easyPlace initial
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import { Rule } from '../lib/canopy/CanopyExtension';
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import { extension } from '../config';
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import { EntityComponentTypes, GameMode, system, world } from '@minecraft/server';
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import { structureCollection } from '../classes/StructureCollection';
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import { bannedEasyPlaceBlocks } from '../data';
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const easyPlace = new Rule({
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identifier: 'easyPlace',
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description: { text: 'Places a structure with ease.' },
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onEnableCallback: () => { world.beforeEvents.playerPlaceBlock.subscribe(onPlayerPlaceBlock); },
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onDisableCallback: () => { world.beforeEvents.playerPlaceBlock.unsubscribe(onPlayerPlaceBlock); }
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})
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extension.addRule(easyPlace);
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function onPlayerPlaceBlock(event) {
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const { player, block } = event;
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if (!player || !block) return;
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const structureBlock = fetchStructureBlock(block.location);
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if (!structureBlock || isBannedBlock(structureBlock))
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return;
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const states = structureBlock.getAllStates();
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tryPlaceBlock(event, player, block, structureBlock);
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}
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function fetchStructureBlock(location) {
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const locatedStructures = structureCollection.getStructuresAtLocation(location);
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if (locatedStructures.length === 0)
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return void 0;
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const structure = locatedStructures[0];
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return structure.getBlock(structure.toStructureCoords(location));
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}
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function isBannedBlock(structureBlock) {
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return bannedEasyPlaceBlocks.some(bannedId => structureBlock.type.id.replace('minecraft:', '') === bannedId);
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}
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function tryPlaceBlock(event, player, block, structureBlock) {
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if (player.getGameMode() === GameMode.creative) {
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placeBlock(block, structureBlock);
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} else if (player.getGameMode() === GameMode.survival) {
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tryPlaceBlockSurvival(event, player, block, structureBlock);
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}
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}
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function tryPlaceBlockSurvival(event, player, block, structureBlock) {
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const itemSlotToUse = fetchMatchingItemSlot(player, structureBlock);
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if (itemSlotToUse) {
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event.cancel = true;
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placeBlock(block, structureBlock, itemSlotToUse);
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}
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}
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function fetchMatchingItemSlot(player, structureBlock) {
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const itemToMatch = structureBlock.getItemStack();
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if (!itemToMatch)
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return void 0;
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const inventory = player.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventory)
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return void 0;
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for (let index = 0; index < inventory.size; index++) {
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const itemSlot = inventory.getSlot(index);
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if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatch.typeId)
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return itemSlot;
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}
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}
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function placeBlock(block, structureBlock, itemSlot) {
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system.run(() => {
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if (itemSlot) {
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if (itemSlot.amount === 1)
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itemSlot.setItem(void 0);
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else
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itemSlot.amount--;
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}
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block.setPermutation(structureBlock);
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});
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}
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