translations for instance
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@@ -155,13 +155,13 @@ export class InstanceForm {
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statsForm = await InstanceFormBuilder.buildStatistics(this.instance);
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} catch (e) {
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if (e.message === 'StructureVerifier is already running.') {
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this.player.sendMessage('§cA verification is already in progress. Please wait until it finishes.');
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this.player.sendMessage({ translate: 'construct.instance.validation.alreadyRunning' });
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return;
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}
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throw e;
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}
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if (!statsForm) {
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this.player.sendMessage('§cFailed to build statistics form.');
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this.player.sendMessage({ translation: 'construct.instance.validation.formfail' });
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return;
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}
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statsForm.form.show(this.player).then((response) => {
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@@ -11,12 +11,18 @@ export class InstanceFormBuilder {
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const location = instance.getLocation();
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const form = new ActionFormData()
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.title(MenuFormBuilder.menuTitle)
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let body = `Instance: §a${instance.getName()}\n§fStructure: §2${instance.getStructureId()}\n`;
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let body = { rawtext: [
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{ translate: 'construct.instance.menu.body', with: [instance.getName(), instance.getStructureId()] },
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{ text: '\n' }
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]};
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if (instance.hasLocation())
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body += `§7(${location.location.x} ${location.location.y} ${location.location.z} in ${location.dimensionId})\n`;
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body.rawtext.push([
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{ translate: 'construct.instance.menu.location', with: [String(location.location.x), String(location.location.y), String(location.location.z), location.dimensionId] },
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{ text: '\n' }
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]);
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form.body(body);
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options.forEach(option => {
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form.button(`${option}`);
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form.button({ translate: option });
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});
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return form;
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}
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@@ -24,8 +30,8 @@ export class InstanceFormBuilder {
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static buildRenameInstance(currentName) {
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return new ModalFormData()
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.title(MenuFormBuilder.menuTitle)
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.textField('Enter a new name for the instance:', currentName)
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.submitButton('Rename');
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.textField({ translate: 'construct.isntance.menu.rename' }, currentName)
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.submitButton({ translate: 'construct.menu.instance.button.rename' });
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}
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static async buildStatistics(instance) {
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@@ -45,9 +51,9 @@ export class InstanceFormBuilder {
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static buildSettings(instance) {
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return new ModalFormData()
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.title(MenuFormBuilder.menuTitle)
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.toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' })
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.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1, tooltip: 'Changes the active layer. Use 0 for all layers.' })
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.submitButton('§2Apply');
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.toggle({ translate: 'construct.instance.option.validation' }, { defaultValue: instance.options.verifier.isEnabled, tooltip: { translate: 'construct.instance.option.validation.description' }})
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.slider({ translate: 'construct.instance.option.layer'}, 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1, tooltip: { translate: 'construct.instance.option.layer.description' }})
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.submitButton({ translate: 'construct.menu.submit' });
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}
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static buildMaterialList(instance, onlyMissing = false, player = false) {
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@@ -59,25 +65,25 @@ export class InstanceFormBuilder {
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if (onlyMissing) {
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const inventoryContainer = player?.getComponent(EntityComponentTypes.Inventory)?.container;
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if (!inventoryContainer) {
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form.body('§cNo player inventory found.');
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form.body({ translate: 'construct.instance.materials.noinventory' });
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return form;
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}
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bodyText.rawtext.push({ text: `§cMaterials Missing From Inventory:` });
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bodyText.rawtext.push({ translate: 'construct.instance.materials.missing' });
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if (instance.hasLayerSelected())
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bodyText.rawtext.push({ text: ` §7(layer ${instance.getLayer()})` });
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bodyText.rawtext.push({ translate: 'construct.instance.materials.layer', with: [String(instance.getLayer())] });
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bodyText.rawtext.push({ text: `§f\n\n` });
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bodyText.rawtext.push(materials.formatString(materials.getMaterialsDifference(inventoryContainer)));
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buttonText = "Show All Materials";
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buttonText = "construct.instance.materials.all.button";
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} else {
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bodyText.rawtext.push({ text: `§aAll Materials:` });
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bodyText.rawtext.push({ translate: `construct.instance.materials.all` });
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if (instance.hasLayerSelected())
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bodyText.rawtext.push({ text: ` §7(layer ${instance.getLayer()})` });
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bodyText.rawtext.push({ translate: 'construct.instance.materials.layer', with: [String(instance.getLayer())] });
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bodyText.rawtext.push({ text: `§f\n\n` });
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bodyText.rawtext.push(materials.formatString());
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buttonText = "Show Missing Materials";
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buttonText = "construct.instance.materials.missing.button";
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}
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form.body(bodyText);
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form.button(buttonText);
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form.button({ translate: buttonText });
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return form;
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}
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}
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@@ -28,4 +28,19 @@ construct.menu.instance.nameEmpty=§cInstance name cannot be empty.
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construct.instance.flexibleMove.alreadyMoving=§cThis instance is already being moved.
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construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished.
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construct.instance.flexibleMove.finish=§aMoved "%1" to %2.
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construct.instance.rename.error=§cError renaming instance: %s
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construct.instance.rename.error=§cError renaming instance: %s
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construct.instance.validation.alreadyRunning=§cA verification is already in progress. Please wait until it finishes.
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construct.instance.validation.formfail=§cFailed to build statistics form.
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construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Shows the name of the instance and structure.
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construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Shows the location of the instance.
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construct.isntance.menu.rename=Enter a new name for the instance:
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construct.instance.option.validation=Block Validation
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construct.instance.option.validation.description=Shows missing and incorrect block overlay.
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construct.instance.option.layer=Layer
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construct.instance.option.layer.description=Changes the active layer. Use 0 for all layers.
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construct.instance.materials.noinventory=§cNo player inventory found.
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construct.instance.materials.missing=`§cMaterials Missing From Inventory:
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construct.instance.materials.missing.button=Show Missing Materials
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construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode.
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construct.instance.materials.all=§aAll Materials:
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construct.instance.materials.all.button=Show All Materials
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