Merge branch 'main' into StructureVerifier
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@@ -1,5 +1,6 @@
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import { system, world } from '@minecraft/server';
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import { GameMode, system, world } from '@minecraft/server';
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import { Raycaster } from '../classes/Raycaster';
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import { fetchMatchingItemSlot } from '../utils';
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class BlockInfo {
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static shownToLastTick = new Set();
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@@ -20,23 +21,35 @@ class BlockInfo {
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}
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if (!block)
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return;
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player.onScreenDisplay.setActionBar({ text: this.getFormattedBlockInfo(block.permutation) });
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player.onScreenDisplay.setActionBar({ text: this.getFormattedBlockInfo(player, block.permutation) });
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this.shownToLastTick.add(player.id);
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}
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static getFormattedBlockInfo(block) {
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const header = 'Structure:\n'
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static getFormattedBlockInfo(player, block) {
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return 'Structure:' + this.getSupplyMessage(player, block) + '\n' + this.getBlockMessage(block);
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}
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static getBlockMessage(block) {
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if (!block)
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return header + '§7Unknown';
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return '§7Unknown';
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const states = block.getAllStates();
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if (Object.keys(states).length === 0)
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return header + `§a${block.type.id}`;
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return header + `§a${block.type.id}\n§7${this.getFormattedStates(states)}`;
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return `§a${block.type.id}`;
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else
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return `§a${block.type.id}\n§7${this.getFormattedStates(states)}`;
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}
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static getFormattedStates(states) {
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return Object.entries(states).map(([key, value]) => `§7${key}: §3${value}`).join('\n');
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}
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static getSupplyMessage(player, block) {
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const itemStack = fetchMatchingItemSlot(player, block.getItemStack()?.typeId);
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const isInSurvival = player.getGameMode() === GameMode.survival;
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if (!itemStack && isInSurvival)
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return ' §c[No Supply]';
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return '';
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}
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}
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system.runInterval(() => BlockInfo.onTick());
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