerId) {
this.add(playerId);
}
static onLeave(playerId) {
this.remove(playerId);
}
}
world.afterEvents.playerJoin.subscribe((event) => Builders.onJoin(event.playerId));
world.beforeEvents.playerLeave.subscribe((event) => Builders.onLeave(event.player));
world.beforeEvents.playerLeave.subscribe((event) => Builders.onLeave(event.player.id));
world.afterEvents.worldLoad.subscribe((event) => {
for (const player of world.getAllPlayers()) {
Builders.onJoin(player.id);
}
});