feat(cli): add construct:list command
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@@ -0,0 +1,54 @@
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import { CustomCommandStatus, system, world } from '@minecraft/server';
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import { Command } from '../classes/Commands/Command';
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import { structureCollection } from '../classes/Structure/StructureCollection';
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import { commandError } from '../classes/Commands/lib/commandError';
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export class ListCommand extends Command {
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constructor() {
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super({
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name: 'list',
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description: 'construct.commands.list',
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callback: (source) => this.run(source)
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});
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}
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run(source) {
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try {
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const names = structureCollection.getInstanceNames();
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if (names.length === 0) {
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return { status: CustomCommandStatus.Success, message: 'construct.commands.list.empty' };
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}
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system.run(() => {
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const rawtext = [
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{ translate: 'construct.commands.list.header', with: [String(names.length)] },
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{ text: '\n' }
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];
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for (const name of names) {
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const instance = structureCollection.get(name);
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const status = this.formatStatus(instance);
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rawtext.push({
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translate: 'construct.commands.list.row',
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with: [name, instance.getStructureId(), status]
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});
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rawtext.push({ text: '\n' });
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}
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source.sendMessage({ rawtext });
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});
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return { status: CustomCommandStatus.Success };
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} catch (err) {
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return commandError(source, err);
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}
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}
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formatStatus(instance) {
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if (!instance.hasLocation())
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return 'no location';
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if (!instance.isEnabled())
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return 'disabled';
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const { dimensionId, location } = instance.getLocation();
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const dim = dimensionId.replace('minecraft:', '');
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return `enabled @ ${location.x} ${location.y} ${location.z} (${dim})`;
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}
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}
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export const listCommand = new ListCommand();
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@@ -14,6 +14,7 @@ import './commands/ConstructCommand';
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import './commands/NewCommand';
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import './commands/NewCommand';
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import './commands/DeleteCommand';
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import './commands/DeleteCommand';
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import './commands/RenameCommand';
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import './commands/RenameCommand';
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import './commands/ListCommand';
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// Other
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// Other
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import './classes/BlockInfo';
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import './classes/BlockInfo';
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@@ -125,3 +125,9 @@ construct.commands.delete.success=§aDeleted instance "%1".
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construct.commands.rename=Rename an existing instance.
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construct.commands.rename=Rename an existing instance.
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construct.commands.rename.success=§aRenamed instance "%1" to "%2".
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construct.commands.rename.success=§aRenamed instance "%1" to "%2".
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construct.commands.rename.duplicateName=§cAn instance named "%1" already exists.
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construct.commands.rename.duplicateName=§cAn instance named "%1" already exists.
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## construct:list
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construct.commands.list=List all registered instances.
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construct.commands.list.empty=§7No instances registered.
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construct.commands.list.header=§eRegistered instances (%1):§r
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construct.commands.list.row=§a%1§r §8[§r%2§8]§r §7%3§r
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@@ -125,3 +125,9 @@ construct.commands.delete.success=§aDeleted instance "%1".
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construct.commands.rename=Rename an existing instance.
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construct.commands.rename=Rename an existing instance.
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construct.commands.rename.success=§aRenamed instance "%1" to "%2".
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construct.commands.rename.success=§aRenamed instance "%1" to "%2".
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construct.commands.rename.duplicateName=§cAn instance named "%1" already exists.
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construct.commands.rename.duplicateName=§cAn instance named "%1" already exists.
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## construct:list
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construct.commands.list=List all registered instances.
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construct.commands.list.empty=§7No instances registered.
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construct.commands.list.header=§eRegistered instances (%1):§r
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construct.commands.list.row=§a%1§r §8[§r%2§8]§r §7%3§r
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